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Source: hatman
Section: games
Priority: optional
Maintainer: Josip Rodin <jrodin@jagor.srce.hr>
Build-Depends: libstdc++2.10-dev, freetype2-dev, libggi2-dev, libgii0-dev, libjpeg62-dev
Standards-Version: 3.1.1
Package: hatman
Architecture: any
Depends: ${shlibs:Depends}
Description: Customizable high-resolution Pacman clone
You have three lives, and you lose a life if you get eaten by a ghost.
If you eat all the little dots on a level, you go onto the next level
(if we've bothered including any). At the edge of the screen there may
be passageways apparently going nowhere - if you follow one you will
wrap all the way around and appear at the other side of the screen,
yes - really, as if by magic you have been transported from one side
of the screen to the other, and the ghosts won't know what's hit 'em.
Also, every now and then some fruit might appear at the edge of the
screen. Being a healthy-eating sort of guy, hatman loves fruit, so you
should go and eat it - it's extra points, you know.
.
But the icing on the cake is the power-pellets. Eat one of these and
the tables are turned. The ghosts turn gray (as one does, when one is
scared) and now it's your turn to do some serious getting. Whilst the
ghosts remain gray you can eat them - getting more points for each one
you eat, once you eat them their eyes (hatman doesn't like the eyes -
they give him indigestion) run back to the ghost's base and gets a new
body. Don't worry about them turning back too suddenly - you will get
a bit of a warning first.
.
It's easy, and it's great fun.
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