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/*C*
*
* Hatman - The Game of Kings
* Copyright (C) 1997 James Pharaoh & Timothy Fisken
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*C*/
#ifndef Animation_h
#define Animation_h
#include "Sprite.h"
#include "../util/Collection.h"
#include <assert.h>
class Animation : public SCollection<class Sprite>
{
private:
int currentFrame;
int advanceCounter;
Point pZ;
public:
int speed; // advances to wait between updates
Animation(int _space = 64, int _delta = 64);
virtual ~Animation();
void advance(int i=1);
void reset();
Sprite* next() { return length()? at(currentFrame) : &emptySprite; }
static Animation* create(class File& f);
bool read(class File& f);
bool write(class File& f);
void add(Sprite* object);
int frame(int _frame)
{
assert(_frame >= 0 && _frame < length());
return currentFrame = _frame;
}
};
#endif
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