1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
|
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "sdlkeys.h"
#include <QtGlobal>
char sdlkeys[1024][2][128] =
{
// Mouse
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
{"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
// Keyboard
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"'", "'"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{";", ";"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
{"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
{"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
{"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
{"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
{"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
{"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
{"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
{"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
{"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
{"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
{"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
{"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
{"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
{"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
{"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
{"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
{"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
{"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
{"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
//: Windows key / Command key / Meta key /Super key (right)
{"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
//: Windows key / Command key / Meta key /Super key (left)
{"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
};
// helper list for sdlkeys. true for keyboard keys, false for other
bool sdlkeys_iskeyboard[1024];
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");
//: Special entry in key selection when an action has no control assigned
char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");
|