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/*C*
*
* Hatman - The Game of Kings
* Copyright (C) 1997 James Pharaoh & Timothy Fisken
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*C*/
#include "ButtonCtrl.h"
#include "CtrlEvent.h"
#include "Events.h"
#include "../gl/Color.h"
#include "../gl/Console.h"
#include "../gl/Font.h"
#include "../gl/VgaBlur.h"
//--------------------------------------------------------------------------------------------------------------------------------
ButtonCtrl::ButtonCtrl(Rect _rect, Events* _events, int _key, Control* _notify, int _id, Font* _font, const char* _text)
: Control(_rect, _events)
{
key = _key;
notify = _notify;
id = _id;
font = _font;
text = _text;
down = drawnDown = false;
}
//--------------------------------------------------------------------------------------------------------------------------------
void ButtonCtrl::evLBDown(Point p)
{
down = drawnDown = true;
events->redraw(rect());
}
void ButtonCtrl::evLBUp(Point p)
{
down = drawnDown = false;
events->redraw(rect());
if(rect().contains(p))
events->add(new CommandEvent(notify, id));
}
void ButtonCtrl::evPtrMove(Point p)
{
if(down && drawnDown != rect().contains(p))
{
drawnDown = rect().contains(p);
events->redraw(rect());
}
}
//--------------------------------------------------------------------------------------------------------------------------------
void ButtonCtrl::evKeyDown(int _key)
{
if(_key == key) events->add(new CommandEvent(notify, id));
}
//--------------------------------------------------------------------------------------------------------------------------------
void ButtonCtrl::draw(Rect r)
{
Color fillColor = Color(colorLGray, 0x7F);
Color topShadow = Color(drawnDown? colorGray : colorWhite, 0x7F);
Color bottomShadow = Color(drawnDown? colorWhite : colorGray, 0x7F);
Point textOffset = drawnDown? Point(1, 1) : Point(0, 0);
screen->fillBox(Rect(rect().topLeft() + Point(2, 2), rect().z() - Point(4, 4)), fillColor);
screen->drawHLine(rect().topLeft() + Point(0, 0), rect().w - 0, topShadow);
screen->drawHLine(rect().topLeft() + Point(0, 1), rect().w - 1, topShadow);
screen->drawVLine(rect().topLeft() + Point(0, 2), rect().h - 2, topShadow);
screen->drawVLine(rect().topLeft() + Point(1, 2), rect().h - 3, topShadow);
screen->drawHLine(rect().bottomLeft() + Point(1, 0), rect().w - 1, bottomShadow);
screen->drawHLine(rect().bottomLeft() + Point(2, -1), rect().w - 2, bottomShadow);
screen->drawVLine(rect().topRight() + Point( 0, 1), rect().h - 3, bottomShadow);
screen->drawVLine(rect().topRight() + Point(-1, 2), rect().h - 4, bottomShadow);
font->vAlign = Font::VMiddle;
font->hAlign = Font::HMiddle;
font->writef(screen, rect().middle() + textOffset, colorWhite, "%s", (const char*) text);
}
//--------------------------------------------------------------------------------------------------------------------------------
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