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package flash.ui;
extern class GameInputControl extends flash.events.EventDispatcher implements Dynamic {
@:flash.property var device(get,never) : GameInputDevice;
@:flash.property var id(get,never) : String;
@:flash.property var maxValue(get,never) : Float;
@:flash.property var minValue(get,never) : Float;
@:flash.property var value(get,never) : Float;
function new() : Void;
private function get_device() : GameInputDevice;
private function get_id() : String;
private function get_maxValue() : Float;
private function get_minValue() : Float;
private function get_value() : Float;
}
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