File: recorder.cpp

package info (click to toggle)
hedgewars 1.0.2-13
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 219,164 kB
  • sloc: pascal: 54,829; cpp: 27,221; ansic: 22,809; java: 8,210; haskell: 6,797; xml: 3,076; sh: 580; objc: 113; python: 105; makefile: 32
file content (173 lines) | stat: -rw-r--r-- 5,439 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QString>
#include <QByteArray>

#include "recorder.h"
#include "gameuiconfig.h"
#include "hwconsts.h"
#include "game.h"
#include "util/MessageDialog.h"
#include "LibavInteraction.h"

// Encoding is memory expensive process, so we need to limit maximum number
// of simultaneous encoders.
static const int maxRecorders = 3;
static int numRecorders = 0;

static QList<HWRecorder*> queue;

HWRecorder::HWRecorder(GameUIConfig * config, const QString &prefix) :
    TCPBase(false, !config->language().isEmpty())
{
    this->config = config;
    this->prefix = prefix;
    item = 0;
    finished = false;
    aborted = false;
    name = prefix + "." + LibavInteraction::instance().getExtension(config->AVFormat());
}

HWRecorder::~HWRecorder()
{
    emit encodingFinished(finished);
    if (queue.empty())
        numRecorders--;
    else
        queue.takeFirst()->Start(false);
}

void HWRecorder::onClientDisconnect()
{
}

void HWRecorder::onClientRead()
{
    quint8 msglen;
    quint32 bufsize;
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
            ((msglen = readbuffer.data()[0]) < bufsize))
    {
        QByteArray msg = readbuffer.left(msglen + 1);
        readbuffer.remove(0, msglen + 1);
        switch (msg.at(1))
        {
        case '?':
            SendIPC("!");
            break;
        case 'p':
            emit onProgress((quint8(msg.at(2))*256.0 + quint8(msg.at(3)))*0.0001);
            break;
        case 'v':
            finished = true;
            break;
        case 'E':
            int size = msg.size();
            emit ErrorMessage(
                tr("A fatal ERROR occured while processing the video recording! "
                "The video could not be saved.\n\n"
                "As a workaround, you could try to reset the Hedgewars video recorder settings to the defaults.\n\n"
                "To report this error, please click the 'Feedback' button in the main menu!\n\n"
                "Last engine message:\n%1")
                .arg(QString::fromUtf8(msg.mid(2).left(size - 4))));
            return;
        }
    }
}

void HWRecorder::EncodeVideo(const QByteArray & record)
{
    toSendBuf = record;
    toSendBuf.replace(QByteArray("\x02TD"), QByteArray("\x02TV"));
    toSendBuf.replace(QByteArray("\x02TL"), QByteArray("\x02TV"));
    toSendBuf.replace(QByteArray("\x02TN"), QByteArray("\x02TV"));
    toSendBuf.replace(QByteArray("\x02TS"), QByteArray("\x02TV"));

    if (numRecorders < maxRecorders)
    {
        numRecorders++;
        Start(false); // run engine
    }
    else
        queue.push_back(this);
}

QStringList HWRecorder::getArguments()
{
    QStringList arguments;
    QRect resolution = config->rec_Resolution();
    QString nick = config->netNick().toUtf8().toBase64();

    arguments << "--internal";
    arguments << "--port";
    arguments << QString("%1").arg(ipc_port);
    arguments << "--prefix";
    arguments << datadir->absolutePath();
    arguments << "--user-prefix";
    arguments << cfgdir->absolutePath();
    arguments << "--locale";
    arguments << HWGame::tr("en.txt");
    arguments << "--frame-interval";
    arguments << QString::number(config->timerInterval());
    arguments << "--width";
    arguments << QString::number(resolution.width());
    arguments << "--height";
    arguments << QString::number(resolution.height());
    arguments << "--nosound";
    arguments << "--raw-quality";
    arguments << QString::number(config->translateQuality());
    arguments << "--stereo";
    arguments << QString::number(config->stereoMode());
    arguments << "--nomusic";
    arguments << "--volume";
    arguments << "0";
    if (config->isAltDamageEnabled())
        arguments << "--altdmg";
    if (!nick.isEmpty()) {
        arguments << "--nick";
        arguments << nick;
    }
    arguments << "--recorder";
    arguments << QString::number(config->rec_Framerate()); //cVideoFramerateNum
    arguments << "1"; //cVideoFramerateDen
    arguments << prefix;
    arguments << config->AVFormat();
    arguments << config->videoCodec();
// Could use a field to use quality instead. maybe quality could override bitrate - or just pass (and set) both.
// The library does support using both at once after all.
    arguments << QString::number(config->rec_Bitrate()*1024);
    if (config->recordAudio() && (config->isSoundEnabled() || config->isMusicEnabled()))
        arguments << config->audioCodec();
    else
        arguments << "no";

    return arguments;
}

bool HWRecorder::simultaneousRun()
{
    return true;
}

void HWRecorder::abort()
{
    queue.removeOne(this);
    aborted = true;
    deleteLater();
}