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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.net;
import lua.lib.luasocket.Socket as LuaSocket;
import lua.lib.luasocket.socket.*;
import lua.*;
import haxe.io.Bytes;
import haxe.io.Error;
class Socket {
public var input(default, null):haxe.io.Input;
public var output(default, null):haxe.io.Output;
var custom:Dynamic;
var _socket:LuaSocket;
var blocking = false;
var timeout = null;
public function new():Void {}
public function close():Void {
_socket.close();
}
public function read():String {
return input.readAll().toString();
}
public function write(content:String):Void {
output.writeString(content);
}
public function connect(host:Host, port:Int):Void {
var res = LuaSocket.connect(host.host, port);
if (res.message != null)
throw 'Socket Error : ${res.message}';
input = new SocketInput(res.result);
output = new SocketOutput(res.result);
_socket = res.result;
_socket.settimeout(timeout);
}
public function listen(connections:Int):Void {
var res = LuaSocket.tcp();
if (res.message != null)
throw 'Socket Listen Error : ${res.message}';
res.result.listen(connections);
_socket = res.result;
_socket.settimeout(timeout);
}
public function shutdown(read:Bool, write:Bool):Void {
var client:TcpClient = cast _socket;
switch [read, write] {
case [true, true]:
client.shutdown(Both);
case [true, false]:
client.shutdown(Receive);
case [false, true]:
client.shutdown(Send);
default:
null;
}
}
public function bind(host:Host, port:Int):Void {
var res = LuaSocket.bind(host.host, port);
if (res.message != null)
throw 'Socket Bind Error : ${res.message}';
_socket = res.result;
}
public function accept():Socket {
var server:TcpServer = cast _socket;
var res = server.accept();
if (res.message != null)
throw 'Error : ${res.message}';
var sock = new Socket();
sock._socket = res.result;
sock.input = new SocketInput(res.result);
sock.output = new SocketOutput(res.result);
return sock;
}
public function peer():{host:Host, port:Int} {
var client:TcpClient = cast _socket;
var res = client.getpeername();
var host = new Host(res.address);
return {host: host, port: Std.parseInt(res.port)};
}
public function host():{host:Host, port:Int} {
var server:TcpServer = cast _socket;
var res = server.getsockname();
var host = new Host(res.address);
return {host: host, port: Std.parseInt(res.port)};
}
public inline function setTimeout(timeout:Float):Void {
this.timeout = timeout;
if (_socket != null) {
var client:TcpClient = cast _socket;
client.settimeout(timeout);
}
}
public function waitForRead():Void {
select([this], null, null);
}
public function setBlocking(b:Bool):Void {
blocking = b;
}
public function setFastSend(b:Bool):Void {
var client:TcpClient = cast _socket;
client.setoption(TcpNoDelay, true);
}
static public function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>} {
var read_tbl = read == null ? Table.create() : Table.fromArray([for (r in read) cast r._socket]);
var write_tbl = write == null ? Table.create() : Table.fromArray(([for (r in write) cast r._socket]));
var res = LuaSocket.select(read_tbl, write_tbl, timeout);
var convert_socket = function(x:LuaSocket) {
var sock = new Socket();
sock.input = new SocketInput(cast x);
sock.output = new SocketOutput(cast x);
return sock;
}
var read_arr = res.read == null ? [] : Table.toArray(res.read).map(convert_socket);
var write_arr = res.write == null ? [] : Table.toArray(res.write).map(convert_socket);
return {read: read_arr, write: write_arr, others: []};
}
}
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