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/*
* Copyright (C)2005-2015 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla/CanvasRenderingContext2D.webidl line 330:0. Do not edit!
package js.html;
@:native("Path2D")
extern class Path2D
{
/** @throws DOMError */
@:overload( function() : Void {} )
@:overload( function( other : Path2D ) : Void {} )
function new( pathString : String ) : Void;
function addPath( path : Path2D, ?transformation : js.html.svg.Matrix ) : Void;
function closePath() : Void;
function moveTo( x : Float, y : Float ) : Void;
function lineTo( x : Float, y : Float ) : Void;
function quadraticCurveTo( cpx : Float, cpy : Float, x : Float, y : Float ) : Void;
function bezierCurveTo( cp1x : Float, cp1y : Float, cp2x : Float, cp2y : Float, x : Float, y : Float ) : Void;
/** @throws DOMError */
function arcTo( x1 : Float, y1 : Float, x2 : Float, y2 : Float, radius : Float ) : Void;
function rect( x : Float, y : Float, w : Float, h : Float ) : Void;
/** @throws DOMError */
function arc( x : Float, y : Float, radius : Float, startAngle : Float, endAngle : Float, ?anticlockwise : Bool = false ) : Void;
}
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