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/*C* $Id$
*
* Hatman - The Game of Kings
* Copyright (C) 1997 James Pharaoh & Timothy Fisken
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*C*/
#ifndef util_Obstack_h
#define util_Obstack_h
#include "xmalloc.h"
#include <string.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <obstack.h>
#ifdef __cplusplus
}
#endif
#define obstack_chunk_alloc xmalloc
#define obstack_chunk_free free
#ifdef __cplusplus
extern "C" void obstack_free_hack(obstack*, void*);
extern "C" void obstack_init_hack(obstack*);
class Obstack
{
public:
inline Obstack() { init(); }
inline ~Obstack() { free(NULL); }
inline void init() { obstack_init_hack(&ob); }
void *alloc(int size) { return obstack_alloc(&ob, size); }
void *copy(void* addr, int size) { return obstack_copy(&ob, addr, size); }
void *copy0(void* addr, int size) { return obstack_copy0(&ob, addr, size); }
void free(void* object) { obstack_free_hack(&ob, object); }
void blank(int size) { obstack_blank(&ob, size); }
void grow(void* addr, int size) { obstack_grow(&ob, addr, size); }
void grow0(void* addr, int size) { obstack_grow0(&ob, addr, size); }
void grow(char data) { obstack_1grow(&ob, data); }
void grow(const char* addr) { obstack_grow(&ob, addr, strlen(addr)); }
void *finish() { return obstack_finish(&ob); }
int objectSize() { return obstack_object_size(&ob); }
void blankFast(int size) { obstack_blank_fast(&ob, size); }
void growFast(char data) { obstack_1grow_fast(&ob, data); }
int room() { return obstack_room(&ob); }
int alignmentMask() { return obstack_alignment_mask(&ob); }
int chunkSize() { return obstack_chunk_size(&ob); }
void *base() { return obstack_base(&ob); }
void *nextFree() { return obstack_next_free(&ob); }
private:
struct obstack ob;
};
#endif
#endif
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