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/*C*
*
* Hatman - The Game of Kings
* Copyright (C) 1997 James Pharaoh & Timothy Fisken
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*C*/
#ifndef control_CtrlEvent_h
#define control_CtrlEvent_h
#include "Control.h"
#include "../util/Object.h"
//--------------------------------------------------------------------------------------------------------------------------------
class CtrlEvent : public Object
{
public:
virtual void operator () () = 0;
};
//--------------------------------------------------------------------------------------------------------------------------------
class MouseCtrlEvent : public CtrlEvent
{
protected:
Control* destination;
Point p;
public:
MouseCtrlEvent(Control* _destination, Point _p)
{
destination = _destination;
p = _p;
}
};
//--------------------------------------------------------------------------------------------------------------------------------
class LBDownCtrlEvent : public MouseCtrlEvent
{
public:
LBDownCtrlEvent(Control* _dest, Point _p) : MouseCtrlEvent(_dest, _p) { };
virtual void operator () () { destination->evLBDown(p); }
};
//--------------------------------------------------------------------------------------------------------------------------------
class LBUpCtrlEvent : public MouseCtrlEvent
{
public:
LBUpCtrlEvent(Control* _dest, Point _p) : MouseCtrlEvent(_dest, _p) { };
virtual void operator () () { destination->evLBUp(p); }
};
//--------------------------------------------------------------------------------------------------------------------------------
class RBDownCtrlEvent : public MouseCtrlEvent
{
public:
RBDownCtrlEvent(Control* _dest, Point _p) : MouseCtrlEvent(_dest, _p) { };
virtual void operator () () { destination->evRBDown(p); }
};
//--------------------------------------------------------------------------------------------------------------------------------
class PtrMoveCtrlEvent : public MouseCtrlEvent
{
public:
PtrMoveCtrlEvent(Control* _dest, Point _p) : MouseCtrlEvent(_dest, _p) { };
virtual void operator () () { destination->evPtrMove(p); }
};
//--------------------------------------------------------------------------------------------------------------------------------
class ContextEvent : public CtrlEvent
{
private:
Control* dest;
int id;
public:
ContextEvent(Control* _dest, int _id)
{
dest = _dest;
id = _id;
}
virtual void operator () ()
{ dest->evContext(id); }
};
//--------------------------------------------------------------------------------------------------------------------------------
class CommandEvent : public CtrlEvent
{
private:
Control* dest;
int id;
public:
CommandEvent(Control* _dest, int _id)
{
dest = _dest;
id = _id;
}
virtual void operator () ()
{
VPRINTF("<control> command id=%d dest=%p\n", id, dest);
dest->evCommand(id);
}
};
//--------------------------------------------------------------------------------------------------------------------------------
#endif
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