File: cmdlineClient.c

package info (click to toggle)
hedgewars 0.9.22-dfsg-7~bpo70%2B1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy-backports
  • size: 196,364 kB
  • sloc: ansic: 48,026; pascal: 46,947; cpp: 23,904; java: 8,210; haskell: 6,188; xml: 2,676; objc: 363; sh: 273; python: 105; makefile: 43
file content (475 lines) | stat: -rw-r--r-- 17,911 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include <frontlib.h>
#include <util/logging.h>
#include <util/util.h>
#include <base64/base64.h>
#include <model/schemelist.h>

#include <stdlib.h>
#include <stdbool.h>
#include <assert.h>
#include <string.h>
#include <conio.h>
#include <windows.h>

#define ENGINE_DIR ".\\"
#define CONFIG_DIR "..\\share\\hedgewars"
#define DATA_DIR CONFIG_DIR"\\Data"

static flib_netconn *netconn;
static flib_gameconn *gameconn;
static flib_mapconn *mapconn;
static char nickname[128];
static flib_metascheme *metacfg;
static bool netConnected = false;

// Callback function that will be called when the map is rendered
static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
    printf("Drawing map for %i brave little hogs...", numHedgehogs);

    // Draw the map as ASCII art
    for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
        for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
            int pixelnum = x + y*MAPIMAGE_WIDTH;
            bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
            printf(pixel ? "#" : " ");
        }
        printf("\n");
    }

    flib_mapconn_destroy(mapconn);
    mapconn = NULL;
}

static void onGameDisconnect(void *context, int reason) {
    flib_log_i("Connection closed. Reason: %i", reason);
    flib_gameconn_destroy(gameconn);
    gameconn = NULL;
    if(netconn) {
        flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
    }
}

// Callback function that will be called on error
static void handleMapFailure(void *context, const char *errormessage) {
    flib_log_e("Map rendering failed: %s", errormessage);
    flib_mapconn_destroy(mapconn);
    mapconn = NULL;
}

static void startEngineMap(int port) {
    char cmdbuffer[255];
    char argbuffer[255];
    snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
    snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
    ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
}

static void startEngineGame(int port) {
    char cmdbuffer[255];
    char argbuffer[255];
    char base64PlayerName[255];
    base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
    snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
    snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
    ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
}

void handleNetDisconnect(void *context, int reason, const char *message) {
    printf("Disconnected: %s", message);
    flib_netconn_destroy(netconn);
    netconn = NULL;
}

/*void printRoomList() {
    const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
    if(roomlist) {
        if(roomlist->roomCount>0) {
            for(int i=0; i<roomlist->roomCount; i++) {
                if(i>0) {
                    printf(", ");
                }
                flib_room *room = roomlist->rooms[i];
                printf("%s", room->name);
            }
        } else {
            puts("Unfortunately, there are no rooms at the moment.");
        }
    } else {
        puts("Sorry, due to an error the room list is not available.");
    }
    puts("\n");
}*/

void printTeamList() {
    flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
    if(setup) {
        puts("The following teams are in this room:");
        for(int i=0; i<setup->teamlist->teamCount; i++) {
            if(i>0) {
                printf(", ");
            }
            printf("%s", setup->teamlist->teams[i]->name);
        }
        puts("\n");
    } else {
        puts("Sorry, due to an error the team list is not available.");
    }
    flib_gamesetup_destroy(setup);
}

void handleNetConnected(void *context) {
    printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
    //printRoomList();
    printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
    printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
    netConnected = true;
}

void handleChat(void *context, const char *nick, const char *msg) {
    if(gameconn) {
        flib_gameconn_send_chatmsg(gameconn, nick, msg);
    }
    printf("%s: %s\n", nick, msg);
}

void handleEnterRoom(void *context, bool isChief) {
    puts("You have entered the room.");
}

void handleRoomJoin(void *context, const char *nick) {
    if(strcmp(nick, nickname)) {
        printf("%s is here.\n", nick);
    }
}

void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
    if(strcmp(nick, nickname)) {
        printf("%s leaves.\n", nick);
    }
}

void handleReady(void *context, const char *nick, bool ready) {
    if(strcmp(nick, nickname)) {
        if(ready) {
            printf("%s is ready to go.\n", nick);
        } else {
            printf("%s is not ready.\n", nick);
        }
    } else {
        if(ready) {
            printf("You are ready to go.\n");
        } else {
            printf("You are not ready.\n");
        }
    }
}

void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
    if(gameconn) {
        flib_gameconn_send_enginemsg(gameconn, em, size);
    }
}

void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
    if(netconn) {
        flib_netconn_send_engineMessage(netconn, em, size);
    }
}

void handleChatFromGame(void *context, const char *message, bool teamchat) {
    if(netconn) {
        if(teamchat) {
            flib_netconn_send_teamchat(netconn, message);
        } else {
            flib_netconn_send_chat(netconn, message);
        }
    }
}

void handleRunGame(void *context) {
    flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
    if(gameconn) {
        flib_log_e("Request to start game, but a game is already running.");
    } else if(gamesetup) {
        gameconn = flib_gameconn_create(nickname, gamesetup, true);
        flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
        flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
        flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
        startEngineGame(flib_gameconn_getport(gameconn));
    }
    flib_gamesetup_destroy(gamesetup);
}

void handleNickTaken(void *context, const char *nick) {
    printf("The nickname %s is already in use, please choose a different one:\n", nick);
    flib_gets(nickname, sizeof(nickname));
    flib_netconn_send_nick(netconn, nickname);
}

void handlePwRequest(void *context, const char *nick) {
    printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
    char password[256];
    flib_gets(password, sizeof(password));
    flib_netconn_send_password(netconn, password);
}

void handleMessage(void *context, int type, const char *msg) {
    if(gameconn) {
        flib_gameconn_send_textmsg(gameconn, 1, msg);
    }
    printf("*** %s\n", msg);
}

void handleTeamAccepted(void *context, const char *teamname) {
    printf("The team %s has been accepted.\n", teamname);
}

void handleMapChanged(void *context, const flib_map *map, int changetype) {
    if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
        if(mapconn) {
            flib_mapconn_destroy(mapconn);
            mapconn = NULL;
        }
        mapconn = flib_mapconn_create(map);
        if(mapconn) {
            flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
            flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
            startEngineMap(flib_mapconn_getport(mapconn));
        }
    } else if(map->mapgen == MAPGEN_NAMED) {
        printf("The map %s has been selected.\n", map->name);
    }
}

void handleLeaveRoom(void *context, int reason, const char *msg) {
    if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
        printf("The chief has abandoned the room.");
    } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
        printf("You have been kicked from the room.");
    }
    if(msg) {
        printf(" (%s)", msg);
    }
    puts(" You are back in the lobby.");
}

void handleSchemeChanged(void *context, const flib_scheme *scheme) {
    printf("Game scheme: %s.\n", scheme->name);
}

void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
    printf("Weaponset: %s.\n", weaponset->name);
}

void handleHogcountChanged(void *context, const char *team, int count) {
    printf("Team %s will send %i hogs into the fight.\n", team, count);
}

void handleRoomAdd(void *context, const flib_room *room) {
    printf("%s created a new room called %s.\n", room->owner, room->name);
}

void handleRoomDelete(void *context, const char *roomName) {
    printf("The room %s has collapsed.\n", roomName);
}

void handleScriptChanged(void *context, const char *script) {
    printf("Game Type: %s\n", script);
}

void handleTeamAdd(void *context, const flib_team *team) {
    printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
}

void handleTeamDelete(void *context, const char *teamName) {
    printf("The team %s decided not to fight this battle after all.\n", teamName);
}

void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
    static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
    const char *colorName = "strange";
    if(colorIndex>=0 && colorIndex < 9) {
        colorName = colorNames[colorIndex];
    }
    printf("The team %s will wear %s uniforms today.\n", name, colorName);
}

void tick() {
    if(gameconn) {
        flib_gameconn_tick(gameconn);
    }
    if(netconn) {
        flib_netconn_tick(netconn);
    }
    if(mapconn) {
        flib_mapconn_tick(mapconn);
    }
}

static HANDLE hStdin;

static int init() {
    hStdin = GetStdHandle(STD_INPUT_HANDLE);
    if(hStdin == INVALID_HANDLE_VALUE) {
        flib_log_e("Unable to get stdin handle");
        return 1;
    }
    if(!flib_init(0)) {
        flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
        freopen( "CON", "w", stdout );
        freopen( "CON", "w", stderr );
        metacfg = flib_metascheme_from_ini("metasettings.ini");
        if(!metacfg) {
            flib_quit();
            return -1;
        } else {
            return 0;
        }
    }
    return -1;
}

int main(int argc, char *argv[]) {
    if(init()) {
        return -1;
    }

    puts("Please enter a nickname:");
    flib_gets(nickname, sizeof(nickname));

    netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
    if(!netconn) {
        flib_quit();
        return -1;
    }

    flib_netconn_onConnected(netconn, handleNetConnected, NULL);
    flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
    flib_netconn_onChat(netconn, handleChat, NULL);
    flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
    flib_netconn_onRunGame(netconn, handleRunGame, NULL);
    flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
    flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
    flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
    flib_netconn_onReadyState(netconn, handleReady, NULL);
    flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
    flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
    flib_netconn_onMessage(netconn, handleMessage, NULL);
    flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
    flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
    flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
    flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
    flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
    flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
    flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
    flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
    flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
    flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
    flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
    flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);

    INPUT_RECORD inputRecord;
    DWORD eventCount = 0;

    while(netconn || gameconn) {
        tick();
        if(netconn && netConnected) {
            while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
                if(inputRecord.EventType != KEY_EVENT) {
                    ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
                } else {
                    printf("%s: ", nickname);
                    char input[256];
                    if(!flib_gets(input, sizeof(input))) {
                        if(!memcmp("/quit", input, strlen("/quit"))) {
                            flib_netconn_send_quit(netconn, "Player quit.");
                        } else if(!memcmp("/describe ", input, strlen("/describe "))) {
                            const char *roomname = input+strlen("/describe ");
                            /*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
                            flib_room *room = flib_roomlist_find(roomlist, roomname);
                            if(!room) {
                                puts("Unknown room.");
                            } else {
                                char *text = flib_asprintf(
                                        "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
                                        room->name,
                                        room->owner,
                                        room->playerCount,
                                        room->teamCount,
                                        room->inProgress ? "fighting" : "preparing to fight",
                                        room->map[0]=='+' ? "" : "the map ",
                                        !strcmp("+rnd+", room->map) ? "a random map" :
                                                !strcmp("+maze+", room->map) ? "a random maze" :
                                                !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
                                                room->map,
                                        room->scheme,
                                        room->weapons);
                                if(text) {
                                    puts(text);
                                }
                                free(text);
                            }*/
                        } else if(!memcmp("/join ", input, strlen("/join "))) {
                            const char *roomname = input+strlen("/join ");
                            flib_netconn_send_joinRoom(netconn, roomname);
                        } else if(!memcmp("/ready", input, strlen("/ready"))) {
                            flib_netconn_send_toggleReady(netconn);
                        } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
                            int loglevel = atoi(input+strlen("/loglevel "));
                            flib_log_setLevel(loglevel);
                        } else if(!memcmp("/list", input, strlen("/list"))) {
                            if(flib_netconn_is_in_room_context(netconn)) {
                                printTeamList();
                            } else {
                                puts("From this big and expansive lobby, hallways branch off to these rooms:");
                                //printRoomList();
                            }
                        } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
                            const char *teamname = input+strlen("/addteam ");
                            if(!flib_contains_dir_separator(teamname)) {
                                char *teamfilename = flib_asprintf("%s.hwt", teamname);
                                if(teamfilename) {
                                    flib_team *team = flib_team_from_ini(teamfilename);
                                    if(team) {
                                        flib_netconn_send_addTeam(netconn, team);
                                    } else {
                                        printf("Teamfile %s not found.\n", teamfilename);
                                    }
                                    flib_team_destroy(team);
                                }
                                free(teamfilename);
                            }
                        } else if(strlen(input)>0) {
                            flib_netconn_send_chat(netconn, input);
                        }
                    }
                }
            }
        }
        fflush(stdout);
        Sleep(10);
    }


    flib_metascheme_release(metacfg);
    return 0;
}