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/*
* Copyright (C)2005-2012 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package cpp;
class Lib {
/**
Load and return a Cpp primitive from a DLL library.
**/
public static function load( lib : String, prim : String, nargs : Int ) : Dynamic {
#if (iphone || emscripten)
return loadLazy(lib,prim,nargs);
#else
return untyped __global__.__loadprim(lib,prim,nargs);
#end
}
/**
Unloaded all dynamic libraries in reverse order of loading.
Returns the number of libraries unloaded.
**/
public static function unloadAllLibraries() : Int {
return untyped __global__.__hxcpp_unload_all_libraries();
}
@:analyzer(no_simplification)
public static function _loadPrime( lib : String, prim : String, signature : String, quietFail = false ) : Dynamic {
var factory:Callable< ConstCharStar -> Object > =
untyped __global__.__hxcpp_cast_get_proc_address(lib, prim + "__prime", quietFail);
if (factory!=null)
{
var func:Dynamic = factory.call(signature);
if (func==null && !quietFail)
throw '$prim does not have signature $signature';
return func;
}
return null;
}
/**
Tries to load, and always returns a valid function, but the function may throw
if called.
**/
public static function loadLazy(lib,prim,nargs) : Dynamic {
try {
return untyped __global__.__loadprim(lib,prim,nargs);
} catch( e : Dynamic ) {
switch(nargs) {
case 0 : return function() { throw e; };
case 2 : return function(_1,_2) { throw e; };
case 3 : return function(_1,_2,_3) { throw e; };
case 4 : return function(_1,_2,_3,_4) { throw e; };
case 5 : return function(_1,_2,_3,_4,_5) { throw e; };
default : return function(_1) { throw e; };
}
}
return null;
}
public static function rethrow(inExp:Dynamic) { throw inExp; }
public static function stringReference(inBytes:haxe.io.Bytes) : String
{
var result:String = "";
untyped __global__.__hxcpp_string_of_bytes(inBytes.b, result, 0, 0, true);
return result;
}
public static function pushDllSearchPath(inPath:String) : Void
untyped __global__.__hxcpp_push_dll_path(inPath);
public static function getDllExtension() : String
return untyped __global__.__hxcpp_get_dll_extension();
public static function getBinDirectory() : String
return untyped __global__.__hxcpp_get_bin_dir();
/**
Returns bytes referencing the content of a string.
Use with extreme caution - changing constant strings will crash.
Changing one string can cause others to change unexpectedly.
Only really safe if you are using it read-only or if it comes from stringReference above
**/
public inline static function bytesReference( s : String ) : haxe.io.Bytes {
var bytes = new haxe.io.BytesData();
untyped bytes.__unsafeStringReference(s);
return haxe.io.Bytes.ofData(bytes);
}
/**
Print the specified value on the default output.
**/
public static function print( v : Dynamic ) : Void {
untyped __global__.__hxcpp_print(v);
}
/**
This function is used to make porting from neko to cpp easy.
It does not need to do anything because the c-code can work with any Dynamic
**/
public static function haxeToNeko( v : Dynamic ) : Dynamic {
return v;
}
/**
This function is used to make porting from neko to cpp easy.
It does not need to do anything because the c-code can work with any Dynamic
**/
public static function nekoToHaxe( v : Dynamic ) : Dynamic {
return v;
}
/**
Print the specified value on the default output followed by a newline character.
**/
public static function println( v : Dynamic ) : Void {
untyped __global__.__hxcpp_println(v);
}
public static function setFloatFormat(inFormat:String):Void
{
untyped __global__.__hxcpp_set_float_format(inFormat);
}
}
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