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/*
* Copyright (C)2005-2015 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla/DOMMatrix.webidl line 89:0. Do not edit!
package js.html;
@:native("DOMMatrix")
extern class DOMMatrix extends DOMMatrixReadOnly
{
/** @throws DOMError */
@:overload( function() : Void {} )
@:overload( function( transformList : String ) : Void {} )
@:overload( function( other : DOMMatrixReadOnly ) : Void {} )
@:overload( function( array32 : Float32Array ) : Void {} )
@:overload( function( array64 : Float64Array ) : Void {} )
function new( numberSequence : Array<Float> ) : Void;
function multiplySelf( other : DOMMatrix ) : DOMMatrix;
function preMultiplySelf( other : DOMMatrix ) : DOMMatrix;
function translateSelf( tx : Float, ty : Float, ?tz : Float = 0.0 ) : DOMMatrix;
function scaleSelf( scale : Float, ?originX : Float = 0.0, ?originY : Float = 0.0 ) : DOMMatrix;
function scale3dSelf( scale : Float, ?originX : Float = 0.0, ?originY : Float = 0.0, ?originZ : Float = 0.0 ) : DOMMatrix;
function scaleNonUniformSelf( scaleX : Float, ?scaleY : Float = 1.0, ?scaleZ : Float = 1.0, ?originX : Float = 0.0, ?originY : Float = 0.0, ?originZ : Float = 0.0 ) : DOMMatrix;
function rotateSelf( angle : Float, ?originX : Float = 0.0, ?originY : Float = 0.0 ) : DOMMatrix;
function rotateFromVectorSelf( x : Float, y : Float ) : DOMMatrix;
function rotateAxisAngleSelf( x : Float, y : Float, z : Float, angle : Float ) : DOMMatrix;
function skewXSelf( sx : Float ) : DOMMatrix;
function skewYSelf( sy : Float ) : DOMMatrix;
function invertSelf() : DOMMatrix;
/** @throws DOMError */
function setMatrixValue( transformList : String ) : DOMMatrix;
}
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