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/*
* Copyright (C)2005-2015 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla/SVGTransform.webidl line 13:0. Do not edit!
package js.html.svg;
@:native("SVGTransform")
extern class Transform
{
static inline var SVG_TRANSFORM_UNKNOWN : Int = 0;
static inline var SVG_TRANSFORM_MATRIX : Int = 1;
static inline var SVG_TRANSFORM_TRANSLATE : Int = 2;
static inline var SVG_TRANSFORM_SCALE : Int = 3;
static inline var SVG_TRANSFORM_ROTATE : Int = 4;
static inline var SVG_TRANSFORM_SKEWX : Int = 5;
static inline var SVG_TRANSFORM_SKEWY : Int = 6;
var type(default,null) : Int;
var matrix(default,null) : Matrix;
var angle(default,null) : Float;
/** @throws DOMError */
function setMatrix( matrix : Matrix ) : Void;
/** @throws DOMError */
function setTranslate( tx : Float, ty : Float ) : Void;
/** @throws DOMError */
function setScale( sx : Float, sy : Float ) : Void;
/** @throws DOMError */
function setRotate( angle : Float, cx : Float, cy : Float ) : Void;
/** @throws DOMError */
function setSkewX( angle : Float ) : Void;
/** @throws DOMError */
function setSkewY( angle : Float ) : Void;
}
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