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/*C* -*-c++-*-
*
* Hatman - The Game of Kings
* Copyright (C) 1997 James Pharaoh & Timothy Fisken
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*C*/
#include "Control.h"
#include "../util/debug.h"
#include "../gl/Color.h"
#include "../gl/Console.h"
#include "../gl/VgaBlur.h"
//--------------------------------------------------------------------------------------------------------------------------------
template class Collection<Control>;
//--------------------------------------------------------------------------------------------------------------------------------
Control::Control(Rect _rect, Events* _events)
{
assert(_rect.onScreen());
assert(_events);
pRect = _rect;
events = _events;
}
Control::~Control()
{
}
/*
//--------------------------------------------------------------------------------------------------------------------------------
bool Control::overlap()
{
int n = children->length();
if(n < 2) return false;
for(int i=0; i+1<n; i++) for(int j=i+1; j<n; j++)
{
Rect r1 = children->at(i)->absRect();
Rect r2 = children->at(j)->absRect();
if(r1.contains(r2.topLeft()) || r1.contains(r2.topRight()) || r1.contains(r2.bottomLeft()) || r1.contains(r2.bottomRight()))
return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------------------------------------
Rect Control::draw()
{
myDraw();
foreach(*children, i)
children->at(i)->draw();
return absRect();
}
void Control::myDraw()
{
screen->fillBox(absRect(), Color(0, 0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------------
void Control::distributeMouse(Point p, int b)
{
// first check if it falls in a childs window, and if so call that childs distributeMouse method
foreach(*children, i)
if(children->at(i)->rect().contains(p))
{
children->at(i)->distributeMouse(p - children->at(i)->rect().topLeft(), b);
return;
}
// otherwise handle the mouse event ourselves
myMouse(p, b);
}
void Control::myMouse(Point p, int b)
{
}
//--------------------------------------------------------------------------------------------------------------------------------
void Control::event(int eventId, Control* source)
{
if(parent) parent->event(eventId, source);
else nonFatal("<control> event unreceived %d\n", eventId);
}
//--------------------------------------------------------------------------------------------------------------------------------
*/
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