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/*
* Copyright (C)2005-2015 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla/SVGMatrix.webidl line 13:0. Do not edit!
package js.html.svg;
@:native("SVGMatrix")
extern class Matrix
{
var a : Float;
var b : Float;
var c : Float;
var d : Float;
var e : Float;
var f : Float;
function multiply( secondMatrix : Matrix ) : Matrix;
/** @throws DOMError */
function inverse() : Matrix;
function translate( x : Float, y : Float ) : Matrix;
function scale( scaleFactor : Float ) : Matrix;
function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix;
function rotate( angle : Float ) : Matrix;
/** @throws DOMError */
function rotateFromVector( x : Float, y : Float ) : Matrix;
function flipX() : Matrix;
function flipY() : Matrix;
/** @throws DOMError */
function skewX( angle : Float ) : Matrix;
/** @throws DOMError */
function skewY( angle : Float ) : Matrix;
}
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