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/*
Hatari - paths.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Set up the various path strings.
*/
const char Paths_fileid[] = "Hatari paths.c";
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include "main.h"
#include "file.h"
#include "paths.h"
#include "str.h"
#if defined(WIN32) && !defined(mkdir)
#define mkdir(name,mode) mkdir(name)
#endif /* WIN32 */
#if defined(__APPLE__)
#define HATARI_HOME_DIR "Library/Application Support/Hatari"
#elif defined(WIN32)
#define HATARI_HOME_DIR "AppData\\Local\\Hatari"
#else
#define HATARI_HOME_DIR ".config/hatari"
#endif
static char *sWorkingDir; /* Working directory */
static char *sDataDir; /* Directory where data files of Hatari can be found */
static char *sUserHomeDir; /* User's home directory ($HOME) */
static char *sHatariHomeDir; /* Hatari's home directory ($HOME/.hatari/) */
static char *sScreenShotDir; /* Directory to use for screenshots */
/**
* Return pointer to current working directory string
*/
const char *Paths_GetWorkingDir(void)
{
return sWorkingDir;
}
/**
* Return pointer to data directory string
*/
const char *Paths_GetDataDir(void)
{
return sDataDir;
}
/**
* Return pointer to user's home directory string
*/
const char *Paths_GetUserHome(void)
{
return sUserHomeDir;
}
/**
* Return pointer to Hatari's home directory string
*/
const char *Paths_GetHatariHome(void)
{
return sHatariHomeDir;
}
/**
* Return pointer to screenshot directory string
*/
const char *Paths_GetScreenShotDir(void)
{
return sScreenShotDir;
}
/**
* Set new screenshot directory location
*/
void Paths_SetScreenShotDir(const char *sNewDir)
{
Str_Free(sScreenShotDir);
sScreenShotDir = Str_Dup(sNewDir);
}
/**
* Explore the PATH environment variable to see where our executable is
* installed.
*/
static void Paths_GetExecDirFromPATH(const char *argv0, char *pExecDir, int nMaxLen)
{
char *pPathEnv;
char *pAct;
char *pTmpName;
const char *pToken;
/* Get the PATH environment string */
pPathEnv = getenv("PATH");
if (!pPathEnv)
return;
/* Duplicate the string because strtok destroys it later */
pPathEnv = strdup(pPathEnv);
if (!pPathEnv)
return;
pTmpName = malloc(FILENAME_MAX);
if (!pTmpName)
{
perror("Paths_GetExecDirFromPATH");
free(pPathEnv);
return;
}
/* If there is a semicolon in the PATH, we assume it is the PATH
* separator token (like on Windows), otherwise we use a colon. */
if (strchr((pPathEnv), ';'))
pToken = ";";
else
pToken = ":";
pAct = strtok (pPathEnv, pToken);
while (pAct)
{
snprintf(pTmpName, FILENAME_MAX, "%s%c%s",
pAct, PATHSEP, argv0);
if (File_Exists(pTmpName))
{
/* Found the executable - so use the corresponding path: */
Str_Copy(pExecDir, pAct, nMaxLen);
break;
}
pAct = strtok (NULL, pToken);
}
free(pPathEnv);
free(pTmpName);
}
/**
* Locate the directory where the hatari executable resides
*/
static char *Paths_InitExecDir(const char *argv0)
{
char *psExecDir; /* Path string where the hatari executable can be found */
/* Allocate memory for storing the path string of the executable */
psExecDir = malloc(FILENAME_MAX);
if (!psExecDir)
{
fprintf(stderr, "Out of memory (Paths_Init)\n");
exit(-1);
}
/* Determine the bindir...
* Start with empty string, then try to use OS specific functions,
* and finally analyze the PATH variable if it has not been found yet. */
psExecDir[0] = '\0';
#if defined(__linux__)
{
int i;
/* On Linux, we can analyze the symlink /proc/self/exe */
i = readlink("/proc/self/exe", psExecDir, FILENAME_MAX-1);
if (i > 0)
{
char *p;
psExecDir[i] = '\0';
p = strrchr(psExecDir, '/'); /* Search last slash */
if (p)
*p = 0; /* Strip file name from path */
}
}
//#elif defined(WIN32)
// /* On Windows we can use GetModuleFileName for getting the exe path */
// GetModuleFileName(NULL, psExecDir, FILENAME_MAX);
#endif
/* If we do not have the execdir yet, analyze argv[0] and the PATH: */
if (psExecDir[0] == 0)
{
if (strchr(argv0, PATHSEP) == NULL)
{
/* No separator in argv[0], we have to explore PATH... */
Paths_GetExecDirFromPATH(argv0, psExecDir, FILENAME_MAX);
}
else
{
/* There was a path separator in argv[0], so let's assume a
* relative or absolute path to the current directory in argv[0] */
char *p;
Str_Copy(psExecDir, argv0, FILENAME_MAX);
p = strrchr(psExecDir, PATHSEP); /* Search last slash */
if (p)
*p = 0; /* Strip file name from path */
}
}
return psExecDir;
}
/**
* Initialize the users home directory string
* and Hatari's home directory (~/.config/hatari)
*/
static void Paths_InitHomeDirs(void)
{
char *psHome;
psHome = getenv("HOME");
if (psHome)
{
sUserHomeDir = Str_Dup(psHome);
}
#if defined(WIN32)
else
{
char *psDrive;
int len = 0;
/* Windows home path? */
psDrive = getenv("HOMEDRIVE");
if (psDrive)
len = strlen(psDrive);
psHome = getenv("HOMEPATH");
if (psHome)
len += strlen(psHome);
if (len > 0)
{
sUserHomeDir = Str_Alloc(len);
if (psDrive)
strcpy(sUserHomeDir, psDrive);
if (psHome)
strcat(sUserHomeDir, psHome);
}
}
#endif
if (!sUserHomeDir)
{
/* $HOME not set, so let's use current working dir as home */
sUserHomeDir = Str_Dup(sWorkingDir);
sHatariHomeDir = Str_Dup(sWorkingDir);
return;
}
sHatariHomeDir = Str_Alloc(strlen(sUserHomeDir) + 1 + strlen(HATARI_HOME_DIR));
/* Try to use a private hatari directory in the users home directory */
sprintf(sHatariHomeDir, "%s%c%s", sUserHomeDir, PATHSEP, HATARI_HOME_DIR);
if (File_DirExists(sHatariHomeDir))
{
return;
}
/* Try legacy location ~/.hatari */
sprintf(sHatariHomeDir, "%s%c.hatari", sUserHomeDir, PATHSEP);
if (File_DirExists(sHatariHomeDir))
{
return;
}
/* Hatari home directory does not exists yet...
* ... so let's try to create it: */
#if !defined(__APPLE__) && !defined(WIN32)
sprintf(sHatariHomeDir, "%s%c.config", sUserHomeDir, PATHSEP);
if (!File_DirExists(sHatariHomeDir))
{
/* ~/.config does not exist yet, create it first */
if (mkdir(sHatariHomeDir, 0700) != 0)
{
perror("Failed to create ~/.config directory");
}
}
#endif
sprintf(sHatariHomeDir, "%s%c%s", sUserHomeDir, PATHSEP, HATARI_HOME_DIR);
if (mkdir(sHatariHomeDir, 0750) != 0)
{
/* Failed to create, so use user's home dir instead */
strcpy(sHatariHomeDir, sUserHomeDir);
}
}
/**
* Initialize directory names
*
* The datadir will be initialized relative to the bindir (where the executable
* has been installed to). This means a lot of additional effort since we first
* have to find out where the executable is. But thanks to this effort, we get
* a relocatable package (we don't have any absolute path names in the program)!
*/
void Paths_Init(const char *argv0)
{
char *psExecDir; /* Path string where the hatari executable can be found */
/* Init working directory string */
sWorkingDir = malloc(FILENAME_MAX);
if (!sWorkingDir || getcwd(sWorkingDir, FILENAME_MAX) == NULL)
{
/* This should never happen... just in case... */
sWorkingDir = Str_Dup(".");
}
/* Init the user's home directory string */
Paths_InitHomeDirs();
/* Init screenshot directory string */
#if !defined(__APPLE__)
sScreenShotDir = Str_Dup(sWorkingDir);
#else
sScreenShotDir = Paths_GetMacScreenShotDir();
if (!sScreenShotDir)
{
/* Failsafe, but should not be able to happen */
sScreenShotDir = Str_Dup(sWorkingDir);
}
#endif
/* Get the directory where the executable resides */
psExecDir = Paths_InitExecDir(argv0);
/* Now create the datadir path name from the bindir path name: */
sDataDir = Str_Alloc(FILENAME_MAX);
if (psExecDir && strlen(psExecDir) > 0)
{
sprintf(sDataDir, "%s%c%s", psExecDir, PATHSEP, BIN2DATADIR);
}
else
{
/* bindir could not be determined, let's assume datadir is relative
* to current working directory... */
strcpy(sDataDir, BIN2DATADIR);
}
/* And finally make a proper absolute path out of datadir: */
File_MakeAbsoluteName(sDataDir);
free(psExecDir);
/* fprintf(stderr, " WorkingDir = %s\n DataDir = %s\n UserHomeDir = %s\n HatariHomeDir = %s\n ScrenShotDir = %s\n",
sWorkingDir, sDataDir, sUserHomeDir, sHatariHomeDir, sScreenShotDir); */
}
void Paths_UnInit(void)
{
Str_Free(sWorkingDir);
Str_Free(sDataDir);
Str_Free(sUserHomeDir);
Str_Free(sHatariHomeDir);
Str_Free(sScreenShotDir);
}
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