File: compatibility.html

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hatari 2.4.1%2Bdfsg-2
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  <title>Hatari Atari Software Compatibility List</title>
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<h1 class="pageheader">Hatari Atari Software Compatibility List</h1>

<p class="pageheader">
Version 2.4.1, August 2022
</p>
<p class="pageheader">
This list has been written by: <strong>Thomas Huth</strong>, <strong>Eero Tamminen</strong>
 &amp; <strong>Nicolas Pomar&egrave;de</strong>
</p>
<p class="pageheader">
Hatari on the WWW:
<strong>
<a href="http://hatari.tuxfamily.org/">http://hatari.tuxfamily.org/</a>
</strong>
</p>

<h2 class="no-TOC">Index</h2>

<div id="generated-toc">
<!-- The TOC is generated automatically via JavaScript -->
</div>


<h2>Introduction</h2>

<p>Here are lists of Atari software that have been tested with
different Hatari versions and configurations.</p>

<p>First is listed software (games, demos and applications) for normal
STs, after them is listed STE software.  Then there are a few TT-only
games and demos, and finally a list of somewhat working Falcon games,
demos and applications.</p>

<p>Technical details and any known issues in the software are described
in the "Notes" column of the lists.  Software having issues has different
"Hatari version" column background color; <a class="minor">orange</a>
for minor and <a class="major">red</a> for major issues.  The first
known/tested Hatari version with which a program worked (perfectly)
or with which it was last tested still to have issues, is given in
the version field.</p>


<h3>Reporting compatibility issues</h3>

<p>If something that works on the real hardware doesn't work properly
in Hatari (or something has started working in latest Hatari version)
and this information is missing from these lists, please mail
hatari-devel mailing list so that we can update the list.</p>

<p>Before reporting something not working as expected, please
check few things:
<ul>

<li>That you have enabled the "Slower but more compatible CPU"
Hatari system option and that the machine type (ST/STe/TT/Falcon)
is correct.</li>

<li>Amount of memory. Some games and demos may not work if you have
specified too little or too much memory.  For ST, 1MB memory size
is usually fairly safe.</li>

<li>Some games/demos can refuse to run when GEMDOS HD emulation is
enabled (due to presence of Hatari cartridge image needed for that).
In STF/STE mode, it is also better to disable the MegaST's real time
clock.
</li>

<li>TOS version: ST demos and games may require a specific TOS
version and fail to work with all other versions. If you notice that
this information is missing for some listed game or demo, please send
mail to the hatari-devel mailing list.
</li>

</ul>

<p>
Note that some demos and games (especially floppy-only ones done with
STOS), don't work with the free EmuTOS ROM.  To make sure they have
enough RAM available, you should use the most appropriate EmuTOS
version: 192K one for ST, 256K one for STE, and 512K one (included
with the Hatari binary downloads as it has widest HW support) for
TT/Falcon games and demos. For more information, see
<a href="emutos.txt">emutos.txt</a>.
</p>

<p>
Also note that since Hatari 1.8, support is included also for STX, IPF and CTR
floppy image formats. They allow storing disk contents in an unaltered form,
without requiring a crack to remove the copy-protection. Some complex
protections rely on precise CPU/FDC timings provided with these
formats, and a specific TOS version.</p>
<ul>
<li>For STF protected games, it is recommended to use TOS 1.02 or 1.04 and
1MB RAM, as well as turning HD emulation OFF for maximum compatibility
(but most games will run fine with different settings).</li>
</ul>

<p>
(<a href="http://www.atari-forum.com/viewtopic.php?f=86&amp;t=14839">More
information on games compatibility on Atari forum</a>.)
</p>


<h2>ST software compatibility list</h2>

<p>These aren't comprehensive lists. <em>The lists concentrate
mainly on software that has (historically had) problems working in
Hatari or provide good regression test-cases for some specific
technical emulation issues</em>, but some well known other programs
are also listed.</p>

<p>By default <b>everything that works on a real ST should work also in Hatari</b>.

<h3>ST games</h3>

<table>
  <caption>Tested ST games</caption>
  <thead>
    <tr class="backdropped">
      <th>Game</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-4-wheel-drive_21044.html">4 Wheel Drive compilation</a></td>
      <td>1.8</td>
      <td>Requires TOS 1.04</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com//game-atari-st-a320-airbus_10982.html">A320 Airbus</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Alien World</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-antago_11073.html">Antago</a></td>
      <td>1.8</td>
      <td>Write protection should be OFF</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-arkanoid_22998.html">Arkanoid</a></td>
      <td>1.8</td>
      <td>Requires TOS 1.02 for mouse input</td>
    </tr>
    <tr>
      <td>Armalyte</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-baal_8642.html">Baal</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-bio-challenge_8720.html">Bio Challenge</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Blood Money - Superior 65</td>
      <td>1.9</td>
      <td>The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe
	  in other conditions too. Avoid it, use another version of this game</td>
    </tr>
    <tr>
      <td>Bolo</td>
      <td>1.7</td>
      <td>This game works in medium resolution and in monochrome</td>
    </tr>
    <tr>
      <td>Bubble Bobble</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Captain Blood</td>
      <td>1.7</td>
      <td>Uses the IKBD set-clock command to set a custom time for game-internal
          time measurement</td>
    </tr>
    <tr>
      <td>Defenders Of The Earth</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-bad-dudes-vs-dragon-ninja_9164.html">Dragon Ninja</a></td>
      <td>1.8</td>
      <td>Requires TOS &le; 1.04. Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-eco_9199.html">Eco</a></td>
      <td>1.8</td>
      <td>Write protection should be OFF</td>
    </tr>
    <tr>
      <td>Eliminator</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Exterminator</td>
      <td>1.2</td>
      <td>The &quot;Patch Timer-D&quot; option must be disabled to avoid color
          raster problems</td>
    </tr>
    <tr>
      <td>Enchanted Land</td>
      <td>1.3</td>
      <td>This game uses heavily sync-scrolling techniques!</td>
    <tr>
      <td>F15 Strike Eagle 2</td>
      <td>1.3</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>F29 Retaliator</td>
      <td>1.6</td>
      <td>Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-fire-and-forget-ii-the-death-convoy_24239.html">Fire And Forget II</a></td>
      <td>1.8</td>
      <td>Requires UK or US TOS</td>
    </tr>
    <tr>
      <td>Fuzion CD 161</td>
      <td>1.6</td>
      <td>Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C
	  not correctly initialized to play digidrums. Use STE mode instead.</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-g-loc_20968.html">G-Loc</a></td>
      <td>2.3.1</td>
      <td>Incompatible with IMP chipset used for MegaST emulation. Set machine type to ST or STE instead.</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-garfield-winter-s-tail_9415.html">Garfield Winter's Tail</a></td>
      <td>1.8</td>
      <td>Requires TOS &le; 1.04 and &le; 1MB RAM. Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-grimblood_9490.html">Grimblood</a></td>
      <td>1.8</td>
      <td>Requires TOS &le; 1.02</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-hover-sprint_9582.html">Hover Sprint</a></td>
      <td>1.8</td>
      <td>Write protection should be OFF</td>
    </tr>
    <tr>
      <td>Jaguar XJ220 (development demo)</td>
      <td>1.2</td>
      <td>Only loads correctly when &quot;Fast floppy&quot; option is disabled</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-knightmare_9760.html">Knightmare</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Leisure Suit Larry 2</td>
      <td>before 1.0</td>
      <td>Everything works, even Roland-MT32 MIDI music</td>
    </tr>
    <tr>
      <td>Leander</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.edv-rudolf.de/lethal-xcess/download.htm">Lethal Xcess Beta</a></td>
      <td>1.8</td>
      <td>The STX version requires Hatari &ge; 1.8 to handle the protection</td>
    </tr>
    <tr>
      <td>Lethal Xcess</td>
      <td>1.0</td>
      <td>Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.</td>
    </tr>
    <tr>
      <td>Metal Mutant</td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Microprose Golf</td>
      <td>1.7</td>
      <td>Requires Hatari &ge; 1.7 to avoid a crash during the game's intro</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-midi-maze_9972.html">Midi Maze</a> (v1.0)</td>
      <td class="major">2.4</td>
      <td>Multiplayer connection fails with "MIDI ring boo-boo"
          error dialog when trying to start a game.  This version
	  of Midi Maze is known to have a timeout bug, but it
	  should normally trigger only after game has started</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-midi-maze-ii_36059.html">Midi Maze II</a> (v1.5)</td>
      <td class="minor">2.4</td>
      <td>After playing for a while game ends to "The MIDI ring has
          timed out" error message.  Midi Maze II should have fixed
	  / stable MIDI timeout handling so this is Hatari issue</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-midi-maze-iii_9971.html">Midi Maze 3</a> (v0.9)</td>
      <td class="major">2.4</td>
      <td>Multiplayer connection fails to "ring-timeout-error"
          message when trying to start a new game</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/197206/">MidiWiz</a> v1.1i</td>
      <td class="major">2.4</td>
      <td>Neither MIDI nor RS-232 multiplayer connection works,
          data sync at game start never completes</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-monster-business_10017.html">Monster Business</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-mr-heli_10043.html">Mr. Heli</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Navy Seals</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Nebulus</td>
      <td>1.1</td>
      <td>Disappearing platform tiles sound dodgy</td>
    </tr>
    <tr>
      <td>No Buddies Land</td>
      <td>1.3</td>
      <td>Uses "0-byte" vertical sync-scrolling</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-oids_24305.html">Oids</a></td>
      <td>1.8</td>
      <td>Write protection should be OFF</td>
    </tr>
    <tr>
      <td>Pirates!</td>
      <td>before 1.0</td>
      <td>Game also supports <a href="#Midi_setup">MIDI music</a></td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-platoon_21629.html">Populous</a></td>
      <td>&nbsp;</td>
      <td>US version of the game requires US TOS to work</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-populous_10268.html">Populous</a></td>
      <td>1.8</td>
      <td>Requires TOS &le; 1.04. Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-prehistoric-tale-a_10973.html">Prehistoric Tale</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>R.B.I. Baseball 2</td>
      <td>1.6</td>
      <td>On STE, the game will play sounds with the DMA audio, but with
	a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound
	fx don't sound correct because of that, but that's not an emulation bug</td>
    </tr>
    <tr>
      <td>Rick Dangerous</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Robocop II</td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Running Man</td>
      <td>1.6</td>
      <td>When running on Hatari versions before 1.6, the RS232 emulation must
          be enabled for the game to work (since it writes some debug
          information to the serial port)</td>
    </tr>
    <tr>
      <td>Seven Gates Of Jambala</td>
      <td>1.3</td>
      <td>Uses a very rare mode for timer B to count start of line. Disable the
        &quot;Patch Timer-D&quot; option to avoid color raster problems.</td>
    </tr>
    <tr>
      <td>Skweek</td>
      <td>before 1.0</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Slayer</td>
      <td>1.3</td>
      <td>Uses color raster FX at highscore and main screen</td>
    </tr>
    <tr>
      <td>Speedball</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-spherical_11330.html">Spherical</a></td>
      <td>1.8</td>
      <td>Requires &le; 1MB RAM</td>
    </tr>
    <tr>
      <td>Spidertronic</td>
      <td>1.7</td>
      <td>Crashed before the 50/60 Hz selection screen with Hatari &lt; 1.7</td>
    </tr>
    <tr>
      <td>Squixx</td>
      <td>1.4</td>
      <td>Requires TOS 1.00 for input to work</td>
    </tr>
    <tr>
      <td>Star Goose</td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Subbuteo</td>
      <td>1.7</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Super Hang-On</td>
      <td>1.7</td>
      <td>Requires Hatari &ge; 1.7 to avoid flickering rasters</td>
    </tr>
    <tr>
      <td>Super Monaco GP</td>
      <td>1.7</td>
      <td>Requires Hatari &ge; 1.6 for correct FDC emulation
	  and Hatari &ge; 1.7 to avoid flickering rasters</td>
    </tr>
    <tr>
      <td>Super Sprint</td>
      <td>1.3</td>
      <td>The &quot;Patch Timer-D&quot; must be disabled or the music will
          play too fast</td>
    </tr>
    <tr>
      <td>Super Skweek</td>
      <td>1.3</td>
      <td>Disable the &quot;Fast floppy&quot; option if your version
          fails to load</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-team-suzuki_10483.html">Team Suzuki</a></td>
      <td>2.3.1</td>
      <td>Incompatible with IMP chipset used for MegaST emulation. Set machine type to ST or STE instead.</td>
    </tr>
    <tr>
      <td>The Deep</td>
      <td>1.1</td>
      <td>When running on Hatari versions before 1.6, the RS232 emulation must
          be enabled for the game to work (since it writes some debug
          information to the serial port)</td>
    </tr>
    <tr>
      <td>The Final Conflict</td>
      <td>1.7</td>
      <td>Buggy samples replay during the intro, requires Hatari &ge; 1.7</td>
    </tr>
    <tr>
      <td>The Sentinel</td>
      <td>1.7</td>
      <td>Mouse moved too slowly before Hatari 1.7</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-teller-_10593.html">The Teller</a></td>
      <td>1.9</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>The Ultimate Ride</td>
      <td>&nbsp;</td>
      <td>The game has a bug and will crash if drive B is empty. Either disable drive B or insert
	  disk 2 in drive B to make it work</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=32816">Tiles Osmosis</a></td>
      <td>1.8</td>
      <td>Requires disk in drive A: to start</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-to-be-on-top_10640.html">To Be On Top</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM,
	  current emulation requires to use &ge; 1MB RAM</td>
    </tr>
    <tr>
      <td>Toki</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-total-eclipse_10655.html">Total Eclipse</a></td>
      <td>1.8</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Treasure Trap</td>
      <td>1.8</td>
      <td>When running on Hatari versions before 1.6, the RS232 emulation must
          be enabled for the game to work (since it writes some debug
          information to the serial port)</td>
    </tr>
    <tr>
      <td>Warlock's Quest</td>
      <td>1.7</td>
      <td>The game has some IKBD bugs, it doesn't work with TOS 1.04, but works
	  fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive
	  than the joystick mode, but that's the same on a real ST</td>
    </tr>
    <tr>
      <td>Wings Of Death</td>
      <td>1.0</td>
      <td>works in STE mode too</td>
    </tr>
    <tr>
      <td>Xenon</td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Xenon 2 - Megablast</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Yolanda</td>
      <td>1.6</td>
      <td>This game expects random data from the TOS memory test in low RAM,
          so the emulator has to be started with &quot;fast boot&quot; disabled
          or the game will freeze after a few seconds</td>
    </tr>
    <tr>
      <td>Zombi</td>
      <td>1.6.2</td>
      <td>Uses the IKBD set-clock command to set a custom time for game-internal
          time measurement</td>
    </tr>
  </tbody>
</table>

<h3>ST demos</h3>

<p>Some (very) rare demos try to install IKBD code.  Hatari doesn't have
full 6301 emulator, but has specific code to handle these particular demos.
They are marked with '*'.  Few remaining screen sync issues are related to
hi/lo frequency switching or switching to 60 Hz for too long (used
for border removal).</p>

<table>
  <caption>Tested ST demos</caption>
  <thead>
    <tr class="backdropped">
      <th>Demo</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1984:
      <a href="http://pouet.net/prod.php?which=11198">No Cooper</a></td>
      <td>1.0</td>
      <td>Many very good plasma effects, mid res overscan, ... The loader's protection
        requires exact cpu/shifter sync, as well as cpu pairing</td>
    </tr>
    <tr>
      <td>ACF:
      <a href="http://pouet.net/prod.php?which=885">Just Buggin'</a></td>
      <td>1.6</td>
      <td>Requires at least Hatari 1.6 for correct FDC emulation</td>
    </tr>
    <tr>
      <td>Acid Team:
      <a href="http://pouet.net/prod.php?which=19268">Dragonnels</a>*</td>
      <td>1.1</td>
      <td>
        Uses its own IKBD 6301 routine. The &quot;Unlimited Bobs&quot;
        screen is very sensitive to proper IKBD timings.
      </td>
    </tr>
    <tr>
      <td>Aggression:
      <a href="http://pouet.net/prod.php?which=12635">Overdose</a></td>
      <td>before 1.0</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Big Alec:
      <a href="http://pouet.net/prod.php?which=31510">Audio Artistic Demo</a></td>
      <td>1.7</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>BushWacKers:
      <a href="http://pouet.net/prod.php?which=14935">Transbeauce II</a>*</td>
      <td>1.1</td>
      <td>Uses its own IKBD 6301 routine. Does not work with HD emulation.
          Due to a bug in the demo when detecting RAM size, it will crash
	  in STF mode when using more than 1 MB (because MMU is forced to 512 KB)</td>
    </tr>
    <tr>
      <td>Chaos:
      <a href="http://pouet.net/prod.php?which=11839">Pandemonium</a></td>
      <td>2.3</td>
      <td></td>
    </tr>
    <tr>
      <td>Checkpoint:
      <a href="http://pouet.net/prod.php?which=9699">Posh</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Checkpoint:
      <a href="http://pacidemo.planet-d.net/archives/SURETRIP.ZIP">Suretrip 49%</a></td>
<!-- double disk pouet.net version doesn't work unlike above single disk one
      <a href="http://pouet.net/prod.php?which=1287">Suretrip 49%</a></td>
-->
      <td>2.0</td>
      <td>Requires Hatari &ge; 2.0 to work, else the fullscreen tunnel part
        will crash after a few seconds (due to complex VBL/HBL exception timing)</td>
    </tr>
    <tr>
      <td>Dead Braincells:
      <a href="http://www.pouet.net/prod.php?which=29701">Monoscreen</a></td>
      <td class="minor">2.4</td>
      <td>(Partial) monochrome overscan isn't supported by Hatari.
          Demo requires manual monitor timings adjustments to work
	  (which may be SM124 specific)</td>
    </tr>
    <tr>
      <td>Delta Force:
      <a href="http://pouet.net/prod.php?which=11806">Punish Your Machine</a></td>
      <td>1.5</td>
      <td>Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF.
          "Best Part Of The Creation" uses spec512 mode in med res</td>
    </tr>
    <tr>
      <td>Delta Force:
      <a href="http://pouet.net/prod.php?which=498">Syntax Terror</a></td>
      <td>1.3</td>
      <td>Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3
          (mixes 50/60 HZ lines)</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://pouet.net/prod.php?which=1029">Sweety</a></td>
      <td>before 1.0</td>
      <td>Does not work with HD emulation</td>
    </tr>
    <tr>
      <td>Diamond Design:
      <a href="http://pouet.net/prod.php?which=3241">Brace</a></td>
      <td>1.5</td>
      <td>Use spec512 mode in med res in the mixed low/med res horizontal scrolltext</td>
    </tr>
    <tr>
      <td>Dune:
      <a href="http://pouet.net/prod.php?which=14276">Illusion</a></td>
      <td>1.0</td>
      <td>Very nice demo. Some rasters are sometimes flickering, this is a bug
	in the demo, not in Hatari. Using --fastfdc can cause problems
	with some parts of this demo</td>
    </tr>
    <tr>
      <td>Dune/Sector One:
      <a href="http://pouet.net/prod.php?which=11223">Fantasia</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Dune/Sector One:
      <a href="http://pouet.net/prod.php?which=1960">Odd Stuff</a></td>
      <td>before 1.0</td>
      <td>In STF mode, some screens tries to simulate more colors by changing the
          palette on each VBL, which creates an unpleasant flickering effect
          (this is not a bug in Hatari). Use STE mode for better results</td>
    </tr>
    <tr>
      <td>Eagles / EKO / Impact:
      <a href="http://pouet.net/prod.php?which=20057">Place To Be Again</a></td>
      <td>devel</td>
      <td>Although the demo should work in STF mode, the colors will be wrong in the
          Menu part, unless you use STE mode (this is a bug in the demo which
          disables timer B when enabling timer A to play samples)</td>
    </tr>
    <tr>
      <td>Equinox:
      <a href="http://pouet.net/prod.php?which=109">Virtual Escape</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Equinox:
      <a href="http://pouet.net/prod.php?which=4163">Vodka Demo</a></td>
      <td>1.6.1</td>
      <td>The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to
          a bug in the demo loader that forces MMU to 512 KB, the demo will crash
	  in STF mode with more than 1MB RAM (even on a real STF)</td>
    </tr>
    <tr>
      <td>Fraggle's:
      <a href="http://pouet.net/prod.php?which=18720">Bird Mad Girl Show</a></td>
      <td>1.5</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Futur Minds:
      <a href="http://pouet.net/prod.php?which=755">Snork</a></td>
      <td class="minor">2.4</td>
      <td>DNT screen 1 is mixing low/med res on the same line, which is not supported
	  by Hatari at the moment</td>
    </tr>
    <tr>
      <td>Inner Circle:
      <a href="http://pouet.net/prod.php?which=3243">Decade Demo</a></td>
      <td>1.7</td>
      <td>Very good demo. Reset part requires Hatari &ge; 1.7 to avoid flickering
	  bottom border</td>
    </tr>
    <tr>
      <td>Lynx:
      <a href="http://pouet.net/prod.php?which=30934">BBS Intro 3</a></td>
      <td>1.5</td>
      <td>Good 3D (voluntarily uses some address errors in the 3D routines)</td>
    </tr>
    <tr>
      <td>M.C.S:
      <a href="http://pouet.net/prod.php?which=21348">Delirious Demos IV</a></td>
      <td class="minor">2.4</td>
      <td>Requires at least Hatari 1.6 for correct FDC emulation and for
	some of the overscan screens. Some screens are not working or not
	correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)</td>
    </tr>
    <tr>
      <td>MJJ Prod:
      <a href="http://pouet.net/prod.php?which=499">Anomaly</a></td>
      <td>1.7</td>
      <td>Requires Hatari &ge; 1.7 to avoid glitches in the main menu
	  when playing digidrums</td>
    </tr>
    <tr>
      <td>Next:
      <a href="http://pouet.net/prod.php?which=496">Phaleon Giga Demo</a></td>
      <td>1.0</td>
      <td>4 disks.  Some overscan screens have small sync issues
          (in Future Minds screen, planes are shifted in the lower part)</td>
    </tr>
    <tr>
      <td>Offbeat:
      <a href="http://pouet.net/prod.php?which=13917">The Musical Wonders 1990</a></td>
      <td>1.7</td>
      <td>This demo requires STE mode. With STF mode, bottom border is not correctly
	  removed (this is the same on a real STF)</td>
    </tr>
    <tr>
      <td>Omega:
      <a href="http://pouet.net/prod.php?which=26007">Omega</a></td>
      <td class="minor">2.4</td>
      <td>In full overscan screen, planes are shifted due to missing hi/lo stabilizer</td>
    </tr>
    <tr>
      <td>Omega:
      <a href="http://pouet.net/prod.php?which=28031">RGB Plasma</a></td>
      <td>1.5</td>
      <td>Boot sector doesn't match the physical disk layout, which caused bus error in Hatari &lt; 1.5</td>
    </tr>
    <tr>
      <td>Overlanders:
      <a href="http://www.pouet.net/prod.php?which=11809">European Demos</a></td>
      <td>1.1</td>
      <td>Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>Overlanders:
      <a href="http://www.pouet.net/prod.php?which=27107">Gen4 Demo</a></td>
      <td>1.5</td>
      <td>Does not work with cartridge / HD emulation. Uses illegal/address error
	exceptions to decode the program</td>
    </tr>
    <tr>
      <td>Overlanders:
      <a href="http://www.pouet.net/prod.php?which=17351">Ventura</a></td>
      <td>1.1</td>
      <td>In Ultimate Dist screen planes are shifted in the upper logo</td>
    </tr>
    <tr>
      <td>Oxygene:
      <a href="http://pouet.net/prod.php?which=110">Flip-o-demo</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Oxygene:
      <a href="http://pouet.net/prod.php?which=1251">ST-NICCC 2000 Demo</a></td>
      <td>1.7</td>
      <td>Due to a bug in the FDC's emulation, the demo ran slower than expected
	with Hatari &lt; 1.7</td>
    </tr>
    <tr>
      <td>Paulo Simoes (ljkb):
      <a href="http://pouet.net/prod.php?which=14831">The Overscan Demos</a></td>
      <td>1.0</td>
      <td>All demos are running in overscan, including some spectrum 512 pictures.</td>
    </tr>
    <tr>
      <td>Paulo Simoes (ljkb):
      <a href="http://www.pouet.net/prod.php?which=53126">shforstv</a></td>
      <td>1.3</td>
      <td>Small technical demo posted on www.atari-forum.com.
          It features the most advanced hardscroll on STF, using only 4 raster lines
          and all possible borders's removal (including 162 bytes 50 Hz line).</td>
    </tr>
    <tr>
      <td>Phalanx:
      <a href="http://www.pouet.net/prod.php?which=11351">Overdrive</a></td>
      <td>1.1</td>
      <td>In Dragon screen planes are shifted in the upper part</td>
    </tr>
    <tr>
      <td>PHF:
      <a href="http://www.pouet.net/prod.php?which=7787">UMD 8730</a></td>
      <td>1.8</td>
      <td>The Ultimate Music Disc for Atari. This demo doesn't work in STF mode
	  with Hatari &lt; 1.8, due to the non standard fading colors routine
	  used at the start of the demo</td>
    </tr>
    <tr>
      <td>Reservoir Gods:
      <a href="http://pouet.net/prod.php?which=9711">Hallucinations</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Sector One:
      <a href="http://pouet.net/prod.php?which=14739">Oh no!! More Froggies</a></td>
      <td>1.0</td>
      <td>Works only with &lt;4MB of RAM.  It doesn't support SID sound with timers
          during the overscan parts, so it stops music (it is not a bug).</td>
    </tr>
    <tr>
      <td>ST Connexion/Overlanders/Legacy:
      <a href="http://www.pouet.net/prod.php?which=8936">Froggies over the Fence</a>*</td>
      <td>1.1</td>
      <td>Uses its own IKBD 6301 routine</td>
    </tr>
    <tr>
      <td>Sync:
      <a href="http://pouet.net/prod.php?which=61839">The LoSTE screens</a></td>
      <td>2.0</td>
      <td>Uses 2 cycle precision to create 0 byte lines on STF/STE and requires
          wakeup states emulation for STF</td>
    </tr>
    <tr>
      <td>Sync:
      <a href="http://pouet.net/prod.php?which=66787">{Closure}</a></td>
      <td>2.0</td>
      <td>Very technical demo requiring accurate emulation of many items :
          2 cycle precision, wakeup states emulation for STF, new overscan line
          with no stabiliser on the right. A real benchmark for emulators !</td>
    </tr>
    <tr>
      <td>The CareBears:
      <a href="http://www.pouet.net/prod.php?which=754">SoWatt</a></td>
      <td>1.0</td>
      <td>Sync-scroll, overscan...</td>
    </tr>
    <tr>
      <td>The CareBears:
      <a href="http://pouet.net/prod.php?which=11785">Swedish New Year</a></td>
      <td>1.3</td>
      <td>Fullscreen in the first TCB screen is mixing 50/60 HZ lines</td>
    </tr>
    <tr>
      <td>The Exceptions:
      <a href="http://pouet.net/prod.php?which=11350">B.I.G. Demo</a></td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>The Lost Boys:
      <a href="http://www.pouet.net/prod.php?which=11348">Mindbomb</a></td>
      <td>1.3</td>
      <td>"DI No Shit" is mixing 50/60 Hz lines.
          Does not work with cartridge / HD emulation</td>
    </tr>
    <tr>
      <td>The Marvellous V8:
      <a href="http://pouet.net/prod.php?which=16911">V8 Music System</a></td>
      <td>1.1</td>
      <td>The keyboard detection at the beginning is buggy and it is sometimes
          necessary to retry several times (this is the same on a real STF)
      </td>
    </tr>
    <tr>
      <td>The Syndicate:
      <a href="http://pouet.net/prod.php?which=11835">If Pigs Could Fly</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>The Union:
      <a href="http://pouet.net/prod.php?which=11060">The Union Demo</a></td>
      <td>1.8</td>
      <td>One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM,
	  current emulation requires to use &ge; 1MB RAM</td>
    <tr>
      <td>TNT Crew:
      <a href="http://pouet.net/prod.php?which=29414">Death of the left border</a></td>
      <td class="minor">2.4</td>
      <td>Planes are shifted, but Hatari &ge; 2.0 includes a temporary fix for this</td>
    </tr>
    <tr>
      <td>TOS Crew:
      <a href="http://pouet.net/prod.php?which=29074">4-pixel plasma screen</a></td>
      <td>1.8</td>
      <td>This demo features some 4 pixels color changes on STF, instead of the usual
	8 pixels minimum width</td>
    </tr>
    <tr>
      <td>Unlimited Matricks:
      <a href="http://pouet.net/prod.php?which=11349">Dark Side Of The Spoon</a></td>
      <td>1.0</td>
      <td>Lots of fullscreens and sync-scrolling</td>
    </tr>
    <tr>
      <td>X-Troll:
      <a href="http://pouet.net/prod.php?which=29071">Long Screen</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Ym Rockerz:
      <a href="http://pouet.net/prod.php?which=9454">Popstars</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
  </tbody>
</table>

<h3>ST applications</h3>

<p>Note that some applications can even crash at startup if their
configuration or data files are not writable.</p>

<table>
  <caption>Tested applications</caption>
  <thead>
    <tr class="backdropped">
      <th>Application</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Programming</td>
    </tr>
    <tr>
      <td><a href="https://docs.dev-docs.org/htm/search.php?find=AHCC">AHCC</a></td>
      <td>1.3</td>
      <td>Open Source Pure-C compatible C-compiler and IDE</td>
    </tr>
    <tr>
      <td>Pure-C</td>
      <td>1.4</td>
      <td>Debugger had issues with GEMDOS HD emulation before Hatari v1.4</td>
    </tr>
    <tr>
      <td>Devpac 2.2</td>
      <td>1.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Devpac 3</td>
      <td>1.7</td>
      <td>Earlier GEMDOS HD emu flushed writes only when file was
          closed or its metadata was changed.  Before Hatari v1.7
	  tools run by Devpac could get incomplete file contents</td>
    </tr>
    <tr>
      <td>asm56000.ttp</td>
      <td>2.1</td>
      <td>
        Works correctly only when Fopen() returns very small file
	handle numbers.  Doesn't work with GEMDOS HD emulation as that
	returns high file handle numbers to avoid conflicting with TOS
	file handles. Use disk images for compiling
      </td>
    </tr>
    <tr>
      <td>Turbo Assembler</td>
      <td>before 1.0</td>
      <td>
        Due to a bug you need to have a proper disk image inserted into drive A.
      </td>
    </tr>
    <tr>
      <td>GFABASIC 3.6TT</td>
      <td>before 1.0</td>
      <td>MENU.PRG does not like harddisks. Use disk images for compiling.</td>
    </tr>
    <tr>
      <td>ST Basic</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Gulam shell</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Orcs Resource editor</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Graphics</td>
    </tr>
    <tr>
      <td>Crackart</td>
      <td>before 1.0</td>
      <td>
        Harddisk access does not work with GEMDOS emulation
         - fine with disk images
      </td>
    </tr>
    <tr>
      <td>ImCon</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.klockars.net/mgif.html">Mgif</a></td>
      <td>1.4</td>
      <td>Convolutions can use Falcon DSP and JPEG loading Brainstorm
          DSP decoder</td>
    </tr>
    <tr>
      <td>Neochrome</td>
      <td>1.3</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=63127">Neochrome Master 2.28</a></td>
      <td>2.1</td>
      <td>Use bottom border removal on 50 Hz and 60 Hz screen</td>
    </tr>
    <tr>
      <td>OCR</td>
      <td>before 1.0</td>
      <td>Didn't try scanning</td>
    </tr>
    <tr>
      <td>Spectrum 512</td>
      <td>1.7</td>
      <td>Mouse moved too slowly before Hatari 1.7</td>
    </tr>
    <tr>
      <td>Speed Of Light</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Sound</td>
    </tr>
    <tr>
      <td><a href="http://dhs.nu/files.php?t=single&amp;ID=135">Hextracker</a></td>
      <td class="minor">2.4</td>
      <td>Uses non-standard mouse event scaling factor.
          Mouse cannot (vertically) traverse whole Hatari window
          unless mouse grab or fullscreen mode is used</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/utility-atari-st-m_28275.html">M</a></td>
      <td>1.9</td>
      <td>MIDI program, use a weird way to trigger interrupt by changing MFP's AER</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=18929">MusicMon 2</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=50028">Noise Tracker</a></td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/utility-atari-st-notator-sl_27282.html">Notator</a></td>
      <td>1.9</td>
      <td>MIDI program, very sensitive to the timings when writing to the MIDI's ACIA</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=50030">Protracker ST/STE 2.1</a></td>
      <td>2.1</td>
      <td>Use bottom border removal on 50 Hz and 60 Hz screen</td>
    </tr>
    <tr>
      <td>Quartet</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/utility-atari-st-realtime_22890.html">Realtime</a></td>
      <td>1.9</td>
      <td>MIDI program, use a weird way to trigger interrupt by changing MFP's AER</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=13336">SidSound Designer</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Accompanist<br />(Henry Cosh Sequencer)</td>
      <td>1.2</td>
      <td><a href="#Midi_setup">MIDI input/output</a> works</td>
    </tr>
    <tr>
      <td>Cubase Lite</td>
      <td>1.2</td>
      <td><a href="#Midi_setup">MIDI input/output</a> works</td>
    </tr>
    <tr>
      <td>Sequencer One</td>
      <td>1.2</td>
      <td>Both <a href="#Midi_setup">MIDI input/output</a>
          and sampled sound work</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Text Editors</td>
    </tr>
    <tr>
      <td>Tempus</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Qed editor</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Everest editor</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Business applications</td>
    </tr>
    <tr>
      <td>Opus spreadsheet</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>SBase database</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Sheet spreadsheet</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Calamus v1.0.9</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Outline Art 3 (demo)</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Communications</td>
    </tr>
    <tr>
      <td>CAB browser</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Connect</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Kivi QWK Reader</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Desktops</td>
    </tr>
    <tr>
      <td><a href="http://solair.eunet.rs/~vdjole/teradesk.htm">Teradesk desktop</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Thing desktop</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Science</td>
    </tr>
    <tr>
      <td>Euler</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Minidraft</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Molsys</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Benchmarks/statistics</td>
    </tr>
    <tr>
      <td><a href="http://kronos.lutece.net/">Kronos</a></td>
      <td>before 1.6</td>
      <td>Disk speed check is really slow under GEMDOS HD emulation, use disk images instead</td>
    </tr>
    <tr>
      <td><a href="http://www.umich.edu/~archive/atari/Utilities/Benchmark/stats.lzh">Statistician</a></td>
      <td>1.8</td>
      <td>Program crashes if disk info is requested for GEMDOS HD
      emulated drive, or a floppy drive without a disk, because
      program doesn't check BIOS GetBPB() function return value</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Utilities</td>
    </tr>
    <tr>
      <td>Revenge Document Displayer</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>ST-Guide</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>ST-Zip</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>STCat</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Lharc Shell</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>TwoInOne</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Sagrotan viruskiller</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr class="backdropped">
      <td colspan="3" class="subheader">Others</td>
    </tr>
    <tr>
      <td>ZX Spectrum emulator</td>
      <td>before 1.0</td>
      <td>Installer needs to be run from a floppy image and (HD)
      install directory needs to be already present. After installing,
      use unzip to get zero byte sized files from the original
      self-extracting zip files.  Both 68000 and 68030 versions work
      both in color and mono.</td>
    </tr>
  </tbody>
</table>

<h3 id="Midi_setup">Midi setup</h3>

<p>If you don't have a MIDI sequencer, on Linux you can use
a softsynth like Timidity or FluidSynth instead (if your distribution
supports ALSA). For instructions, see the
<a href="midi-linux.txt">midi-linux.txt</a> file.</p>


<h2>STE software compatibility list</h2>

<p>By default everything should work with the STE emulation.  The lists
below contain nearly all the STE specific software that the developers
could get their hands on...</p>


<h3>STE games</h3>

<p>First are some STE games that do work with the STE features
in Hatari.  Most of these games work only on STE, but here are also some
games which work (or have a version that works) also on ST, i.e. they
are just STE enhanced.  These are marked with '*' (for more info, see
<a href="http://atari.8bitchip.info/steandg.html">here</a>).</p>

<table>
  <caption>Tested STE games</caption>
  <thead>
    <tr class="backdropped">
      <th>Title</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=54847">4K Pacman</a></td>
      <td>1.4</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Aerial Combat 3</td>
      <td>1.4</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Alien Blast</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Alien Thing</td>
      <td>1.2</td>
      <td>"Director's cut" preview. Needs to be run from atdcdemo/-folder in root</td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">AttackWave*</a></td>
      <td>1.3</td>
      <td>Uses blitter and DMA sound on STE</td>
    </tr>
    <tr>
      <td>Astrodia*</td>
      <td>before 1.0</td>
      <td>Blitter</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=11526">Battletris+</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-begemed_30784.html">BeGEMeD</a></td>
      <td>1.8</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Blat!</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-bombaman_35767.html">Bombaman</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://paranoia.atari.org/projects/atari.html">Breakdance</a></td>
      <td>before 1.0</td>
      <td>THE ultimate scene game</td>
    </tr>
    <tr>
      <td>Chronicles of Omega*</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Chaos Engine (demo)</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/chuchu.htm">ChuChu Rocket</a>*</td>
      <td>before 1.0</td>
      <td>needs to be run from disk image</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/165172/">Crash Time Plumber</a></td>
      <td>1.8</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="https://www.atari-forum.com/viewtopic.php?f=3&amp;t=40841&amp;p=421736">Dread*</a></td>
      <td>2.3</td>
      <td>Wolfenstein clone with Doom style, ported from Amiga.
          Uses DMA sound on STE</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-dynabusters_28670.html">Dynabusters+</a></td>
      <td class="minor">2.4</td>
      <td>Hi-score ("Table") screen flickers</td>
    </tr>
    <tr>
      <td>Frantick</td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>H.E.R.O. 2</td>
      <td>before 1.0</td>
      <td>Requires 4MB RAM</td>
    </tr>
    <tr>
      <td><a href="http://www.atari-forum.com/viewtopic.php?f=3&amp;t=26360">Giana Sisters STE rewrite</a></td>
      <td>before 1.6.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Leavin' Teramis*</td>
      <td>&nbsp;</td>
      <td>Loader text was not correctly displayed with Hatari &lt; 1.8</td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">Manga Puzzle</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>No Limit II</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Obsession (demo)</td>
      <td>before 1.0</td>
      <td>Opens top, left (with STE shifter bug) and bottom borders</td>
    </tr>
    <tr>
      <td>Operation Garfield</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Pacman on E</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atari-forum.com/viewtopic.php?f=3&amp;t=24635">Pacmania STE rewrite</a></td>
      <td>1.6.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">Penta*</a></td>
      <td>before 1.0</td>
      <td>Blitter, DMA audio and STE fadings do work properly</td>
    </tr>
    <tr>
      <td><a href="http://www.atari-forum.com/viewtopic.php?f=3&amp;t=26068">Pole Position</a>
          (arcade conversion)</td>
      <td>1.8</td>
      <td>Preview version</td>
    </tr>
    <tr>
      <td><a href="http://pooz.atari.org/">Pooz*</a></td>
      <td>before 1.0</td>
      <td>Uses STE DMA, blitter and palette</td>
    </tr>
    <tr>
      <td><a href="http://cichon.cz/pu/index.html">Power Up*</a></td>
      <td>1.5</td>
      <td>Very weird sound routine in STE mode : play a 2 bytes sample in a loop with
	  DMA sound and update the content of this sample with an MFP timer</td>
    </tr>
    <tr>
      <td><a href="http://www.atari-forum.com/viewtopic.php?f=28&amp;t=29047">R-Type Deluxe</a>
          (arcade conversion)</td>
      <td>1.8</td>
      <td>STNICCC preview</td>
    </tr>
    <tr>
      <td><a href="http://www.rgcd.co.uk/2011/04/r0x-atari-ste-2009.html">R0X</a></td>
      <td>1.3</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/195243/">R0X Zero</a></td>
      <td>2.1</td>
      <td>Needs Joypad.  Credits screen overscan needs 50Hz</td>
    </tr>
    <tr>
      <td>Roger</td>
      <td>1.1</td>
      <td>Needs to be run from a disk image</td>
    </tr>
    <tr>
      <td>Skulls</td>
      <td>before 1.0</td>
      <td>Opens right border</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-starball_11382.html">Starball</a>*</td>
      <td>before 1.0</td>
      <td>Uses DMA sound</td>
    </tr>
    <tr>
      <td>Stardust<br />(tunnel demo)</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://pagesperso-orange.fr/patrice.mandin/en/perso-moteurs.html">STrEet Fighter 2</a></td>
      <td>before 1.0</td>
      <td>Uses blitter, HW scrolling and DMA sound</td>
    </tr>
    <tr>
      <td>Stupid Balloon game</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Substation (demo)</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Team</td>
      <td>1.0</td>
      <td>HW scrolling, DMA sound, overscan</td>
    </tr>
    <tr>
      <td>TomTar</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Trapped II*</td>
      <td>2.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-utopos_10757.html">Utopos</a></td>
      <td>1.4</td>
      <td>Screen was flickering with previous version of Hatari</td>
    </tr>
    <tr>
      <td>Ultimate Arena</td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Whitewater Madness</td>
      <td>2.3.1</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-wolfenstein-3d_28676.html">Wolfenstein 3D*</a></td>
      <td>1.2</td>
      <td>Uses DMA sound on STE</td>
    </tr>
    <tr>
      <td>Zool (demo)</td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a
href="http://www.umich.edu/~archive/atari/Games/Space/zero_5.zip">Zero-5</a><br />(ST Review -demo)</td>
      <td>2.3.1</td>
      <td>STE DMA sound, Blitter and palette.  STE joypad / mouse control.
      Mouse cursor flickers in menus</td>
    </tr>
  </tbody>
</table>

<h3>STE demos</h3>

<p>Blitter emulation cycle-accuracy is an issue for some demos.</p>

<table>
  <caption>Tested STE demos</caption>
  <thead>
    <tr class="backdropped">
      <th>Demo</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Aggression:
      <a href="http://pouet.net/prod.php?which=29352">Armada is dead</a></td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Aggression:
      <a href="http://pouet.net/prod.php?which=4631">Braindamage</a></td>
      <td>1.3</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Aggression:
      <a href="http://pouet.net/prod.php?which=29355">RGBeast</a></td>
      <td>1.9</td>
      <td>Overscan + blitter. Requires Hatari &ge; 1.9</td>
    </tr>
    <tr>
      <td>Anatomica:
      <a href="http://pouet.net/prod.php?which=15428">Extreme Rage</a></td>
      <td>2.0</td>
      <td>3D screen bottom border looks different in Youtube video, but
          that is assumed to be from an older emulator version. Earlier
	  bad blitter timings were causing timer B to occur at wrong time</td>
    </tr>
    <tr>
      <td>Atari scene collective:
      <a href="http://www.pouet.net/prod.php?which=20584">20 years</a>*</td>
      <td>1.1</td>
      <td>You may need to reset between screens</td>
    </tr>
    <tr>
      <td>Brainless Institute:
      <a href="http://www.pouet.net/prod.php?which=15437">Bad Taste</a></td>
      <td class="major">2.4</td>
      <td>Demo crashes during the vector balls at the beginning. This is due to
	the blitter overwriting some code (due to a bug in the sprite routine)
	but the reason why it happens only under Hatari was not found yet</td>
    </tr>
    <tr>
      <td>Checkpoint:
      <a href="http://www.pouet.net/prod.php?which=65101">ATM 10 Years</a></td>
      <td>1.8</td>
      <td>Streamed music, voxels</td>
    </tr>
    <tr>
      <td>Checkpoint:
      <a href="http://www.pouet.net/prod.php?which=64736">Yanartas</a></td>
      <td>1.9</td>
      <td>ST demo that works only STE (due to top border removal
          having too short timings and freezing the demo)</td>
    </tr>
    <tr>
      <td>Cream: <a href="http://www.pouet.net/prod.php?which=1030">Madness</a></td>
      <td>1.2</td>
      <td>Music demo with Amiga Paula soundchip emulation + tunes</td>
    </tr>
    <tr>
      <td>Cybernetics: <a href="http://www.pouet.net/prod.php?which=14458">New Stream</a>
      </td>
      <td>1.8</td>
      <td>WRITER.PRG doesn't work due to FDC "write track" command,
      but demos work fine if you convert IMG files to ST floppy images
      by removing their 8 byte header.
    </tr>
    <tr>
      <td>Cybernetics: <a href="http://www.pouet.net/prod.php?which=14457">Relapse</a>
      </td>
      <td>1.9</td>
      <td>WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream').
      The Graphix Sound 2 part uses blitter with overscan and requires Hatari &ge; 1.9.
    </tr>
    <tr>
      <td>Defence Force:
      <a href="http://www.pouet.net/prod.php?which=54106">Save The Earth</a></td>
      <td>1.5</td>
      <td>Right border switches, blitter, extended palette, HW
          scrolling/screen splitting, DMA music + microwire/lmc control.</td>
    </tr>
    <tr>
      <td>Defence Force:
      <a href="http://www.pouet.net/prod.php?which=66703">Time Slices</a></td>
      <td class="minor">2.4</td>
      <td>Monochrome. Vertical STNICCC2015 scroll text is missing
          and some parts of the screen have inverted colors:
	  https://www.youtube.com/watch?v=RlpP7JVImGA</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=54037">Cernit Trandafir</a></td>
      <td>1.5</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=1001">Just Musix 2</a></td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=51962">More or Less Zero</a></td>
      <td>1.5</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=76797">Revise and Revisit</a></td>
      <td>2.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=1000">Tyranny</a> &amp;
      <a href="http://www.pouet.net/prod.php?which=4474">Massacre</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Dune/Sector One:
      <a href="http://pouet.net/prod.php?which=59066">Antiques</a></td>
      <td>1.6.2</td>
      <td>The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes
	  but that's a bug in the demo, not in Hatari</td>
    </tr>
    <tr>
      <td>Dune/Sector One:
      <a href="http://www.pouet.net/prod.php?which=60831">UFO</a></td>
      <td>1.7</td>
      <td>Requires --fastfdc off</td>
    </tr>
    <tr>
      <td>Electronic Images:
      <a href="http://www.pouet.net/prod.php?which=21037">Music Dream II</a></td>
      <td>1.5</td>
      <td>This demo requires accurate values when reading dma sound address ($ff8909/0b/0d)
	  and won't work correctly with Hatari &lt; 1.5</td>
    </tr>
    <tr>
      <td>Extream:
      <a href="https://www.pouet.net/prod.php?which=79413">Vulgar Display of Power</a></td>
      <td>2.1</td>
      <td>Filled vectors with effects (z-buffering, polygon clipping, plane projection)</td>
    </tr>
    <tr>
      <td>GGN:
      <a href="http://www.pouet.net/prod.php?which=7871">The Sierpinski overdose 4K</a></td>
      <td>1.0</td>
      <td>Uses blitter, requires med-rez</td>
    </tr>
    <tr>
      <td>Hemoroids:
      <a href="http://www.pouet.net/prod.php?which=78760">Heal Old Geek</a></td>
      <td>2.1</td>
      <td>Only endpart.prg needs STE</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=14191">Ecstacy A</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=31452">Jam-Cols</a></td>
      <td>2.1</td>
      <td>Changes background color using blitter</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=31443">Kryos</a> &amp;
      <a href="http://www.pouet.net/prod.php?which=31450">Intruding</a></td>
      <td class="minor">2.4</td>
      <td>Planes are shifted</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=31453">Space Tale</a></td>
      <td>2.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=31451">The Wave Of The Future</a></td>
      <td>1.6.2</td>
      <td></td>
    </tr>
    <tr>
      <td>Imagina:
      <a href="http://www.pouet.net/prod.php?which=12306">Xmas demo 92</a></td>
      <td>before 1.0</td>
      <td>Flickers without frameskip</td>
    </tr>
    <tr>
      <td>Imagina:
      <a href="http://www.pouet.net/prod.php?which=12305">Systematic error</a></td>
      <td>1.4</td>
      <td></td>
    </tr>
    <tr>
      <td>Light:
      <a href="http://www.pouet.net/prod.php?which=14448">E605</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Light:
      <a href="http://www.pouet.net/prod.php?which=15189">Power Rise</a></td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Light:
      <a href="http://www.pouet.net/prod.php?which=21333">VGA slideshow</a></td>
      <td class="minor">2.4</td>
      <td>Some vertical bad pixels stripes and one of the images broken, otherwise fine</td>
    </tr>
    <tr>
      <td>Masters of Electric City:
      <a href="http://www.pouet.net/prod.php?which=64511">Unbeatable</a></td>
      <td>1.8</td>
      <td>Monochrome.  Claims to work in ST, but due to bug in demo, does only on STE</td>
    </tr>
    <tr>
      <td>MJJ-Prod:
      <a href="http://www.pouet.net/prod.php?which=14852">1st Step</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>New Core:
      <a href="http://www.pouet.net/prod.php?which=11524">Beyond Deadline</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>New Core:
      <a href="http://www.pouet.net/prod.php?which=11523">Coreflakes</a></td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Next: Illusion</td>
      <td>1.2</td>
      <td>Part of the Phaleon Gigademo</td>
    </tr>
    <tr>
      <td>N.L.C:
      <a href="http://www.pouet.net/prod.php?which=21385">Techno Drugs</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>No Extra:
      <a href="http://www.pouet.net/prod.php?which=64372">0OMPA</a></td>
      <td>1.8</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>No Extra:
      <a href="http://www.pouet.net/prod.php?which=58071">Infinite Live of the Blitter</a></td>
      <td>1.8+</td>
      <td>Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A</td>
    </tr>
    <tr>
      <td>Omega:
      <a href="http://www.pouet.net/prod.php?which=15386">Grotesque</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>OUCH:
      <a href="http://www.pouet.net/prod.php?which=22398">Songs Of The Unexpected</a></td>
      <td>1.5</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Oxygene:
      <a href="http://www.pouet.net/prod.php?which=52336">Amiga Demo 2</a></td>
      <td>1.4</td>
      <td>50kHz DMA sound</td>
    </tr>
    <tr>
      <td>Oxygene:
      <a href="http://www.pouet.net/prod.php?which=66702">We Were @</a></td>
      <td>2.0</td>
      <td>Blitter + overscan. 4MB</td>
    </tr>
    <tr>
      <td>Paradox:
      <a href="http://pouet.net/prod.php?which=54205">20 years Atari STE megademo</a></td>
      <td class="minor">2.4</td>
      <td>Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will
      issue lots of bus errors if RAM is less than 4 MB.</td>
    </tr>
    <tr>
      <td>Paradox:
      <a href="http://pouet.net/prod.php?which=15053">X-mas 2004 demo</a></td>
      <td class="minor">2.4</td>
      <td>The last (4th) screen horizontal scroll texts don't look right
      and are jerky</td>
    </tr>
    <tr>
      <td>Paradox:
      <a href="http://pouet.net/prod.php?which=18861">Pacemaker</a></td>
      <td>2.3</td>
      <td>
        There was some garbage in the end screen when the demo had been started
        from GEMDOS hard disk with Hatari versions previous to 2.3.
        The demo should run fine in Hatari 2.3 and newer.
      </td>
    </tr>
    <tr>
      <td>Paradox:
      <a href="http://pouet.net/prod.php?which=12237">HighResMode</a></td>
      <td>1.5</td>
      <td>Use spec512 mode in med res. Requires Hatari &ge; 1.8 for correct
	alignment between bitmaps and color changes</td>
    </tr>
    <tr>
      <td>POV:
      <a href="http://www.pouet.net/prod.php?which=19461">POV 136</a></td>
      <td class="minor">2.4</td>
      <td>Hatari doesn't support modifying $ff8205 and reading it back
      while display is enabled.  Without VBL sync, there's a only 10%
      chance of STE HW detection working</td>
    </tr>
    <tr>
      <td>Psycho Hacking Force:
      <a href="https://demozoo.org/productions/205750/">Ambermoon music demo</a></td>
      <td>2.2</td>
      <td></td>
    </tr>
    <tr>
      <td>Reservoir Gods:
      <a href="http://pouet.net/prod.php?which=9713">Mind Rewind</a></td>
      <td>before 1.0</td>
      <td>Opens all borders, heavily abuses horizontal STE HW scrolling</td>
    </tr>
    <tr>
      <td>Reservoir Gods:
      <a href="http://pouet.net/prod.php?which=9576">Grimey</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Sedma:
      <a href="http://pouet.net/prod.php?which=22492">Blitter Mania</a></td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>SMFX:
      <a href="https://www.pouet.net/prod.php?which=81777">Motus</a></td>
      <td>2.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>SMFX & KÜA:
      <a href="https://www.pouet.net/prod.php?which=84091">We Accidentally Released</a></td>
      <td>2.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Syntax:
      <a href="http://pouet.net/prod.php?which=17044">Reanimation</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Stax:
      <a href="http://pouet.net/prod.php?which=23541">Compact Disk #65</a></td>
      <td></td>
      <td>Requires TOS &ge; 1.06. MegaST's real time clock should be disabled</td>
    </tr>
    <tr>
      <td>T. Barker:
      <a href="http://pouet.net/prod.php?which=30977">Fantasia</a></td>
      <td>before 1.0</td>
      <td>For any other than TOS 1.06, you need to use fantfix.prg first</td>
    </tr>
    <tr>
      <td>The Arctic Land:
      <a href="https://demozoo.org/productions/289094/">The Star Wars Demo</a></td>
      <td>v2.3</td>
      <td></td>
    </tr>
    <tr>
      <td>The Pixels Twins:
      <a href="http://pouet.net/prod.php?which=11181">Mental Hangover</a></td>
      <td>1.5</td>
      <td>Does not work with cartridge / HD emulation. Real Time Clock should
	  also be disabled to prevent a bug in the boot sector's loader (depends
	  on the TOS version used). Sound requires Hatari &ge; 1.5 to work
	  (the routines write in the sample buffer while it is played by the dma)</td>
    </tr>
    <tr>
      <td>Tobe and 505:
      <a href="https://demozoo.org/productions/122938/">Tribute to Rainbow TOS</a></td>
      <td>1.1</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Unit 17:
      <a href="http://www.pouet.net/prod.php?which=30915">Dynamite</a></td>
      <td>1.2</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Unit 17:
      <a href="http://www.pouet.net/prod.php?which=30912">E.P.S.S. Demo</a></td>
      <td>1.4</td>
      <td>Video counter is modified while display is ON</td>
    </tr>
    <tr>
      <td>Ym-Rockerz:
      <a href="http://pouet.net/prod.php?which=15943">Tyme Warp</a></td>
      <td>2.0</td>
      <td>The demo crashes on a real STF (write to ff8939), although
	   pouet.net wrongly lists it as STF compatible</td>
    </tr>
    <tr>
      <td>Zeal:
      <a href="http://pouet.net/prod.php?which=15191">Birdie 2</a> &amp;
      <a href="http://pouet.net/prod.php?which=15190">Lethal Trash</a></td>
      <td>1.0</td>
      <td>&nbsp;</td>
    </tr>
  </tbody>
</table>

<h3>STE applications</h3>

<p>Finally some STE only or STE enhanced applications.</p>
<table>
  <caption>tested STE applications</caption>
  <thead>
    <tr class="backdropped">
      <th>Application</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://dhs.nu/files.php?t=single&amp;ID=135">Hextracker</a> (0.849b)</td>
      <td class="minor">2.4</td>
      <td>Uses non-standard mouse event scaling factor.
          Mouse cannot (vertically) traverse whole Hatari window
          unless mouse grab or fullscreen mode is used</td>
    </tr>
    <tr>
      <td><a href="http://www.preromanbritain.com/maxymiser/">MaxYMiser DMA</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=15989">Octalyser STE</a></td>
      <td>1.0</td>
      <td>Opens left and bottom border, screen flickers when playing
          mods if Octalyser isn't configured correctly for the machine</td>
    </tr>
    <tr>
      <td><a href="http://people.opera.com/~karlo/">Protracker STE</a></td>
      <td>1.4</td>
      <td>Opens bottom border, 50kHz DMA replay</td>
    </tr>
    <tr>
      <td>Stretch</td>
      <td>before 1.0</td>
      <td>Screen extender (like the famous Bigscreen). One of the few programs
          which uses STE hardware scrolling also in monochrome mode</td>
    </tr>
  </tbody>
</table>


<h2>TT software compatibility list</h2>

<p>Most programs that work on TT work also in the Falcon emulation.
As all 1-8 bit GEM programs work without problems under TT emulation
this section lists only programs that have TT-specific features.</p>

<h3>TT applications and games</h3>

<table>
  <caption>TT applications and games</caption>
  <thead>
    <tr class="backdropped">
      <th>Program</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="https://github.com/atari800/atari800/releases/tag/ATARI800_4_2_0">Atari800</a></td>
      <td>2.3</td>
      <td>Requires TT-RAM and 256-color VGA mode. Really slow. Sound
          works on Falcon as-is, on TT it requires XBIOS sound emulator</td>
    </tr>
    <tr>
      <td><a href="http://yescrew.atari.org/eng/products.htm#capy">Capy</a></td>
      <td>2.0</td>
      <td>VGA/TT-medium only. Some version(s) bus error due to DSP register
          check (although they should support TT with chip music)</td>
    </tr>
    <tr>
      <td><a href="http://s390174849.online.de/ray.tscc.de/misc.htm#cryview">CrY image viewer</a></td>
      <td class="major">2.4</td>
      <td>Needs at least some TT-RAM.  Either the 8-bit (grayscale)
          luminance screen, or Cyan-red color screen is shown, not
	  the correct interlaced "16bpp CrY mode" result (by tSCc)</td>
    </tr>
    <tr>
      <td><a href="https://www.frontierastro.co.uk/Files/files.html">Frontier: Elite 2</a></td>
      <td class="major">2.4</td>
      <td>Palette issues (also present in Falcon emulation): Intro sequence partly
          plays in grayscale, in-game colors are completely wrong. Workaround:
          Play in ST/E emulation mode; preferrably with 16 or 32 MHz CPU clock to
          achieve a usable frame rate</td>
    </tr>
    <tr>
      <td><a href="https://gtello.pagesperso-orange.fr/mplayere.htm">M_PLAYER</a></td>
      <td>2.3</td>
      <td>Movie player and creator. v4.02 added TT microwire support
          for audio. Whether M_PLAYER actually uses sound, depends on
	  there being enough RAM for it to cache video audio</td>
    </tr>
    <tr>
      <td>Milanopoly</td>
      <td>1.0</td>
      <td>GEM monopoly</td>
    </tr>
    <tr>
      <td><a href="http://atari-forum.com/viewtopic.php?f=26&amp;t=13658&amp;start=50">OpenTTD</a></td>
      <td>1.9</td>
      <td>"hatari-prg-args --tos-res ttlow --machine tt
           --tos etos1024k.img -s 4 --ttram 256 --addr24 off
	   -- ./openttd-m68020.gtp -m null -s null -b 8bpp-optimized",
	   then select "original" as "Land generator" at game start.
	   Game startup takes minutes with nothing happening on screen.
	   Works also on Falcons with FPU and no DSP, as long as it's
	   started from 256-color resolution</td>
    </tr>
    <tr>
      <td>Oxyd 2 TT</td>
      <td>before 1.0</td>
      <td>Oxyd 2 in color</td>
    </tr>
    <tr>
      <td><a href="http://pagesperso-orange.fr/patrice.mandin/en/port-jeux.html">PM Doom, Heretic and Hexen</a></td>
      <td>1.0</td>
      <td>Heretic v0.24 is playable, Doom and Hexen v0.55 are very slow</td>
    </tr>
    <tr>
      <td>TUM</td>
      <td>1.0</td>
      <td>"The Ultimate Minesweeper", GEM, sound effects</td>
    </tr>
  </tbody>
</table>

<h3>TT demos</h3>

<table>
  <caption>TT demos</caption>
  <thead>
    <tr class="backdropped">
      <th>Demo</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Brainstorm:
      <a href="http://www.pouet.net/prod.php?which=15752">Adebug 3DTT demo</a></td>
      <td>1.2</td>
      <td>(Works also on Falcon)</td>
    </tr>
    <tr>
      <td>Daroou:
      <a href="http://atari.daroou.fr/">Daroou's GEM Demos</a></td>
      <td>2.0</td>
      <td>Need TT-low mode. Work also on Falcon (with music).
          Boing demo bus errors on startup on both</td>
    </tr>
    <tr>
      <td>Evolution:
      <a href="https://www.pouet.net/prod.php?which=82007">Elegant Machinery</a></td>
      <td>2.0</td>
      <td>Nice 3D demo, need 32 MB TT RAM to load the music</td>
    </tr>
    <tr>
      <td>gwEm:
      <a href="http://www.pouet.net/prod.php?which=24961">4getful</a></td>
      <td>2.1</td>
      <td>TT-version of gwEm's 4K demo</td>
    </tr>
    <tr>
      <td>Moving Pixels:
      <a href="http://pouet.net/prod.php?which=18189">TT-Wars</a></td>
      <td>before 1.0</td>
      <td>&nbsp;</td>
    </tr>
    <tr>
      <td>Omega:
      <a href="http://www.pouet.net/prod.php?which=18189">Swing, Vinjett, Xitkul</a></td>
      <td>1.2</td>
      <td>TT demos included to XiTEC presentation. Xitkul colors flicker</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://s390174849.online.de/ray.tscc.de/demos.htm">256mbrot, Bragg256, Glasstro, Orion-B, Yabt</a></td>
      <td>1.8</td>
      <td>TT/Falcon intros</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://www.pouet.net/prod.php?which=16426">Beams</a></td>
      <td>2.1</td>
      <td>TT-version. At least 8MB RAM</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://s390174849.online.de/ray.tscc.de/misc.htm#ttruecol">TC fish / blobs</a></td>
      <td class="minor">2.4</td>
      <td>Does not interlace properly, but is viewable</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://s390174849.online.de/ray.tscc.de/misc.htm#tthires">TT-hires</a></td>
      <td class="major">2.4</td>
      <td>Needs 8MB. Slideshow flickers badly + graphics and colors are wrong</td>
    </tr>
    <tr>
      <td>Xanth FX:
      <a href="http://pouet.net/prod.php?which=18190">Shiny Bubbles TT</a></td>
      <td>1.2</td>
      <td>&nbsp;</td>
    </tr>
  </tbody>
</table>


<h2>Falcon software compatibility list</h2>

<p>You can select between three different DSP emulation modes with
the Hatari "--dsp" option:
<ul>
  <li><b>none</b>: No emulation.
      If program doesn't need/use DSP, this is the best option.</li>
  <li><b>emu</b>: DSP emulation.  Needed if program requires DSP.
      On by default for Falcon. Slow.</li>
  <li><b>dummy</b>: Faked DSP response to DSP commands.
      Some rare programs that need DSP may also work with faked DSP.
      This is much faster than the real DSP emulation.</li>
</ul>

<p>The "dsp" column in tables below tells which DSP emulation mode
needs to be used for the given program to work.  If it doesn't matter,
the column contains "-". The column for whether the program works and
for whether it has (working) sound have "yes" when this is true and
otherwise "-".</p>

<p>Note that because EmuTOS (tos.img included with the Hatari binary
downloads) doesn't yet support OS calls for controlling the DSP, none
of the programs using DSP work with it, they need a real Falcon TOS
v4.x.</p>

<p>Only few Falcon programs require MMU emulation to be enabled
to work. <em>Unless otherwise indicated, programs work with MMU
emulation disabled</em>.</p>

<p>Due to incomplete VIDEL emulation, missing JagPad support and some
remaining emulation cycle accuracy issues, some Falcon programs aren't
usable yet.  Most games and demos work with RGB monitor, those requiring
VGA one are indicated separately.</p>


<h3>Falcon games</h3>

<table>
  <caption>Falcon games</caption>
  <thead>
    <tr class="backdropped">
      <th>Title</th>
      <th>Hatari version</th>
      <th>Sound</th>
      <th>DSP</th>
      <th>Comment</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://logitron.atari.online.fr/aazohm_english.htm">Aazohm Krypth</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>emu</td>
      <td>Use joypad. 8MB RAM. Black screen without DSP emu.
          Auto-starting works from Hatari v2.1 onward</td>
    </tr>
    <tr>
      <td><a href="http://nature.atari.org/">Aces High preview</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-addsub-falcon030_23139.html">Addsub</a></td>
      <td>2.3</td>
      <td>-</td>
      <td>-</td>
      <td>Player 1 keys are Z + C, Player 2 keys are up + down.
          Space key removes the focused piece for both players.
	  Joystick up or ESC exits</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/59217/">Ausbruch</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Use STE joypad. Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td><a href="http://www.leonik.net/dml/sec_bm.py">Bad Mood</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Enhanced Doom I/II game port and engine rewrite (v0.35-v0.37 from 2017):<ul>
      <li>Requires DSP and 14 MB RAM</li>
      <li>WAD cache creation crashes/freezes, so one needs to get pre-built WAD cache</li>
      <li>Uses MMU if it is available, but crashes with Hatari 030 MMU emulation</li>
      <li>32-bit addressing / TT-RAM works only with Hatari specific "bmhat.ttp" version</li>
      <li>Game statusbar does not show due to Videl emulation omissions
          (in earlier versions "--natfeats yes" could be used enable use of
	  heavier Hatari specific statusbar drawing mode, but not any more)</li>
      <li>Some parts have clear speed differences to real Falcon due to CPU, FPU
          (instruction too fast) and Videl emulation (screen updated only at VBL)
	  inaccuracies</li>
      </ul>
    </tr>
    <tr>
      <td><a href="http://www.klockars.net/bad_mood.html">Bad Mood (demo)</a></td>
      <td>2.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Old Doom level viewer (from 90's). All tested versions
	  (v1.9a, v2.14a, v3.03a, v307a) work with Doom1 WAD.
	  Heretic shareware WAD looks fine with older versions,
	  (as long as one is not inside a wall), and broken with
	  v3.x. "bm307.ttp" shows just black with MMU, but
	  "bm307fh.ttp" and older versions work fine with MMU</td>
    </tr>
    <tr>
      <td><a href="https://www.pouet.net/prod.php?which=60837">Beats of Rage</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP. Due to game bug (data file corruption), it can freeze
          if user doesn't start game before it shows hall-of-fame screen</td>
    </tr>
    <tr>
      <td>Blackhole</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>640x400@256 mode only</td>
    </tr>
    <tr>
      <td>Block Blizzard (preview)</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Blum</td>
      <td>1.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Bomb Squad</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=28910">Boom preview</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Bugger</a></td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>If DSP emulation is disabled, game play pauses randomly</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Bunion</a></td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>If DSP emulation is disabled, game play pauses randomly</td>
    </tr>
    <tr>
      <td><a href="http://yescrew.atari.org/eng/products.htm#capy">Capy</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>VGA/TT-medium (640x480x16) only</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=29351">Cavemania (demo)</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Some menus are black (space gets through them).
          Moving player character to bottom of game area shows garbage.
	  Background music with DSP emu</td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">ChainZ</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu (keep space pressed while game is
          starting to disable that). VGA only</td>
    </tr>
    <tr>
      <td><a href="http://atari-forum.com/viewtopic.php?f=68&amp;t=24111&amp;start=350#p270895">Chorensha</a></td>
      <td>1.8</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs 14MB</td>
    </tr>
    <tr>
      <td><a href="http://demozoo.org/productions/55648/">Color runner</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>14MB + VGA, joypad only. Music with DSP.  Game proceeds to main
          menu only if MMU is enabled or DSP disabled.  Unable to start
	  the game itself (only joypad fire works, not directions)</td>
    </tr>
    <tr>
      <td>Columns by Deadheart (demo)</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice. Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Confusion (demo)</td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music if DSP emu enabled.  Both demos 1 &amp; 2
          work</td>
    </tr>
    <tr>
      <td>Conquest of Elysium II</td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Both v2.0 (demo) and v2.3 work. Preview version freezes with
          more than 4MB of RAM</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=1046">Corsair</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music if DSP emu enabled. Multiplayer</td>
    </tr>
    <tr>
      <td>Crown of Creation 3D</td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Non-interactive pre-preview</td>
    </tr>
    <tr>
      <td>DB 4K</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>DB in 4KB</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Double Bobble 2000</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>emu</td>
      <td>With earlier Hatari versions (1.4) worked also without DSP emulation</td>
    </tr>
    <tr>
      <td><a href="https://web.archive.org/web/20160904010309/http://reboot.atari.org:80/new-reboot/downfallfalcon.html">DownFall</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/65504/">Dry Egg</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP. Use joypad for control.  Works only with
          EmuTOS (bus Error writing at address $e00000 with TOS v4)</td>
    </tr>
    <tr>
      <td><a href="https://demozoo.org/productions/65505/">DuSau</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP. Use "--gemdos-drive e",
          expects to be run from E:</td>
    </tr>
    <tr>
      <td>Epi-Lepsie</td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
   <tr>
      <td>Evolution Dino Dudes<br />(aka. Humans)</td>
      <td class="major">2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs jagpad. Sound with DSP. Intro and menu work,
          but graphics are distorted in game itself (writes
	  twice to the $ff820e register during one VBL!)</td>
    </tr>
    <tr>
      <td>Falcon Fighter II</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>ST low version has problems with scrolling (which doesn't
          happen with STe emulation). In TC version parts of sprites
	  get stuck to top of screen</td>
    </tr>
    <tr>
      <td>FalcTron</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Ganymed</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Use F1 to start game. With DSP emu there's bg music</td>
    </tr>
    <tr>
      <td><a href="http://atari-forum.com/viewtopic.php?f=68&amp;t=24111">Galaga 88</a></td>
      <td>1.9</td>
      <td>-</td>
      <td>-</td>
      <td>Needs 14MB RAM</td>
    </tr>
    <tr>
      <td>Golden Island (v1.24 demo)</td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>VGA only</td>
    </tr>
    <tr>
      <td>Gravon (demo)</td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>3D hovercraft. Does not work with MMU</td>
    </tr>
    <tr>
      <td>Great</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Atoms clone</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=50840">Grenzüberschreitung</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Tron, using Lua-interpreter. Use joypad</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=17762">H2O</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Nice. Music didn't work in Hatari v1.6 - v2.3</td>
    </tr>
    <tr>
      <td>Hexogan (v0.6)</td>
      <td>1.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Use number keypad to play</td>
    </tr>
    <tr>
      <td>Impulse</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice breakout clone.  Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Ishar 1, 2</td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Work only from a floppy</td>
    </tr>
    <tr>
      <td>Ishar 3</td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">Jewelz</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu (game F1 / Falcon option). VGA only</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=25919">"K"</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>emu</td>
      <td>Preview for a Karting game by EXA.  First entry in Training
          menu allows playing. Opens its AVR files as write-only</td>
    </tr>
    <tr>
      <td><a href="http://christophe.bray.free.fr/informatique/falcon/falcon_jeux2.htm">Killing Impact</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Modern version of Joust, up to 4 players.  Sound with DSP.
          Game screen colors etc are all wrong.  Doesn't start with
	  MMU enabled</td>
    </tr>
    <tr>
      <td>King Solitaire</td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice gfx</td>
    </tr>
    <tr>
      <td>Kwiks.pd</td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice Quix clone</td>
    </tr>
    <tr>
      <td>Lamemine</td>
      <td>1.0</td>
      <td>yes</td>
      <td>dummy emu</td>
      <td>Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Lasers and Hommes (DLDH2)</td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="https://atari.joska.no/abbayedesmorts/">L'Abbaye Des Morts</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs FPU. Slower than it should, because Hatari doesn't
          support Videl 60Hz Falcon emulation yet, only 50Hz.
	  DMA sounds effects are too low volume compared to YM</td>
    </tr>
    <tr>
      <td>Les Dinosaures (demo)</td>
      <td>1.6</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.llamasoft.co.uk/lc-16bit.php">Llamazap</a></td>
      <td>1.6</td>
      <td>-</td>
      <td>-</td>
      <td>Linked version doesn't have (DSP) music, others have. Playable with
          STE joypad, but would benefit from extra buttons in jagpad</td>
    </tr>
    <tr>
      <td>Madtris</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Masters of Chaos</td>
      <td>1.1</td>
      <td>-</td>
      <td>-</td>
      <td>2-4 player "Dungeon Master". 4 players needs MIDI</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=28903">Men at War (preview)</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Separate intro program requires 14MB, and double bus errors
          at end with TOS4. Bullets show only close to opponent</td>
    </tr>
    <tr>
      <td>Mini F1 (demo)</td>
      <td class="major">2.4</td>
      <td>-</td>
      <td>-</td>
      <td>Freezes when the game would start (until VideoAddressCounter == $2A?).
          Hatari takes all CPU with constant "crossbar DMA Play: Illegal buffer size 0"
	  messages in console and sound is just noise</td>
    </tr>
    <tr>
      <td>Moongame</td>
      <td class="major">2.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Pointer cannot be moved in the game menu. Double bus error with MMU</td>
    </tr>
    <tr>
      <td>Moonspeeder (preview 2)</td>
      <td class="minor">2.4</td>
      <td>Yes</td>
      <td>emu</td>
      <td>lst*.* files need to be renamed with GEMDOS HD emulation as
          game searches them with different name (space before dot).
	  Game freezes if left to menu for longer time.
      </td>
    </tr>
    <tr>
      <td>Mouse trap</td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Initial game screen looks OK, then suddenly screen mode gets wrong</td>
    </tr>
    <tr>
      <td>Multi Briques</td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>v1.50 and v1.00 (preview) versions of the game work</td>
    </tr>
    <tr>
      <td>Neurobot.108</td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Nibe2</td>
      <td class="minor">2.0</td>
      <td>-</td>
      <td>-</td>
      <td>Videl emu doesn't support rasters in title screen</td>
    </tr>
    <tr>
      <td>Offworld Security</td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://logitron.atari.online.fr/skuum_english.htm">Operation Skuum</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Pac Them</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice</td>
    </tr>
    <tr>
      <td><a href="http://atari-forum.com/viewtopic.php?f=68&amp;t=24111">Pacmania X68000</a></td>
      <td>2.3.1</td>
      <td>-</td>
      <td>-</td>
      <td>Needs 14MB RAM. Vertical game scrolling can be jerky. Demo
          mode double bus errors after it has gone through all levels</td>
    </tr>
    <tr>
      <td>Painium Disaster</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Some garbage temporarily visible in screen changes</td>
    </tr>
    <tr>
      <td><a href="http://www.fatal-design.com/pinball/">Pinball Dreams</a></td>
      <td class="major">2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Actual game screen is scrambled / doesn't work</td>
    </tr>
    <tr>
      <td>Pingo98</td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Colors wrong in classic version. TC version just exits, but
          had worked in some very early Hatari version with DSP disabled</td>
    </tr>
    <tr>
      <td>Poker</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Works only in VGA</td>
    </tr>
    <tr>
      <td>Pong 2K (demo)</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP. A bit unstable</td>
    </tr>
    <tr>
      <td>Pouspous</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Image puzzle. HiColor only</td>
    </tr>
    <tr>
      <td>Push It</td>
      <td>1.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music if DSP emu enabled.
          Auto-starting works from Hatari v2.1 onward</td>
    </tr>
    <tr>
      <td>Q-Blue</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Hicolor / VGA only</td>
    </tr>
    <tr>
      <td><a href="https://www.pouet.net/prod.php?which=62163">Racer</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td><a href="https://www.pouet.net/prod.php?which=64845">Racer 2</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Radical Race (demo)</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Nice</td>
    </tr>
    <tr>
      <td>Raiden</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Use joypad, needs over 4MB</td>
    </tr>
    <tr>
      <td><a href="http://www.pouet.net/prod.php?which=32093">Rave</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>dummy emu</td>
      <td>Background music with DSP</td>
    </tr>
    <tr>
      <td>Reeking Rubber</td>
      <td>1.8</td>
      <td>yes</td>
      <td>-</td>
      <td>(Required proper emulation of Videl palette registers at startup)</td>
    </tr>
    <tr>
      <td>Risk 030</td>
      <td>1.3.1</td>
      <td>-</td>
      <td>-</td>
      <td>VGA (640x480) only. Auto-starting works from Hatari v2.1 onward</td>
    </tr>
    <tr>
      <td>Running</td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>A Doom like game.  Both the 1996 preview and 1997 shareware
          versions work fine.  Auto-starting works from Hatari v2.1
	  onward. Main menu music didn't work in Hatari v1.6 - v2.3</td>
    </tr>
    <tr>
      <td>SBM</td>
      <td>1.6</td>
      <td>-</td>
      <td>-</td>
      <td>Nice bomberman clone. v0.8 needs at least 2MB RAM.
          v1.03 needs at least 8MB to start reliably</td>
    </tr>
    <tr>
      <td>Shangai (demo)</td>
      <td>1.3</td>
      <td>-</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://logitron.atari.online.fr/sheer_english.htm">Sheer Agony</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Snatch by FUN</td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>VGA 640x480x16 mode only. Background music with DSP</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Sky Fall</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=29341">Slippery Sam</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP</td>
    </tr>
    <tr>
      <td>Sokoban by FUN</td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>VGA 640x480x16 only. Background music with DSP,
          occasional screen glitches without it</td>
    </tr>
    <tr>
      <td>Space Taxi</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Spice</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice Defender clone</td>
    </tr>
    <tr>
      <td>Static</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Play solitaire against computer</td>
    </tr>
    <tr>
      <td><a href="http://paradize.final-memory.org/games.shtml">Sweety Thingies</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=52226">Switch</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Background music if DSP emu enabled.  Joystick input and game
          timings don't work properly unless DSP is enabled</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Sworm</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Tank Blaster</td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>TeknoBalls</td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Breakout clone</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Tautology</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/game.htm">Tautology II</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice Mahjongg variant. Supports Joypad (configurable).
          Background music with DSP emu enabled</td>
    </tr>
    <tr>
      <td><a href="http://www.vinc17.org/tetrhex/index_eng.html">Tetrhex</a></td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="http://www.atarimania.com/game-atari-st-towers-ii-plight-of-the-stargazer-falcon030_31867.html">Towers 2</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>ToyMan</td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Pacman</td>
    </tr>
    <tr>
      <td><a href="http://www.atari-forum.com/viewtopic.php?f=26&amp;t=29216">Trinoids</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Columns clone, sound with DSP</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=28905">Tron 2</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>dummy emu</td>
      <td>VGA only. Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>TsccTron (preview)</td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Screen bottom is just black (palette tricks?).
          Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Ufo War</td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>256-color, 80-column, no interlace video mode only.
          Screen scrambled.  With GEMDOS HD, after a while does
	  Fread() to invalid RAM range, and terminates with error
	  code.  With disk image, lot of "pBank flags mismatch" and
	  FDC DMA warnings. Background music with DSP emu</td>
    </tr>
    <tr>
      <td>Ultimate Arena (demo)</td>
      <td>1.5</td>
      <td>yes</td>
      <td>-</td>
      <td>Falcon version of the game</td>
    </tr>
    <tr>
      <td>Vertical Mayhem(+)</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Works perfectly, nice columns clone</td>
    </tr>
    <tr>
      <td>Watership</td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Use VGA display, RGB has glitches at screen bottom</td>
    </tr>
    <tr>
      <td><a href="http://newbeat.atari.org/main.php?page=productions">Willie Adventurer</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Both 1st and 2nd preview versions work, but 1st one has
          scrolling/display issues. Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Wotanoid</td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Asteroids clone</td>
    </tr>
    <tr>
      <td>X-moon</td>
      <td>1.7</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs Joypad. Background music if DSP emu enabled</td>
    </tr>
    <tr>
      <td>Zodiax (demo)</td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice R-type game clone</td>
    </tr>
  </tbody>
</table>


<h3>Falcon demos</h3>

<p>Some demos require FPU, although normal Falcon's don't have a one.
You need to enable (68882) FPU separately if demo is stated to require
FPU.</p>

<table>
  <caption>Falcon demos</caption>
  <thead>
    <tr class="backdropped">
      <th>Title</th>
      <th>Hatari version</th>
      <th>Sound</th>
      <th>DSP</th>
      <th>Comment</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>Abstract:
      <a href="https://www.pouet.net/prod.php?which=8582">X-perience</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Dots do not show in the "4096 dots" screen, and
          demo does not progress further from it, music just plays</td>
    </tr>
    <tr>
      <td>Aggression:
      <a href="http://www.pouet.net/prod.php?which=13699">Aggressive II party info</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Aggression:
      <a href="http://pouet.net/prod.php?which=15723">Motion</a></td>
      <td class="minor">2.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Unfinished Aggression demo with 030 and DSP source code.
          All screens work fine except for "Susie" which shows broken
	  graphics due to cycle-exactness issues (at end it waits for
	  ESC to exit, it's not frozen). "Bezier" and "Torus" screens
	  freeze if MMU is enabled</td>
    </tr>
    <tr>
      <td>An cool:
      <a href="http://pouet.net/prod.php?which=24781">The Keff demo</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Archangel:
      <a href="http://pouet.net/prod.php?which=25543">1600 x 600</a></td>
      <td>1.6</td>
      <td>-</td>
      <td>-</td>
      <td>Widest known Videl mode</td>
    </tr>
    <tr>
      <td>Aura:
      <a href="http://pouet.net/prod.php?which=15730">E.X.Illusion</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Avena:
      <a href="http://www.pouet.net/prod.php?which=15735">Binliner preview</a></td>
      <td>2.0</td>
      <td>-</td>
      <td>emu</td>
      <td>Land &amp; Worship screens die if started with space key, use something
          else.  Background color is correct from Hatari v2.0 onwards</td>
    </tr>
    <tr>
      <td>Avena:
      <a href="http://pouet.net/prod.php?which=15737">DSP fishes</a></td>
      <td>2.0</td>
      <td>-</td>
      <td>emu</td>
      <td>3K</td>
    </tr>
    <tr>
      <td>Avena &amp; Digital Chaos:
      <a href="http://www.pouet.net/prod.php?which=11224">Enraged</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Display update is wrong in first and many following screens
          (updated only in narrow strips). There's also a long period
	  of white between the 2 plasma screens between the 3D screens</td>
    </tr>
    <tr>
      <td>Avena:
      <a href="http://pouet.net/prod.php?which=1177">Sonolumineszenz</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>There are a lot of "Dsp: Modulo addressing result unpredictable"
	  warnings in the "whale" screen. Start runs too fast, and
	  white period after whale screen takes too long.  Freezes 4 mins
	  into demo when bouncing head should turn into a spikeball</td>
    </tr>
    <tr>
      <td>Avena:
      <a href="http://pouet.net/prod.php?which=15732">Weltschmerz</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Black Scorpion Software:
      <a href="http://pouet.net/prod.php?which=15745">Atari UK demos</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>plasma50.prg (50Hz) has screen update issues</td>
    </tr>
    <tr>
      <td>Brainstorm:
      <a href="http://pouet.net/prod.php?which=15755">Mouse</a></td>
      <td>1.4</td>
      <td>yes</td>
      <td>-</td>
      <td>AVR animation+music with Brainstorm player</td>
    </tr>
    <tr>
      <td>Cerebral Vortex / Dune / Sector One:
      <a href="http://www.pouet.net/prod.php?which=74937">Bird to be alive</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Cerebral Vortex / Dune / Sector One:
      <a href="http://www.pouet.net/prod.php?which=64515">Tere Ra'I</a></td>
      <td>1.8</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Cobra / Mystic Bytes:
      <a href="https://demozoo.org/productions/205742/">Revertant 1.2</a></td>
      <td>2.2</td>
      <td>yes</td>
      <td>-</td>
      <td>14MB RAM. Music with DSP</td>
    </tr>
    <tr>
      <td>Collapze:
      <a href="http://www.pouet.net/prod.php?which=54343">Sidetracked</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>VGA-only GFA musicdemo with DSP playback and GT2 songs</td>
    </tr>
    <tr>
      <td>Crac:
      <a href="http://www.pouet.net/prod.php?which=16681">Bound</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Sound with DSP. Use Enter instead of Space key to proceed
          to the actual demo, otherwise it (often) freezes</td>
    </tr>
    <tr>
      <td>Crac:
      <a href="http://www.pouet.net/prod.php?which=23587">Bound 2</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Crac:
      <a href="http://www.pouet.net/prod.php?which=23588">Bound 3</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Crac:
      <a href="http://www.pouet.net/prod.php?which=23589">Bound 4</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Freezes waiting on DSP interrupt (or Video Address Counter?)</td>
    </tr>
    <tr>
      <td>Crac:
      <a href="http://www.pouet.net/prod.php?which=25559">Bound 5</a>
      </td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Freezes in tiger screen</td>
    </tr>
    <tr>
      <td>Cruor:
      <a href="http://www.pouet.net/prod.php?which=15453">96ktro</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Cruor:
      <a href="http://www.pouet.net/prod.php?which=15454">The mountains flight</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>D-Bug / Excellence In Art:
      <a href="http://www.pouet.net/prod.php?which=70801">Who OKayed This?</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Run zikdisk.prg to see fixed version of EKO's original
	  <a href="http://www.pouet.net/prod.php?which=25916">Epidemic music disk</a>,
	  and epidemic.prg to see the new and the original intros for it.
	  Music in Epidemic didn't work in Hatari v1.6 - v2.3. From Hatari v2.3
	  onwards, demo doesn't start unless DSP is enabled</td>
    </tr>
    <tr>
      <td>Dekadence:
      <a href="http://www.pouet.net/prod.php?which=64683">Ath/0</a></td>
      <td>2.2</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Dekadence:
      <a href="http://www.pouet.net/prod.php?which=64683">Payback 2015</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs FPU and TT-RAM. Startup takes several <strong>minutes</strong>
          and demo is slow, so it is better just to disable DSP + sound to make
	  fast forward faster:
	  --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal
	  --dsp none --sound off --fast-forward yes -s 14
	  --ttram 64 --addr24 off --cpu-exact on</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=1760">128dist</a></td>
      <td>1.7</td>
      <td>-</td>
      <td>-</td>
      <td>Requires FPU</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://files.dhs.nu/demos/128krawl.zip">128 krawl</a></td>
      <td>1.7</td>
      <td>-</td>
      <td>-</td>
      <td>Requires FPU</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=1004">4ever</a></td>
      <td>1.7</td>
      <td>-</td>
      <td>-</td>
      <td>Requires FPU</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=986">4orce</a></td>
      <td>1.7</td>
      <td>yes</td>
      <td>-</td>
      <td>Requires FPU</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=54432">Amanita</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Music disk, DSP playback</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=985">A.T.S</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Fast. Needs FPU. Music with DSP</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://pouet.net/prod.php?which=2165">Don't Break The Oath</a></td>
      <td>1.5</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://www.pouet.net/prod.php?which=987">Dream Dimension</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP. Requires FPU</td>
    </tr>
    <tr>
      <td>DHS / Evolution / New Beat:
      <a href="http://www.pouet.net/prod.php?which=9662">Echos</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>96k. Requires FPU. (ACE) music with DSP</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://gemdemo.atari.org/">GEM-demo</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>-</td>
      <td>Needs to be started in HiColor mode to work properly</td>
    </tr>
    <tr>
      <td>DHS:
      <a href="http://pouet.net/prod.php?which=24780">Outline 2006 invite</a></td>
      <td>1.5</td>
      <td>yes</td>
      <td>-</td>
      <td>Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)</td>
    </tr>
    <tr>
      <td>DHS / New Beat / SMFX:
      <a href="https://www.pouet.net/prod.php?which=84837">The Ultimate Seduction</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Sommarhack 2020 invite, music with DSP, 14MB</td>
    </tr>
    <tr>
      <td>Digital Chaos:
      <a href="http://www.pouet.net/prod.php?which=17802">Built-in Obsolescence</a></td>
      <td>1.6.2</td>
      <td>yes</td>
      <td>emu</td>
      <td>Gives DSP stack overflows</td>
    </tr>
    <tr>
      <td>DNT Crew:
      <a href="http://pouet.net/prod.php?which=16806">Agony</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Type "spread.ntk" to prompt.  After bouncing ball fades to black,
          gfx aren't quite right due to incomplete VFC emulation</td>
    </tr>
    <tr>
      <td>DNT Crew:
      <a href="http://www.pouet.net/prod.php?which=16807">Chaos A.D.</a>*</td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Uses its own IKBD 6301 routine to decode the demo's protection.
	  Sound is rather noisy. First plasma is half the correct height.
	  Picture before dot tunnel (on white background) isn't visible</td>
    </tr>
    <tr>
      <td>DrTypo:
      <a href="http://atari-forum.com/viewtopic.php?f=68&amp;t=28152">Voxel</a></td>
      <td>1.9</td>
      <td>-</td>
      <td>emu</td>
      <td>At least 4MB RAM, FPU and VGA monitor.  Rendering looks
         correct only with the cycle exact mode</td>
    </tr>
    <tr>
      <td>Dune:
      <a href="http://www.pouet.net/prod.php?which=68566">Electric Night</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Requires very powerful machine to run at full speed</td>
    </tr>
    <tr>
      <td>Dune / Sector One:
      <a href="https://demozoo.org/productions/195441/">4musiK</a></td>
      <td>2.2</td>
      <td>yes</td>
      <td>emu</td>
      <td>Silly Venture 2018 Falcon 4K softsynth intro. 14MB RAM.
          Graphics won't show if TT-RAM is used</td>
    </tr>
    <tr>
      <td>Dune / Sector One:
      <a href="http://www.pouet.net/prod.php?which=63713">Silly Venture 2k14 invitro</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Dune / Mystic Bytes:
      <a href="http://www.pouet.net/prod.php?which=67665">Silly Venture 2k16 invitro</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>EKO:
      <a href="http://www.pouet.net/prod.php?which=1180">Are You Experienced?</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>EKO:
      <a href="http://www.pouet.net/prod.php?which=8572">E.K.O System</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>"Betty Boo" picture is missing split screen transition to it and
          from it (shown in Youtube video). Music issues in some screens</td>
    </tr>
    <tr>
      <td>EKO:
      <a href="http://www.pouet.net/prod.php?which=17874">Geranium</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>EKO:
      <a href="https://www.pouet.net/prod.php?which=25917">Mars DSP</a></td>
      <td class="major">2.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Freezes at start waiting DSP (btst #1,$ffffa202.w)</td>
    </tr>
    <tr>
      <td>EKO:
      <a href="http://www.pouet.net/prod.php?which=1179">Papa was a Blade Runner</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Texture mapping uses DSP, but otherwise works fine also without DSP.
          From Hatari v2.3 onwards, freezes in "flat 3D" screen if MMU is enabled</td>
    </tr>
    <tr>
      <td>Escape:
      <a href="http://pouet.net/prod.php?which=15676">_</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Freezes after few screens to illegal DSP instructions</td>
    </tr>
    <tr>
      <td>Escape:
      <a href="http://pouet.net/prod.php?which=3192">Hmmm...</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Classic from 2001</td>
    </tr>
   <tr>
      <td>Escape:
      <a href="http://www.pouet.net/prod.php?which=1169">Illness</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>EXA:
      <a href="http://www.pouet.net/prod.php?which=17784">Entracte</a></td>
      <td class="major">2.4</td>
      <td>-</td>
      <td>-</td>
      <td>Counts CPU cycles at start and exits because Hatari is not accurate enough</td>
    </tr>
    <tr>
      <td>EXA:
      <a href="http://www.pouet.net/prod.php?which=17778">Evolution</a></td>
      <td class="major">2.4</td>
      <td>-</td>
      <td>-</td>
      <td>Counts CPU cycles at start and exits because Hatari is not accurate enough</td>
    </tr>
    <tr>
      <td>Extream:
      <a href="http://pouet.net/prod.php?which=64617">Old Stuff</a></td>
      <td>1.8</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Extream:
      <a href="http://www.pouet.net/prod.php?which=68535">Tiny Things</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Extream:
      <a href="http://pouet.net/prod.php?which=13601">Whirlpool 128k</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Uses strange resolution / screen transitions</td>
    </tr>
    <tr>
      <td>Extream:
      <a href="https://www.pouet.net/prod.php?which=79808">Why</a></td>
      <td>2.2</td>
      <td>yes</td>
      <td>emu</td>
      <td>3D with DSP, music with CPU. Julia screen needs 14MB RAM</td>
    </tr>
    <tr>
      <td>Fit:
      <a href="http://pouet.net/prod.php?which=990">Mahabharata</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Bombay-style... With some HW / 3D drivers, SDL2 fails to create
          wide enough screen texture, workaround added to 2.1</td>
    </tr>
    <tr>
      <td>Fun Industries:
      <a href="http://www.pouet.net/prod.php?which=1173">Alive</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu</td>
    </tr>
    <tr>
      <td>Fun Industries:
      <a href="http://pouet.net/prod.php?which=1172">Fungle Beats</a></td>
      <td>1.8</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu</td>
    </tr>
    <tr>
      <td>Gaston:
      <a href="http://www.pouet.net/prod.php?which=16730">Earth</a></td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>Texturemapped ball</td>
    </tr>
    <tr>
      <td>Hydroxid:
      <a href="http://www.pouet.net/prod.php?which=16805">Symposium'96</a></td>
      <td class="major">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Double bus error (NULL pointer) when fullscreen face texture
	  (sin wave) bender screen ends</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="http://www.pouet.net/prod.php?which=28712">Cooler than ever</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu</td>
    </tr>
    <tr>
      <td>ICE:
      <a href="https://www.pouet.net/prod.php?which=28715">Tron2001</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Non-interactive preview</td>
    </tr>
    <tr>
      <td>Impulse:
      <a href="http://www.pouet.net/prod.php?which=1045">Bugs from Outer Space</a></td>
      <td>1.1</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>KÜA Software &uml; Pixel Twins:
      <a href="http://www.pouet.net/prod.php?which=67752">I Want You To Remember</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Monochrome, sound with DSP</td>
    </tr>
    <tr>
      <td>Lamers:
      <a href="http://www.pouet.net/prod.php?which=68503">Polygon discount</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>14MB, RGB. Music with DSP</td>
    </tr>
    <tr>
      <td>Lamers &uml; Mystic Bytes:
      <a href="http://www.pouet.net/prod.php?which=62082">SillyVenture 2k13 Invitro</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>MP2 music with DSP</td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=17782">Autowaschen Verboten</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=17965">Dan's Lustiges Kinderfest</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=17957">Gurkensalad</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>emu</td>
      <td>4K.  Ends in static starfield</td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=5201">Lost Blubb</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>emu</td>
      <td>Nice</td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=28749">Oergs</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Freezes at start with "Dsp: Stack Overflow" if MMU is enabled</td>
    </tr>
    <tr>
      <td>Lazer:
      <a href="http://pouet.net/prod.php?which=8585">Warum</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Level 42:
      <a href="http://www.pouet.net/prod.php?which=28750">Apollo 13</a></td>
      <td>2.0</td>
      <td>-</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Light:
      <a href="http://www.pouet.net/prod.php?which=17189">680xx</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Lineout:
      <a href="http://www.pouet.net/prod.php?which=8514">Delta</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Nice (+ almost half an hour long + includes sources)</td>
    </tr>
    <tr>
      <td>Lineout:
      <a href="http://pouet.net/prod.php?which=30639">Hurry</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Lineout:
      <a href="http://pouet.net/prod.php?which=11489">Out</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Mind Design:
      <a href="http://www.pouet.net/prod.php?which=28761">4some</a></td>
      <td>2.0</td>
      <td>-</td>
      <td>-</td>
      <td>Requires FPU + 8MB RAM</td>
    </tr>
    <tr>
      <td>MJJ Prod:
      <a href="http://pouet.net/prod.php?which=28764">Bound 42</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Mugwumps:
      <a href="http://pouet.net/prod.php?which=15917">Cycedelic knockout</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Needs to be started from Falcon video mode</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://pouet.net/prod.php?which=24801">Chosneck Supplement (e5)</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>14MB RAM. GEM shell requires starting from desktop.
          Intro requires FPU.  Main program doesn't work with
	  RGB 50Hz mode, only other ones</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://www.pouet.net/prod.php?which=78884">Lockup</a></td>
      <td class="minor">2.4</td>
      <td>-</td>
      <td>emu</td>
      <td>14MB RAM. Requires at least Hatari v2.3.1. Music missing</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://pouet.net/prod.php?which=14856">Moai 96kB</a></td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>14MB RAM + FPU</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://www.pouet.net/prod.php?which=82676">Silly Venture 2k19 invitro</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>14MB RAM. Plasma screen doesn't look correct at all</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://pouet.net/prod.php?which=17780">Time Out</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>emu</td>
      <td>Ends in black screen after plasma tunnel</td>
    </tr>
    <tr>
      <td>Mystic bytes:
      <a href="http://www.pouet.net/prod.php?which=28778">Virtual Dream</a></td>
      <td>2.0</td>
      <td>-</td>
      <td>-</td>
      <td>4K. Requires FPU. Needs to be started from HiColor mode</td>
    </tr>
    <tr>
      <td>New Beat:
      <a href="http://nb.atari.org/main.php?page=productions">Blue</a></td>
      <td>1.1</td>
      <td>-</td>
      <td>-</td>
      <td>Nice 4K demo from New Beat (Flu and Blue are
          emulation-wise both very lightweight)</td>
    </tr>
    <tr>
      <td>New Beat:
      <a href="http://nb.atari.org/main.php?page=productions">Flu</a></td>
      <td>1.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice 4K demo from New Beat. Flu requires FPU</td>
    </tr>
    <tr>
      <td>New Beat:
      <a href="http://nb.atari.org/main.php?page=productions">Joy</a></td>
      <td>2.2</td>
      <td>yes</td>
      <td>-</td>
      <td>DSP MP2 music for most of demo, endpart music with YM</td>
    </tr>
    <tr>
      <td>New Beat:
      <a href="http://nb.atari.org/main.php?page=productions">Maggie 24 intro</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>New Beat:
      <a href="http://nb.atari.org/main.php?page=productions">More</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>NoCrew:
      <a href="http://www.pouet.net/prod.php?which=25219">Aggressive Party 2 4k</a></td>
      <td>1.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Uses DSP play / DMA record in handshake mode.
          Auto-starting works from Hatari v2.1 onward</td>
    </tr>
    <tr>
      <td>NoCrew:
      <a href="http://www.pouet.net/prod.php?which=15140">Stocasto</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Background color black, not blue like in Youtube video.
          Music didn't work before Hatari v2.3.1</td>
    </tr>
    <tr>
      <td>Opium:
      <a href="http://www.pouet.net/prod.php?which=17822">Chrome Dragon</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Requires RGB. At least since v1.8, music is missing and
          freezes late in demo, when textured donut zooms out
	  (waiting $2581c content to change)</td>
    </tr>
    <tr>
      <td>Opium:
      <a href="http://www.pouet.net/prod.php?which=17823">Falcon Flight</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Orion_:
      <a href="http://www.pouet.net/prod.php?which=64508">Unexpected Fun</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>needs 8 MB TT ram, music with DSP.
          Colors in 3D screens not bright enough, or washed out</td>
    </tr>
    <tr>
      <td>Paradox:
      <a href="http://pouet.net/prod.php?which=60896">2x1287</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>-</td>
      <td>Scenes from the demo scene. Music with DSP</td>
    </tr>
    <tr>
      <td>Paranoia:
      <a href="http://www.pouet.net/prod.php?which=6659">Illusion 64</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu</td>
    </tr>
    <tr>
      <td>Paranoia:
      <a href="http://www.pouet.net/prod.php?which=3297">Rock Solid +</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu</td>
    </tr>
    <tr>
      <td>POV:
      <a href="http://www.pouet.net/prod.php?which=28794">JESTERday</a></td>
      <td>1.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>256 colors DSP+DMA MOD music demo</td>
    </tr>
    <tr>
      <td>Psychosis:
      <a href="http://pouet.net/prod.php?which=26607">FOG-intro</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>Rabenauge:
      <a href="https://www.pouet.net/prod.php?which=90085">Chipo Django 1</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>STE mod chip music disk that supports also Falcon (and Amiga).
          Videl colors are wrong due to (timer-B) palette changes</td>
    </tr>
    <tr>
      <td>Reservoir Gods:
      <a href="http://pouet.net/prod.php?which=23301">Are you sitting comfortably?</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)</td>
    </tr>
    <tr>
      <td>Reservoir Gods:
      <a href="http://rg.atari.org/demos.htm">ASCII Art Intro, SnowStorm, Snowtro</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Intros by RG. Require DSP (for music) with newer Hatari versions</td>
    </tr>
    <tr>
      <td>Shadows:
      <a href="http://www.pouet.net/prod.php?which=17804">Firestarter</a></td>
      <td>1.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Background music with DSP emu, slow otherwise.
          Auto-starting works from Hatari v2.1 onward</td>
    </tr>
    <tr>
      <td>STAX:
      <a href="http://pouet.net/prod.php?which=21577">Doomino</a></td>
      <td>1.4</td>
      <td>-</td>
      <td>emu</td>
      <td>Doesn't work with 020 CPU</td>
    </tr>
    <tr>
      <td>The Pixel Twins:
      <a href="http://www.pouet.net/prod.php?which=66760">Wee Gift</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Needs FPU. Real time ray-tracing. After about ten minutes,
          animation starts to slow down a lot</td>
    </tr>
    <tr>
      <td>The Pixel Twins:
      <a href="http://www.pouet.net/prod.php?which=66698">Zero Three Zero</a></td>
      <td>2.3.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>Needs FPU. Real time ray-tracing with DSP.
          Double bus errors before demo title if MMU is enabled</td>
    </tr>
    <tr>
      <td>The Respectables:
      <a href="http://www.pouet.net/prod.php?which=28806">Cebit 93 demo</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td>Trio:
      <a href="http://www.pouet.net/prod.php?which=1083">124 beers later</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>-</td>
      <td>Textures visible in fighter and last screen only with DSP</td>
    </tr>
    <tr>
      <td>Trio:
      <a href="http://www.pouet.net/prod.php?which=15974">X-tasie</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>Requires MMU. There's a Videl emulation problem left when
          user moves mouse (before clicking) in the first screen</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://pouet.net/prod.php?which=1015">30L Coke</a>
      <td>1.3</td>
      <td>-</td>
      <td>emu</td>
      <td>4K demo</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://pouet.net/prod.php?which=1014">A Rh positive</a></td>
      <td>2.3</td>
      <td>-</td>
      <td>emu</td>
      <td>4K demo</td>
    <tr>
      <td>tSCc:
      <a href="http://www.pouet.net/prod.php?which=16426">Beams</a> (Falcon version)</td>
      <td>1.5</td>
      <td>yes</td>
      <td>-</td>
      <td>Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented
          FPU constants needed by the first tunnel section)</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://www.pouet.net/prod.php?which=79636">Laser Days E.P.</a></td>
      <td>2.1</td>
      <td>yes</td>
      <td>emu</td>
      <td>"80's" DSP MP2-music "disk"</td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://pouet.net/prod.php?which=977">Six Sievert</a></td>
      <td>1.3</td>
      <td>yes</td>
      <td>emu</td>
      <td></td>
    </tr>
    <tr>
      <td>tSCc:
      <a href="http://pouet.net/prod.php?which=1013">Terrorize your soul</a></td>
      <td class="minor">2.3</td>
      <td>yes</td>
      <td>emu</td>
      <td>Music is silent / noise in
          last screens. Z-buffer screen (before Rubik's cube) uses
	  68-pixel width, Videl should repeat the pattern instead of
	  stretching (same as when it is later roto-zoomed). Last 4
	  screens + greets execute constantly illegal DSP instructions,
	  but they still work (last "firecube" screen before greets
	  isn't show in demo's Youtube video)</td>
    </tr>
    <tr>
      <td>Tony Benett:
      <a href="http://pouet.net/prod.php?which=28853">Virtual City</a></td>
      <td>2.1</td>
      <td>-</td>
      <td>emu</td>
      <td>HiColor, drawing the city requires DSP emulation</td>
    </tr>
    <tr>
      <td>Toons:
      <a href="http://pouet.net/prod.php?which=8584">Yepyha</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>emu</td>
      <td>Strange resolutions / screen sizes.  At end of the demo, those
          are used to "roll-up" the screen content away before credits</td>
    </tr>
    <tr>
      <td>T.O.Y.S:
      <a href="http://pouet.net/prod.php?which=2019">wait</a></td>
      <td>1.6</td>
      <td>yes</td>
      <td>emu</td>
      <td>Uses NoCrew DSP MP2-player.  60Hz RGB mode shows garbage,
          other mode selections work</td>
    </tr>
    <tr>
      <td>Wildfire:
      <a href="http://pouet.net/prod.php?which=7057">4kbtro</a></td>
      <td>1.3</td>
      <td>-</td>
      <td>emu</td>
      <td>Julia fractals</td>
    </tr>
    <tr>
      <td>Wildfire:
      <a href="http://www.pouet.net/prod.php?which=16820">4tune</a></td>
      <td>1.7</td>
      <td>-</td>
      <td>emu</td>
      <td>Requires FPU and DSP</td>
    </tr>
    <tr>
      <td>Wildfire:
      <a href="http://www.pouet.net/prod.php?which=16819">ALT-party invtro</a></td>
      <td>2.0</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP</td>
    </tr>
    <tr>
      <td>Unknown:
      <a href="http://falcdemos.atari.org/archive/unknown/1993.birdshow/">Birdshow</a></td>
      <td>1.0</td>
      <td>-</td>
      <td>-</td>
      <td>A simple FLE animation player</td>
    </tr>
    <tr>
      <td>Unknown:
      <a href="http://falcdemos.atari.org/archive/unknown/1993.rot3dbmp/">ROT3DBMP</a></td>
      <td>1.9</td>
      <td>-</td>
      <td>emu</td>
      <td>Streams data to DSP without synchronization</td>
    </tr>
  </tbody>
</table>

<p>More Falcon demos can be found e.g. from the Atari.Org
<a href="http://falcdemos.atari.org/archive/">Falcon demos</a> archive
and demo tools from the dhs.nu <a href="http://dhs.nu/">demoscene</a>
site.</p>


<h3>060 Falcon demos</h3>

<p>
Here are Falcon demos documented to be for a 060 CPU.  Issue with
several of them is them relying on CT TOS and its emulation for the
030/040 CPU/FPU instructions missing in 060.  Some of the demos may
even have worked with the oldUAE CPU core included to earlier Hatari
versions, because it did not limit its instruction emulation only to
instructions available on the actual selected CPU and FPU HW type.
</p>
<p>
FPSP060 is standalone Atari program providing emulation of the
instructions missing on 060.  Just have it in AUTO folder for demos
listed as requiring it.  See:
<a href="https://github.com/th-otto/fpsp">Thorsten Otto's FPSP
repository</a>.
</p>

<table>
  <caption>Falcon demos</caption>
  <thead>
    <tr class="backdropped">
      <th>Title</th>
      <th>Hatari version</th>
      <th>Sound</th>
      <th>DSP</th>
      <th>Comment</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>DHS:
      <a href="http://pouet.net/prod.php?which=53186">Codein</a>,
      <a href="http://pouet.net/prod.php?which=25677">Derealization</a>
      </td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>4MB + 32MB TT-RAM (less for Codein) + FPU. Start
          with 030, or 060 + FPSP060. Music with DSP</td>
    </tr>
    <tr>
      <td>Fit:
      <a href="http://www.pouet.net/prod.php?which=17311">Hex Pistols</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>14MB + 060 + FPU, .tSCc port from Amiga.  Requires FPSP060
          and full software FPU emulation (--fpu-softfloat on)</td>
    </tr>
    <tr>
      <td>Fit:
      <a href="http://www.pouet.net/prod.php?which=26083">Stercus Accidit</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>emu</td>
      <td>8MB + 060 + FPU, .tSCc port from Amiga.  Requires FPSP060
          and full software FPU emulation (--fpu-softfloat on)</td>
    </tr>
    <tr>
      <td>Lamers:
      <a href="https://demozoo.org/productions/195301/">Lamer than Lamers</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>Requires 32MB TT-RAM + FPU. Starts with 030, or 060 + FPSP060.
          Music with DSP</td>
    </tr>
    <tr>
      <td>Lamers:
      <a href="http://www.pouet.net/prod.php?which=78717">F22.0</a></td>
      <td>2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>060 + 64MB TT-RAM + FPU + FPSP060.  Music with DSP, but
          emulation too slow for it to sound decent, so best to
	  disable that + cycle-exactness for speed. Works only
	  with EmuTOS:
	  --tos etos1024k.img --machine falcon --dsp none --sound off
	  --fpu internal --cpulevel 6 --cpuclock 32 --cpu-exact off
	  --addr24 off --ttram 64 -s 4 --fast-forward yes</td>
    </tr>
    <tr>
      <td>MadWizards:
      <a href="http://pouet.net/prod.php?which=59135">Kioea</a></td>
      <td>2.0</td>
      <td>"yes"</td>
      <td>-</td>
      <td>060 + 14MB + 64MB TT-RAM + FPU.  Startup takes over
          <strong>10 minutes</strong> and demo is also otherwise
	  so slow that it is better to disable sound and DSP
	  to speed up fast forwarding:
	  --machine falcon --dsp none --cpulevel 6 --cpuclock 32
	  --fpu internal --sound off --fast-forward yes
	  --addr24 off --ttram 64 -s 14</td>
    </tr>
    <tr>
      <td>Orion_:
      <a href="http://www.pouet.net/prod.php?which=58045">We Reached Stars</a></td>
      <td>2.3</td>
      <td>yes</td>
      <td>-</td>
      <td>Music with DSP. Requires 060 + 32Mhz + 16 MB TT ram:
          --fast-boot on --machine falcon --dsp none
	  --mmu off --cpulevel 6 --cpuclock 32 --fpu internal
	  -s 4 --addr24 off --ttram 16 --sound off</td>
    </tr>
    <tr>
      <td>TBL:
      <a href="http://www.pouet.net/groups.php?which=1">Ocean Machine, Rift, Silkcut, Startstruck</a></td>
      <td>1.9</td>
      <td>yes</td>
      <td>-</td>
      <td>Require 060 + FPU + 4MB / 64MB TT-RAM.  Music with DSP
         (DSP + sound can be disabled to speed up emulation a lot)</td>
    </tr>
    <tr>
      <td>XI / Satantronic:
      <a href="http://www.pouet.net/prod.php?which=81758">Imperfect</a></td>
      <td class="minor">2.4</td>
      <td>yes</td>
      <td>-</td>
      <td>512b intro, requires FPU. Starts with 030 or 060 + FPSP060,
      but renders wrong</td>
    </tr>
  </tbody>
</table>


<h3>Falcon applications</h3>

<p>Here are listed some <em>Falcon specific</em> applications:</p>
<table>
  <caption>Falcon applications</caption>
  <thead>
    <tr class="backdropped">
      <th>Title</th>
      <th>Hatari version</th>
      <th>DSP</th>
      <th>Comment</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://nb.atari.org/main.php?page=productions">AceMidi</a>
          (demo)</td>
      <td>1.6</td>
      <td>emu</td>
      <td>DSP generated softsynth sounds need Hatari at least v1.6 to
          sound OKish, and v2.0+ to sound good</td>
    </tr>
    <tr>
      <td><a href="http://nb.atari.org/main.php?page=productions">AceTracker v2</a></td>
      <td>2.0</td>
      <td>emu</td>
      <td>Sounds good, but needs beefy machine for fast enough DSP emulation</td>
    </tr>
    <tr>
      <td>AFM (audio fun machine) v1.03</td>
      <td class="minor">2.4</td>
      <td>emu</td>
      <td>Broken sound / noise when equaliser is enabled.
          Sound is fine when equaliser is disabled</td>
    </tr>
    <tr>
      <td>Animator (v0.20.4)</td>
      <td>2.3</td>
      <td>-</td>
      <td>Replacement for Aviplayer. Doesn't play all the files that
          M_PLAYER does</td>
    </tr>
    <tr>
      <td><a href="http://pagesperso-orange.fr/didierm/index-e.htm">Aniplayer v2.22</a></td>
      <td class="minor">2.4</td>
      <td>emu</td>
      <td>On first MP2/MP3 file play, complains about DSP sync. After
          that, MP2/MP3 files play, but not correctly, bits of songs
	  are repeated many times when they should not.  Does not
	  handle colors properly for MPG files either.
	  Rest seems to work OK</td>
    </tr>
    <tr>
      <td><a href="http://www.leonik.net/dml/sec_apex3.py">Apex Alpha (demo)</a></td>
      <td class="minor">2.4</td>
      <td>-</td>
      <td>Requires MMU + FPU.  Screen isn't drawn properly, but
          dragging scorpion image over top + bottom left screen
	  area reveals GUI buttons that can be moved around the
	  screen. Doesn't seem to do much else</td>
    </tr>
    <tr>
      <td><a href="http://umich.edu/~archive/atari/Falcon/Graphics/">Apex demo v2.10</a></td>
      <td class="major">2.4</td>
      <td>emu</td>
      <td>apex210d.prg crashes on startup. Separate image viewer programs work fine.
          On real Falcon, application (its bus error detection for Expose digitizer)
	  crashes under debugger, but works when run normally
	  (<a href="https://listengine.tuxfamily.org/lists.tuxfamily.org/hatari-devel/2015/10/msg00046.html">details</a>)
	  </td>
    </tr>
    <tr>
      <td><a href="http://www.leonik.net/dml/sec_apex.py">Apex Media v2.41</a></td>
      <td>2.3</td>
      <td>-</td>
      <td>The latest v2.41 works fine, as do the separate viewers.
          Decoding of several image formats uses DSP, but otherwise
	  works also fine without DSP</td>
    </tr>
    <tr>
      <td><a href="http://deunstg.free.fr/sct1/s_avi030.htm">AVI 030</a></td>
      <td>2.3.1</td>
      <td>-</td>
      <td>Very picky about which AVI files it supports</td>
    </tr>
    <tr>
      <td><a href="http://centek.free.fr/atari/softs/s_cent_1.htm">Centview</a></td>
      <td>1.3</td>
      <td>emu</td>
      <td>Remember to run included JPEGD.PRG first (or put it to AUTO-folder)</td>
    </tr>
    <tr>
      <td><a href="http://centek.free.fr/atari/softs/s_centbe.htm">Centurbo bench</a></td>
      <td class="minor">2.4</td>
      <td>emu</td>
      <td>New (v2.4) WinUAE CPU core: FPU 500-800 Mhz, DSP 64 Mhz, CPU 90-120 Mhz<br>
          Old (v1.8) WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz<br>
	  SW FPU emu shows slightly higher Mhz than HW FPU emu.
	  Moving mouse drops FPU and CPU numbers up to 20%</td>
    </tr>
    <tr>
      <td>Chronos 3D player</td>
      <td class="major">2.0</td>
      <td>-</td>
      <td>Requires 15-bit display (e.g. NOVA)</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=29344">Delmpaint</a></td>
      <td>2.3.1</td>
      <td>-</td>
      <td>Program errors at exit if started in other than 256-color low rez</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=25328">Escapepaint</a></td>
      <td>1.1</td>
      <td>-</td>
      <td>Very nice</td>
    </tr>
    <tr>
      <td><a href="http://deunstg.free.fr/sct1/falcamp/">FalcAMP</a></td>
      <td class="minor">2.4</td>
      <td>emu</td>
      <td>MOD playing works fine, MP3s have no sound / complain about DSP timeout
          (v1.20b, v1.09 just does not do anything with MP3 files)</td>
    </tr>
    <tr>
      <td><a href="http://deunstg.free.fr/sct1/flaysid/">FlaySID (v3.01)</a></td>
      <td class="major">2.4</td>
      <td>emu</td>
      <td>Freezes when starting SID playback with DSP engine.
          Worked fine with Hatari v2.3.1</td>
    </tr>
    <tr>
      <td><a href="http://nb.atari.org/main.php?page=productions">FlexTrax</a></td>
      <td class="minor">2.4</td>
      <td>emu</td>
      <td>Heavy to emulate, sound is very noisy.
          Startup graphics look OK only in VGA mode</td>
    </tr>
    <tr>
      <td><a href="http://yescrew.atari.org/eng/index_e.htm">GemPLAY</a></td>
      <td>2.0</td>
      <td>emu</td>
      <td>Requires beefy machine for AM playback.
          Fileselector dir selection doesn't work with v1.92 or newer
	  without adding "C:" in from of the file pattern (GemPlay bug)</td>
    </tr>
    <tr>
      <td><a href="http://rg.atari.org/utils.htm">Godpaint</a></td>
      <td>1.0</td>
      <td>-</td>
      <td></td>
    </tr>
    <tr>
      <td><a href="https://www.pouet.net/prod.php?which=50033">Graoumf Tracker</a> (v0.8890)</td>
      <td>2.3.1</td>
      <td>emu</td>
      <td>32-voice DSP soundtracker</td>
    </tr>
    <tr>
      <td><a href="http://dhs.nu/files.php?t=single&amp;ID=135">Hextracker</a> (v0.849)</td>
      <td class="minor">2.4</td>
      <td>-</td>
      <td>Uses non-standard mouse event scaling factor.
          Mouse cannot (vertically) traverse whole Hatari window
          unless mouse grab or fullscreen mode is used</td>
    </tr>
    <tr>
      <td><a href="http://pouet.net/prod.php?which=29348">Indypaint</a></td>
      <td>1.0</td>
      <td>-</td>
      <td>Errors at exit if started in other than HiColor mode</td>
    </tr>
    <tr>
      <td><a href="http://mp2.nocrew.org/">MP2 player</a></td>
      <td>1.5</td>
      <td>emu</td>
      <td>NoCrew MP2 sound player</td>
    </tr>
    <tr>
      <td>Quaderno</td>
      <td>2.3.1</td>
      <td>-</td>
      <td>MIDI auto-composer / sequencer. Expects 640x400@256.
          Does not work when run from the drive root; it either needs
          to be run from a subdirectory, or one needs to symlink
          quaderno.sys directory under itself to work around this
          (which is required when using auto-start as that runs
          program with its directory being the drive root)</td>
    </tr>
    <tr>
      <td><a href="http://www.rainbowpainter.com/about/rainbow2multimedia.html">Rainbow II multimedia</a></td>
      <td>1.5</td>
      <td>emu</td>
      <td>Mouse cannot traverse whole scrolled application screen
	  area unless mouse grab or fullscreen mode is used</td>
    </tr>
    <tr>
      <td><a href="http://atari-forum.com/viewtopic.php?f=26&amp;t=27728&amp;start=25">ScummVm</a></td>
      <td>1.9</td>
      <td>-</td>
      <td>Very slow, needs FPU, a lot of TT-RAM and user-specified config file name
          ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img
          --dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp
          -c scummvm.cfg")</td>
    </tr>
    <tr>
      <td><a href="http://www.axxim.de/r3dias/R3_Vocoder3.htm">Voxx</a></td>
      <td class="major">2.4</td>
      <td>emu</td>
      <td>Demo version runs, but does not accept any input.
          Free v1.00 version freezes after showing startup logo,
          and DSP underflow (no user-space instructions are executed, only TOS
	  interrupts).  Requires VGA with 640x480@16 resolution at minimum</td>
    </tr>
    <tr>
      <td>Whip</td>
      <td>1.4</td>
      <td>emu</td>
      <td>Effects are working</td>
    </tr>
    <tr>
      <td>WinRec</td>
      <td>1.4</td>
      <td>emu</td>
      <td>Direct-to-disk recording with DSP sound effects processing</td>
    </tr>
  </tbody>
</table>


<h2>TT/Falcon utilities</h2>

<p>Here are some utilities that either have specific TT and/or Falcon
support or work only on them.</p>

<table>
  <caption>TT/Falcon utilities</caption>
  <thead>
    <tr class="backdropped">
      <th>Utility</th>
      <th>Hatari version</th>
      <th>Notes</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a href="http://adebug.sourceforge.net/">Adebug (reloaded)</a></td>
      <td>1.7</td>
      <td>Debugger supporting 68000 - 68030</td>
    </tr>
    <tr>
      <td><a href="https://calamus.net/">Calamus</a></td>
      <td>2.3</td>
      <td>
	<dl>
	  <dt>Calamus SL, <a href="http://www.atarimania.com/utility-atari-st-calamus-sl_35316.html">1991 demo</a>:</dt>
	  <dd><ul>
	  <li>Nice with TT-med or TT-high, and larger VDI modes</li>
	  <li>Requires at minimum 2MB ST and 640x400 resolution</li>
	  </ul></dd>
	  <dt>Calamus SL2000, SL2003 R3, L2006 R7, <a href="https://calamus.net/download/lite_tos.php">LE2015 R1</a> (lite versions):</dt>
	  <dd><ul>
	  <li>Require either GDOS to be installed, or an older EmuTOS
	      version (v0.9.5-v0.9.12) which did not have GDOS stubs</li>
	  <li>Require at minimum 8MB RAM and 800x600 resolution
	      (e.g. TT-high or 800x600@16 VDI mode)</li>
	  </ul></dd>
	</dl>
      </td>
    </tr>
    <tr>
      <td><a href="http://centek.free.fr/atari/softs/s_cecile.htm">C&eacute;cile v2.22</a></td>
      <td>2.3</td>
      <td>Hard disk driver. Supports only TT and Falcon. When using Falcon
          as machine, you either need to use an IDE disk, or disable the
          &quot;fast boot&quot; option.</td>
    </tr>
    <tr>
      <td><a href="https://freemint.github.io/">FreeMiNT / XaAES</a></td>
      <td class="minor">2.4</td>
      <td>Needs to be installed/booted from a hard disk image as MiNT
	  overrides GEMDOS (i.e. GEMDOS HD cannot do its interception).
	<dl>
	  <dt>FreeMiNT v1.19, <a href="https://tho-otto.de/snapshots/freemint/bootable/">bootable snapshot</a>
	      from summer 2022:</dt>
	  <dd><ul>
	  <li>Disable SCC drivers (e.g. "rm mint/*/*/scc.xdd"), or MiNT
	      boot freezes (due to Hatari's incomplete SCC emulation)</li>
	  <li>With 030 MMU + FPU + cycle-exact (cache) emulation enabled,
	      switching to XaAES, clicking on "Quit all Apps" and then
	      "Quit XaAES" (in "Process" menu), freezes Hatari.
	      This happens only with EmuTOS v1.1.x</li>
	  </ul></dd>
	  <dt>VanillaMiNT-030-1.19, from March 2017:</dt>
	  <dd><ul>
	  <li>Under TT emulation, if either MMU or 32-bit addressing is
	  enabled, MiNT crashes at startup to "Bus Error writing at
	  address $fffffff".  Under Falcon emulation, both work</li>
	  </ul></dd>
	</dl>
      </td>
    </tr>
    <tr>
      <td><a href="http://www.seimet.de/atari/en/hddriver.html">HD Driver</a></td>
      <td>1.9</td>
      <td>Hard disk driver. Works with native ACSI, IDE and SCSI on
          machines supporting those interfaces + NF_SCSI driver.
	  Native SCSI bus support requires at least 020 CPU, rest
	  work with any 680x0 CPU</td>
    </tr>
    <tr>
      <td><a href="http://www.seimet.de/atari/en/index.html">ROMSPEED</a></td>
      <td class="minor">1.9</td>
      <td>Utility to copy and run ROM from Fast-RAM to accelerate its working.
      Requires TT-RAM.  Different memory timings on different memory areas
      aren't emulated yet, so no speed changes are visible</td>
    </tr>
  </tbody>
</table>


<h2>Software sites</h2>

<p>In case you are new to the Atari scene or an old-timer who's forgotten
where all the freely available software is, these file archive sites
still retain their Atari sections:</p>
<ul>
<li><a href="http://ftp.funet.fi/pub/atari/">funet.fi</a></li>
<li><a href="http://www-ftp.lip6.fr/pub/atari/">lip6.fr</a></li>
<li><a href="ftp://ftp.cs.tu-berlin.de/pub/atari/">tu-berlin.de</a></li>
<li><a href="http://www.umich.edu/~archive/atari/">umich.edu</a></li>
<li><a href="http://no-fragments.atari.org/no_fragments_04/archive/">no-fragments</a> (Falcon SW)</li>
</ul>

<p>Demos (for many platforms) can be found from pouet.net and
besides Atari scene news, Dead Hackers Society provides descriptions,
screenshots and files for tools to create music, graphics and code on
Atari:
<ul>
<li><a href="http://pouet.net/">pout.net</a></li>
<li><a href="http://dhs.nu/files.php">dhs.nu</a></li>
</ul>

<p>There are also couple of sites dedicated to STE and Falcon specific
software:</p>
<ul>
<li><a href="http://christophe.bray.free.fr/informatique/falcon/falcon_jeux.htm">Cristophe's Falcon games site</a></li>
<li><a href="https://web.archive.org/web/20191114091722/http://atari-ste.anvil-soft.com:80/html/archivapps.htm">Information about programs with STE specific features</a></li>
</ul>

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