1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
|
/*
* Copyright (C)2005-2013 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#if ((flash || flash9doc || cs) && !doc_gen)
/**
The unsigned Int type is only defined for Flash and C#. It's currently
handled the same as a normal Int.
**/
@:coreType
@:notNull
@:runtimeValue
@:analyzer(no_const_propagation)
abstract UInt to Int from Int
{
@:commutative @:op(A+B) private static function addI(lhs:UInt, rhs:Int):UInt;
@:commutative @:op(A+B) private static function addF(lhs:UInt, rhs:Float):Float;
@:op(A+B) private static function add(lhs:UInt, rhs:UInt):UInt;
@:commutative @:op(A*B) private static function mulI(lhs:UInt, rhs:Int):UInt;
@:commutative @:op(A*B) private static function mulF(lhs:UInt, rhs:Float):Float;
@:op(A*B) private static function mul(lhs:UInt, rhs:UInt):UInt;
@:op(A%B) private static function modI(lhs:UInt, rhs:Int):UInt;
@:op(A%B) private static function modF(lhs:UInt, rhs:Float):Float;
@:op(A%B) private static function mod(lhs:UInt, rhs:UInt):UInt;
@:op(A-B) private static function subI(lhs:UInt, rhs:Int):UInt;
@:op(A-B) private static function subF(lhs:UInt, rhs:Float):Float;
@:op(A-B) private static function sub(lhs:UInt, rhs:UInt):UInt;
@:op(A/B) private static function divI(lhs:UInt, rhs:Int):Float;
@:op(A/B) private static function divF(lhs:UInt, rhs:Float):Float;
@:op(A/B) private static function div(lhs:UInt, rhs:UInt):Float;
@:commutative @:op(A|B) private static function orI(lhs:UInt, rhs:Int):UInt;
@:op(A|B) private static function or(lhs:UInt, rhs:UInt):UInt;
@:commutative @:op(A^B) private static function xorI(lhs:UInt, rhs:Int):UInt;
@:op(A^B) private static function xor(lhs:UInt, rhs:UInt):UInt;
@:commutative @:op(A&B) private static function andI(lhs:UInt, rhs:Int):UInt;
@:op(A&B) private static function and(lhs:UInt, rhs:UInt):UInt;
@:op(A<<B) private static function shl(lhs:UInt, rhs:Int):UInt;
@:op(A>>B) private static function shr(lhs:UInt, rhs:Int):UInt;
@:op(A>>>B) private static function ushr(lhs:UInt, rhs:Int):UInt;
@:op(A>B) private static function gt(lhs:UInt, rhs:UInt):Bool;
@:op(A>=B) private static function gte(lhs:UInt, rhs:UInt):Bool;
@:op(A<B) private static function lt(lhs:UInt, rhs:UInt):Bool;
@:op(A<=B) private static function lte(lhs:UInt, rhs:UInt):Bool;
@:op(A>B) private static function gtf(lhs:UInt, rhs:Float):Bool;
@:op(A>B) private static function gtf(lhs:Float, rhs:UInt):Bool;
@:op(A>=B) private static function gtef(lhs:UInt, rhs:Float):Bool;
@:op(A>=B) private static function gtef(lhs:Float, rhs:UInt):Bool;
@:op(A<B) private static function ltf(lhs:UInt, rhs:Float):Bool;
@:op(A<B) private static function ltf(lhs:Float, rhs:UInt):Bool;
@:op(A<=B) private static function ltef(lhs:UInt, rhs:Float):Bool;
@:op(A<=B) private static function ltef(lhs:Float, rhs:UInt):Bool;
@:op(~A) private static function bneg(t:UInt):UInt;
@:commutative @:op(A == B) private static function equalsInt<T:Int>(a:UInt, b:T):Bool;
@:commutative @:op(A != B) private static function notEqualsInt<T:Int>(a:UInt, b:T):Bool;
@:commutative @:op(A == B) private static function equalsFloat<T:Float>(a:UInt, b:T):Bool;
@:commutative @:op(A != B) private static function notEqualsFloat<T:Float>(a:UInt, b:T):Bool;
@:op(++A) private function prefixIncrement():UInt;
@:op(A++) private function postfixIncrement():UInt;
@:op(--A) private function prefixDecrement():UInt;
@:op(A--) private function postfixDecrement():UInt;
}
#else
/**
The unsigned Int type is only defined for Flash and C#.
Simulate it for other platforms.
**/
abstract UInt(Int) from Int to Int {
@:op(A + B) private static inline function add(a:UInt, b:UInt):UInt {
return a.toInt() + b.toInt();
}
@:op(A / B) private static inline function div(a:UInt, b:UInt):Float {
return a.toFloat() / b.toFloat();
}
@:op(A * B) private static inline function mul(a:UInt, b:UInt):UInt {
return a.toInt() * b.toInt();
}
@:op(A - B) private static inline function sub(a:UInt, b:UInt):UInt {
return a.toInt() - b.toInt();
}
@:op(A > B) private static #if !js inline #end function gt(a:UInt, b:UInt):Bool {
var aNeg = a.toInt() < 0;
var bNeg = b.toInt() < 0;
return
if( aNeg != bNeg ) aNeg;
else a.toInt() > b.toInt();
}
@:op(A >= B) private static #if !js inline #end function gte(a:UInt, b:UInt):Bool {
var aNeg = a.toInt() < 0;
var bNeg = b.toInt() < 0;
return
if( aNeg != bNeg ) aNeg;
else a.toInt() >= b.toInt();
}
@:op(A < B) private static inline function lt(a:UInt, b:UInt):Bool {
return gt(b, a);
}
@:op(A <= B) private static inline function lte(a:UInt, b:UInt):Bool {
return gte(b, a);
}
@:op(A & B) private static inline function and(a:UInt, b:UInt):UInt {
return a.toInt() & b.toInt();
}
@:op(A | B) private static inline function or(a:UInt, b:UInt):UInt {
return a.toInt() | b.toInt();
}
@:op(A ^ B) private static inline function xor(a:UInt, b:UInt):UInt {
return a.toInt() ^ b.toInt();
}
@:op(A << B) private static inline function shl(a:UInt, b:Int):UInt {
return a.toInt() << b;
}
@:op(A >> B) private static inline function shr(a:UInt, b:Int):UInt {
return a.toInt() >> b;
}
@:op(A >>> B) private static inline function ushr(a:UInt, b:Int):UInt {
return a.toInt() >>> b;
}
@:op(A % B) private static inline function mod(a:UInt, b:UInt):UInt {
return Std.int( a.toFloat() % b.toFloat() );
}
@:commutative @:op(A + B) private static inline function addWithFloat(a:UInt, b:Float):Float {
return a.toFloat() + b;
}
@:commutative @:op(A * B) private static inline function mulWithFloat(a:UInt, b:Float):Float {
return a.toFloat() * b;
}
@:op(A / B) private static inline function divFloat(a:UInt, b:Float):Float {
return a.toFloat() / b;
}
@:op(A / B) private static inline function floatDiv(a:Float, b:UInt):Float {
return a / b.toFloat();
}
@:op(A - B) private static inline function subFloat(a:UInt, b:Float):Float {
return a.toFloat() - b;
}
@:op(A - B) private static inline function floatSub(a:Float, b:UInt):Float {
return a - b.toFloat();
}
@:op(A > B) private static inline function gtFloat(a:UInt, b:Float):Bool {
return a.toFloat() > b;
}
@:commutative @:op(A == B) private static inline function equalsInt<T:Int>(a:UInt, b:T):Bool {
return a.toInt() == b;
}
@:commutative @:op(A != B) private static inline function notEqualsInt<T:Int>(a:UInt, b:T):Bool {
return a.toInt() != b;
}
@:commutative @:op(A == B) private static inline function equalsFloat<T:Float>(a:UInt, b:T):Bool {
return a.toFloat() == b;
}
@:commutative @:op(A != B) private static inline function notEqualsFloat<T:Float>(a:UInt, b:T):Bool {
return a.toFloat() != b;
}
@:op(A >= B) private static inline function gteFloat(a:UInt, b:Float):Bool {
return a.toFloat() >= b;
}
@:op(A > B) private static inline function floatGt(a:Float, b:UInt):Bool {
return a > b.toFloat();
}
@:op(A >= B) private static inline function floatGte(a:Float, b:UInt):Bool {
return a >= b.toFloat();
}
@:op(A < B) private static inline function ltFloat(a:UInt, b:Float):Bool {
return a.toFloat() < b;
}
@:op(A <= B) private static inline function lteFloat(a:UInt, b:Float):Bool {
return a.toFloat() <= b;
}
@:op(A < B) private static inline function floatLt(a:Float, b:UInt):Bool {
return a < b.toFloat();
}
@:op(A <= B) private static inline function floatLte(a:Float, b:UInt):Bool {
return a <= b.toFloat();
}
@:op(A % B) private static inline function modFloat(a:UInt, b:Float):Float {
return a.toFloat() % b;
}
@:op(A % B) private static inline function floatMod(a:Float, b:UInt):Float {
return a % b.toFloat();
}
@:op(~A) private inline function negBits():UInt {
return ~this;
}
@:op(++A) private inline function prefixIncrement():UInt {
return ++this;
}
@:op(A++) private inline function postfixIncrement():UInt {
return this++;
}
@:op(--A) private inline function prefixDecrement():UInt {
return --this;
}
@:op(A--) private inline function postfixDecrement():UInt {
return this--;
}
// TODO: radix is just defined to deal with doc_gen issues
private inline function toString(?radix:Int):String {
return Std.string(toFloat());
}
private inline function toInt():Int {
return this;
}
@:to private #if (!js || analyzer) inline #end function toFloat():Float {
var int = toInt();
if (int < 0) {
return 4294967296.0 + int;
}
else {
// + 0.0 here to make sure we promote to Float on some platforms
// In particular, PHP was having issues when comparing to Int in the == op.
return int + 0.0;
}
}
}
#end
|