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/*
* Copyright (C)2005-2012 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
import haxe.io.Error;
private class SocketInput extends haxe.io.Input {
var __s : Dynamic;
public function new(s) {
__s = s;
}
public override function readByte() {
return try {
socket_recv_char(__s);
} catch( e : Dynamic ) {
if( e == "Blocking" )
throw Blocked;
else if( __s == null )
throw Custom(e);
else
throw new haxe.io.Eof();
}
}
public override function readBytes( buf : haxe.io.Bytes, pos : Int, len : Int ) : Int {
var r;
if (__s==null)
throw "Invalid handle";
try {
r = socket_recv(__s,buf.getData(),pos,len);
} catch( e : Dynamic ) {
if( e == "Blocking" )
throw Blocked;
else
throw Custom(e);
}
if( r == 0 )
throw new haxe.io.Eof();
return r;
}
public override function close() {
super.close();
if( __s != null ) socket_close(__s);
}
private static var socket_recv = cpp.Lib.load("std","socket_recv",4);
private static var socket_recv_char = cpp.Lib.load("std","socket_recv_char",1);
private static var socket_close = cpp.Lib.load("std","socket_close",1);
}
private class SocketOutput extends haxe.io.Output {
var __s : Dynamic;
public function new(s) {
__s = s;
}
public override function writeByte( c : Int ) {
if (__s==null)
throw "Invalid handle";
try {
socket_send_char(__s, c);
} catch( e : Dynamic ) {
if( e == "Blocking" )
throw Blocked;
else
throw Custom(e);
}
}
public override function writeBytes( buf : haxe.io.Bytes, pos : Int, len : Int) : Int {
return try {
socket_send(__s, buf.getData(), pos, len);
} catch( e : Dynamic ) {
if( e == "Blocking" )
throw Blocked;
else
throw Custom(e);
}
}
public override function close() {
super.close();
if( __s != null ) socket_close(__s);
}
private static var socket_close = cpp.Lib.load("std","socket_close",1);
private static var socket_send_char = cpp.Lib.load("std","socket_send_char",2);
private static var socket_send = cpp.Lib.load("std","socket_send",4);
}
@:coreApi
class Socket {
private var __s : Dynamic;
public var input(default,null) : haxe.io.Input;
public var output(default,null) : haxe.io.Output;
public var custom : Dynamic;
public function new() : Void {
__s = socket_new(false);
input = new SocketInput(__s);
output = new SocketOutput(__s);
}
public function close() : Void {
socket_close(__s);
untyped {
var input : SocketInput = cast input;
var output : SocketOutput = cast output;
input.__s = null;
output.__s = null;
}
input.close();
output.close();
}
public function read() : String {
var bytes:haxe.io.BytesData = socket_read(__s);
if (bytes==null) return "";
return bytes.toString();
}
public function write( content : String ) : Void {
socket_write(__s, haxe.io.Bytes.ofString(content).getData() );
}
public function connect(host : Host, port : Int) : Void {
try {
socket_connect(__s, host.ip, port);
} catch( s : String ) {
if( s == "std@socket_connect" )
throw "Failed to connect on "+host.toString()+":"+port;
else
cpp.Lib.rethrow(s);
}
}
public function listen(connections : Int) : Void {
socket_listen(__s, connections);
}
public function shutdown( read : Bool, write : Bool ) : Void {
socket_shutdown(__s,read,write);
}
public function bind(host : Host, port : Int) : Void {
socket_bind(__s, host.ip, port);
}
public function accept() : Socket {
var c = socket_accept(__s);
var s = Type.createEmptyInstance(Socket);
s.__s = c;
s.input = new SocketInput(c);
s.output = new SocketOutput(c);
return s;
}
public function peer() : { host : Host, port : Int } {
var a : Dynamic = socket_peer(__s);
var h = new Host("127.0.0.1");
untyped h.ip = a[0];
return { host : h, port : a[1] };
}
public function host() : { host : Host, port : Int } {
var a : Dynamic = socket_host(__s);
var h = new Host("127.0.0.1");
untyped h.ip = a[0];
return { host : h, port : a[1] };
}
public function setTimeout( timeout : Float ) : Void {
socket_set_timeout(__s, timeout);
}
public function waitForRead() : Void {
select([this],null,null,null);
}
public function setBlocking( b : Bool ) : Void {
socket_set_blocking(__s,b);
}
public function setFastSend( b : Bool ) : Void {
socket_set_fast_send(__s,b);
}
public static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float ) : {read: Array<Socket>,write: Array<Socket>,others: Array<Socket>} {
var neko_array = socket_select(read,write,others, timeout);
if (neko_array==null)
throw "Select error";
return {
read: neko_array[0],
write: neko_array[1],
others: neko_array[2]
};
}
private static var socket_new = cpp.Lib.load("std","socket_new",1);
private static var socket_close = cpp.Lib.load("std","socket_close",1);
private static var socket_write = cpp.Lib.load("std","socket_write",2);
private static var socket_read = cpp.Lib.load("std","socket_read",1);
private static var socket_connect = cpp.Lib.load("std","socket_connect",3);
private static var socket_listen = cpp.Lib.load("std","socket_listen",2);
private static var socket_select = cpp.Lib.load("std","socket_select",4);
private static var socket_bind = cpp.Lib.load("std","socket_bind",3);
private static var socket_accept = cpp.Lib.load("std","socket_accept",1);
private static var socket_peer = cpp.Lib.load("std","socket_peer",1);
private static var socket_host = cpp.Lib.load("std","socket_host",1);
private static var socket_set_timeout = cpp.Lib.load("std","socket_set_timeout",2);
private static var socket_shutdown = cpp.Lib.load("std","socket_shutdown",3);
private static var socket_set_blocking = cpp.Lib.load("std","socket_set_blocking",2);
private static var socket_set_fast_send = cpp.Lib.loadLazy("std","socket_set_fast_send",2);
}
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