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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
import cs.NativeArray;
import cs.system.collections.ArrayList;
import cs.system.net.IPEndPoint;
import cs.system.net.sockets.AddressFamily;
import cs.system.net.sockets.NetworkStream;
import cs.system.net.sockets.ProtocolType;
import cs.system.net.sockets.SocketFlags;
import cs.system.net.sockets.SocketShutdown;
import cs.system.net.sockets.SocketType;
import cs.system.threading.Thread;
import cs.system.net.sockets.Socket in NativeSocket;
import haxe.io.Bytes;
import haxe.io.Error;
import haxe.io.Input;
import haxe.io.Output;
@:coreApi
class Socket {
private var sock:NativeSocket = null;
public var input(default, null):haxe.io.Input;
public var output(default, null):haxe.io.Output;
public var custom:Dynamic;
public function new():Void {
sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Blocking = true;
}
public function close():Void {
sock.Close();
input = null;
output = null;
}
public function read():String {
return input.readAll().toString();
}
public function write(content:String):Void {
output.writeString(content);
}
public function connect(host:Host, port:Int):Void {
sock.Connect(host.ipAddress, port);
if (sock.Connected) {
this.output = new cs.io.NativeOutput(new NetworkStream(sock));
this.input = new cs.io.NativeInput(new NetworkStream(sock));
} else {
throw "Connection failed.";
}
}
public function listen(connections:Int):Void {
sock.Listen(connections);
}
public function shutdown(read:Bool, write:Bool):Void {
if (read && write) {
sock.Shutdown(SocketShutdown.Both);
input = null;
output = null;
} else if (read) {
sock.Shutdown(SocketShutdown.Receive);
input = null;
} else if (write) {
sock.Shutdown(SocketShutdown.Send);
output = null;
}
}
public function bind(host:Host, port:Int):Void {
sock = new NativeSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(host.ipAddress, port));
}
public function accept():Socket {
var r = new Socket();
r.sock = sock.Accept();
r.output = new cs.io.NativeOutput(new NetworkStream(r.sock));
r.input = new cs.io.NativeInput(new NetworkStream(r.sock));
return r;
}
public function peer():{host:Host, port:Int} {
var remoteIP = cast(sock.RemoteEndPoint, IPEndPoint);
return {host: new Host(remoteIP.Address.ToString()), port: remoteIP.Port};
}
public function host():{host:Host, port:Int} {
var localIP = cast(sock.LocalEndPoint, IPEndPoint);
return {host: new Host(localIP.Address.ToString()), port: localIP.Port};
}
public function setTimeout(timeout:Float):Void {
sock.ReceiveTimeout = sock.SendTimeout = Math.round(timeout * 1000);
}
public function waitForRead():Void {
var end = Date.now().getTime() + ((sock.ReceiveTimeout <= 0) ? Math.POSITIVE_INFINITY : sock.ReceiveTimeout);
while (sock.Available == 0 && Date.now().getTime() < end) {
Thread.Sleep(5);
}
}
public function setBlocking(b:Bool):Void {
sock.Blocking = b;
}
public function setFastSend(b:Bool):Void {
sock.NoDelay = b;
}
static public function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {
var map:Map<Int, Socket> = new Map();
inline function addSockets(sockets:Array<Socket>) {
if (sockets != null)
for (s in sockets)
map[s.sock.Handle.ToInt32()] = s;
}
inline function getRaw(sockets:Array<Socket>):ArrayList {
var a = new ArrayList(sockets == null ? 0 : sockets.length);
if (sockets != null)
for (s in sockets) {
a.Add(s.sock);
}
return a;
}
inline function getOriginal(result:ArrayList) {
var a:Array<Socket> = [];
for (i in 0...result.Count) {
var s:NativeSocket = result[i];
a.push(map[s.Handle.ToInt32()]);
}
return a;
}
addSockets(read);
addSockets(write);
addSockets(others);
// unwrap Sockets into native sockets
var rawRead:ArrayList = getRaw(read),
rawWrite:ArrayList = getRaw(write),
rawOthers:ArrayList = getRaw(others);
var microsec = timeout == null ? -1 : Std.int(timeout * 1000000);
NativeSocket.Select(rawRead, rawWrite, rawOthers, microsec);
// convert native sockets back to Socket objects
return {
read: getOriginal(rawRead),
write: getOriginal(rawWrite),
others: getOriginal(rawOthers),
}
}
}
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