File: heroes.pot

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heroes 0.21-18
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 5,744 kB
  • sloc: ansic: 27,967; sh: 3,942; makefile: 651; yacc: 318; sed: 51; lisp: 10; perl: 9
file content (1519 lines) | stat: -rw-r--r-- 31,755 bytes parent folder | download | duplicates (4)
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Free Software Foundation, Inc.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2002-03-30 18:44+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: lib/error.c:129 lib/error.c:157
msgid "Unknown system error"
msgstr ""

#: lib/getopt.c:694
#, c-format
msgid "%s: option `%s' is ambiguous\n"
msgstr ""

#: lib/getopt.c:719
#, c-format
msgid "%s: option `--%s' doesn't allow an argument\n"
msgstr ""

#: lib/getopt.c:724
#, c-format
msgid "%s: option `%c%s' doesn't allow an argument\n"
msgstr ""

#: lib/getopt.c:742 lib/getopt.c:915
#, c-format
msgid "%s: option `%s' requires an argument\n"
msgstr ""

#. --option
#: lib/getopt.c:771
#, c-format
msgid "%s: unrecognized option `--%s'\n"
msgstr ""

#. +option or -option
#: lib/getopt.c:775
#, c-format
msgid "%s: unrecognized option `%c%s'\n"
msgstr ""

#. 1003.2 specifies the format of this message.
#: lib/getopt.c:801
#, c-format
msgid "%s: illegal option -- %c\n"
msgstr ""

#: lib/getopt.c:804
#, c-format
msgid "%s: invalid option -- %c\n"
msgstr ""

#. 1003.2 specifies the format of this message.
#: lib/getopt.c:834 lib/getopt.c:964
#, c-format
msgid "%s: option requires an argument -- %c\n"
msgstr ""

#: lib/getopt.c:881
#, c-format
msgid "%s: option `-W %s' is ambiguous\n"
msgstr ""

#: lib/getopt.c:899
#, c-format
msgid "%s: option `-W %s' doesn't allow an argument\n"
msgstr ""

#. If XALLOC_FAIL_FUNC is NULL, or does return, display this message
#. before exiting when memory is exhausted.  Goes through gettext.
#: lib/xmalloc.c:66
msgid "memory exhausted"
msgstr ""

#: src/argv.c:60
#, c-format
msgid ""
"Copyright (C) %d  Alexandre Duret-Lutz, Romuald Genevois,\n"
"Alexandre Liverneaux and Philippe Meisburger.\n"
msgstr ""

#: src/argv.c:63 src/heroeslvl.c:64
msgid ""
"This is free software; see the source for copying conditions.  There is NO\n"
"warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
msgstr ""

#: src/argv.c:74
msgid "Use `-lWORD' or `--list=WORD' where WORD can be:"
msgstr ""

#: src/argv.c:76
msgid "display all debugging channels"
msgstr ""

#: src/argv.c:78
msgid "list all level files"
msgstr ""

#: src/argv.c:80
msgid "print the preferences settings"
msgstr ""

#: src/argv.c:82
msgid "print the resources list"
msgstr ""

#: src/argv.c:84
msgid "print the sound driver list"
msgstr ""

#: src/argv.c:86
msgid "print the sound track list"
msgstr ""

#: src/argv.c:145 src/heroeslvl.c:74
#, c-format
msgid "Try '%s --help' for more information.\n"
msgstr ""

#: src/argv.c:150
#, c-format
msgid ""
"Usage: %s [OPTIONS]...\n"
"\n"
msgstr ""

#: src/argv.c:151
msgid ""
"Heroes is a game similar to the \"Tron\" and \"Nibbles\" games of yore\n"
"but includes many graphical improvements and new game features.\n"
msgstr ""

#: src/argv.c:154 src/heroeslvl.c:81
msgid ""
"Mandatory arguments to long options are mandatory for short options too.\n"
msgstr ""

#: src/argv.c:156
msgid ""
"General options:\n"
"  -v, --version               display version number\n"
"  -h, --help                  display this help\n"
"  -q, --quiet                 don't print warning messages\n"
"  -Q, --really-quiet          don't even print error messages\n"
"  -v, --verbose=CHANNELS      enable or disable debugging channels\n"
"                                (see --list=debug for available channels)\n"
"  -l, --list=WORD             show some internal information; WORD can be\n"
"                                'debug', 'resources', 'sound-drivers' or\n"
"                                'sound-tracks'\n"
msgstr ""

#: src/argv.c:167
msgid ""
"Sound options:\n"
"  -d, --driver=N[,OPTIONS]    use Nth driver for sound output (0:"
"autodetect)\n"
"                                (see --list=sound-drivers for available Ns)\n"
"  -S, --no-sound              disable sound\n"
"  -X, --no-sfx                disable sound-effects\n"
"  -m, --mono                  non-stereo output\n"
"  -8, --8bits                 8bits sound output\n"
"  -i, --high-quality          high quality mixer\n"
msgstr ""

#: src/argv.c:176
msgid ""
"Display options:\n"
"  -G, --gfx-options=OPTIONS   pass OPTIONS to the display driver\n"
"  -F, --full-screen           full screen mode\n"
"  -2, --double                stretch the display twofold\n"
"  -3, --triple                stretch the display threefold\n"
"  -4, --quadruple             stretch the display fourfold\n"
"  -e, --even-lines            display only even-lines\n"
msgstr ""

#. TRANS: rotozoom is a graphical effect used in the demo of yore
#. where the screen rotate and zoom (actually it doesn't zoom in Heroes);
#. waves is another effect where the screen is agitated like some
#. jelly (this was also called the `mushroom effect' in game like
#. Death Rally).
#: src/argv.c:189
msgid ""
"Miscellaneous options:\n"
"      --cpu-off               disable computer opponents\n"
"      --default-scores        restore default scores file\n"
"      --default-options       restore default options file\n"
"      --default-saves         restore default saves file\n"
"  -s, --swap-sides            swap sides in two player mode\n"
"      --no-double-fx          disable combination of rotozoom and waves\n"
"  -g, --go                    skip the introduction\n"
"  -J, --no-joystick           disable joystick handling\n"
msgstr ""

#: src/argv.c:199
msgid ""
"These options can be set in your file ~/.heroes/heroesrc (which is read\n"
"before parsing other command line options) using a line like the following:\n"
"\n"
"  Options: -gs -d3,buffer=11,count=4\n"
msgstr ""

#: src/argv.c:204
msgid ""
"Visit http://heroes.sourceforge.net/ for news, documentation, and updates."
msgstr ""

#: src/argv.c:206 src/heroeslvl.c:102
msgid "Report bugs to <heroes-bugs@lists.sourceforge.net>."
msgstr ""

#: src/argv.c:312
msgid "-n is an obsolete option, you should use --list=sound-drivers"
msgstr ""

#: src/bonus.c:324 src/bonus.c:329
#, c-format
msgid "SIZE IS %d"
msgstr ""

#: src/bonus.c:334
msgid "SPEEDED UP"
msgstr ""

#: src/bonus.c:338
msgid "SPEEDED DOWN"
msgstr ""

#: src/bonus.c:345
#, c-format
msgid "GET %dPTS"
msgstr ""

#: src/bonus.c:350
msgid "FIRE TRAIL!"
msgstr ""

#: src/bonus.c:364
msgid "GET TURBO+"
msgstr ""

#: src/bonus.c:371
msgid "GET TURBO-"
msgstr ""

#: src/bonus.c:379
msgid "INVINCIBLE!"
msgstr ""

#: src/bonus.c:391
msgid "EXTRA-LIFE!"
msgstr ""

#: src/endscroll.c:113
msgid "THE END"
msgstr ""

#: src/fontdata.c:243
#, c-format
msgid "character '%c' is not drawable (in message '%s')"
msgstr ""

#: src/hedlite.c:1622
#, c-format
msgid "Cannot create directory `%s'."
msgstr ""

#: src/hedlite.c:1679 src/hedlite.c:1686
#, c-format
msgid "%s: invalid level file"
msgstr ""

#: src/helptext.c:24
msgid ""
"\n"
"%{img C 444 0 40 320}\n"
"\n"
"\n"
"\n"
"\n"
"%{center}%pUse the arrow keys to scroll up and down.\n"
"\n"
"%{head 1}CONTROL & BOARD\n"
"\n"
"%{img BC 357 55 80 205}\n"
"%{textat cL -9 -81}%yPAUSE\n"
"%{textat cR -9 97}%yQUIT GAME\n"
"%{textat cR 26 -62}%yCONTROL\n"
"%{textat cL 30 74}%ySTOP\n"
"%{textat cL 52 68}%yTURBO\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"%{img BCG 486 0 140 320}\n"
"%{textat cR -7 -82}%ySCORE\n"
"%{textat cR 1 8}%yCOMMENTARY\n"
"%{textat cL 16 29}%yHEROES\n"
"%{textat cL 33 29}%yWALLS\n"
"%{textat cL 55 29}%yBONUS\n"
"%{textat cL 29 -102}%yLIFES\n"
"%{textat cL 51 -109}%yTURBO ENERGY\n"
"%{textat cL 72 -104}%yTIME\n"
"%{textat cR 96 40}%yPLAYER COLOR\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""

#: src/helptext.c:71
msgid ""
"\n"
"\n"
"\n"
"%{head 2}BONUS\n"
"\n"
"%{img L 60 0 20 22}Affects the player that gets the item\n"
"%{img L 60 22 20 22}Affects all players except the one who gets the bonus\n"
"\n"
"%{img L 0 0 20 22}%{>}%{img L 0 22 20 22}%{>>>}Trail +1\n"
"%{img L 0 44 20 22}%{>}%{img L 0 66 20 22}%{>>>}Trail -1\n"
"%{img L 0 88 20 22}%{>}%{img L 0 110 20 22}%{>>>}Speed Up\n"
"%{img L 0 132 20 22}%{>}%{img L 0 154 20 22}%{>>>}Speed Down\n"
"%{img L 0 176 20 22}%{>}%{img L 0 198 20 22}%{>>>}Random Bonus\n"
"%{img L 0 220 20 22}%{>}%{img L 0 242 20 22}%{>>>}Points\n"
"%{img L 0 264 20 22}%{>}%{img L 0 286 20 22}%{>>>}Fire Trail\n"
"%{img L 20 0 20 22}%{>}%{img L 20 22 20 22}%{>>>}Stop\n"
"%{img L 20 44 20 22}%{>}%{img L 20 66 20 22}%{>>>}Inverted controls\n"
"%{img L 20 88 20 22}%{>}%{img L 20 110 20 22}%{>>>}Power +\n"
"%{img L 20 132 20 22}%{>}%{img L 20 154 20 22}%{>>>}Power -\n"
"%{img L 20 176 20 22}%{>}%{img L 20 198 20 22}%{>>>}End of Level\n"
"%{img L 20 220 20 22}%{>}%{img L 20 242 20 22}%{>>>}Invulnerability\n"
"%{img L 20 264 20 22}%{>}%{img L 20 286 20 22}%{>>>}Rotozoom\n"
"%{img L 40 0 20 22}%{>}%{img L 40 22 20 22}%{>>>}Extra Life\n"
"%{img L 40 44 20 22}%{>}%{img L 40 66 20 22}%{>>>}Wavy visions\n"
"\n"
msgstr ""

#: src/helptext.c:99
msgid ""
"%{head 3}GAME MODES\n"
"\n"
"%{>>}%yQUEST\n"
"\n"
"%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers "
"you.  Your aim is to collect a given number (10) of Trail+1 bonuses and then "
"to get the End-of-Level bonus that will send you to next level.\n"
"%{>>>}%{img L 20 176 20 22}End-of-Level\n"
"%{img R 0 0 20 22}%{flushright}Trail+1\n"
"%{>>>}Trail+1 has the effect of growing your trail.  There are two way to "
"get it smaller: take a Trail-1 or lose a life.  The End-of-Level bonus first "
"appears when someone's trail reach 10 units.\n"
"\n"
"%{>>}%yDEATH MATCH\n"
"\n"
"%{>>>}The %yDEATH MATCH%w mode allows you to face the other players in a "
"fight to death.  The aim of the game is to be the last player still alive.  "
"For this, feel free to use any stratagems you want.  Nothing is forbidden.\n"
"\n"
"%{img BLVr 130 9 30 57}%{>>}%yKILL THEM ALL\n"
"\n"
"%{>>>}The %yKILL THEM ALL%w mode has only one rule: You have to overwhelm "
"all the people of your competitors.  It was said \"There can be only one\", "
"make sure it is yours!\n"
"\n"
"%{img LG 131 70 20 100}\n"
"%{img LG 151 70 20 80}They are among us, find them !\n"
"\n"
"%{>>}%yCOLOR\n"
"\n"
"%{>>>}The %yCOLOR%w mode is very simple. You have a certain amount of time "
"to get a maximum of gems of your color.  Beware, if you go over your "
"competitor's gems, it's your competitor's gem account that you will "
"increase.  Be also sure not to get crossed gems because you'll lose "
"collected gems.  Grey ones gives gems to all players except the one that "
"goes over it.  The Clocks give you extra time.\n"
"\n"
"%{>>}%yTIME CA$H\n"
"\n"
"%{>>>}In %yTIME CA$H%w mode the winner is the player who collected the "
"largest amount of money.\n"
"\n"
msgstr ""

#: src/helptext.c:145
msgid ""
"%{head 4}GAME OPTIONS\n"
"\n"
"%{img L 293 165 20 134}\n"
"%{>>}%gCOLOR SELECT\n"
"\n"
"%{>>>}This option allows you to choose the color of your vehicle between %"
"pPINK%w, %yYELLOW%w, %bBLUE%w and %gGREEN%w.\n"
"\n"
"%{img L 335 165 20 32}\n"
"%{>>}%gGAME SPEED\n"
"\n"
"%{>>>}The %gGAME SPEED%w option allows you to select the initial speed of "
"the shuttles.  The 3 available speeds are: NORMAL, EXPERT, HEROES.\n"
"\n"
"%{img L 314 264 20 32}\n"
"%{>>}%gROUNDS\n"
"\n"
"%{>>>}The %gROUNDS%w option allows you to select the number of rounds in the "
"tournament modes: DEATH MATCH, KILL'EM ALL, COLOR and TIME CA$H.  These "
"values range from 1 to 100 rounds.\n"
"\n"
"%{img L 293 0 20 33}%{img L 293 132 20 33}\n"
"%{>>}%gRADAR & INFORMATION\n"
"\n"
"%{>>>}You can disable the %gRADAR%w and the %gINFORMATIONS%w for better "
"visibility.\n"
"\n"
"%{img L 314 231 20 32}\n"
"%{>>}%gLIGHTING\n"
"\n"
"%{>>>}The %gLIGHTING%w option is here to tune the luminosity of your "
"screen.\n"
"\n"
"%{img L 314 0 20 32}\n"
"%{>>}%gINERTIA\n"
"\n"
"%{>>>}The %gINERTIA%w switch enables or disables the scrolling inertia.\n"
"\n"
"%{img L 293 99 20 32}\n"
"%{>>}%gAUTOPILOT\n"
"\n"
"%{>>>}If you are mad, you can try to play without %gAUTOPILOT%w, rest in "
"peace...  Note that %gAUTOPILOT%w does not work against fire trails.\n"
"\n"
msgstr ""

#: src/helptext.c:191
msgid ""
"%{head 1}CONTACT\n"
"\n"
"%{center}home page:\n"
"%{img BCVr 183 124 30 41}\n"
"%{center}http://heroes.sourceforge.net/\n"
"\n"
"%{center}send bug reports to:\n"
"%{img BCVr 183 124 30 41}\n"
"%{center}heroes-bugs@lists.sourceforge.net\n"
"\n"
msgstr ""

#: src/helptext.c:204
msgid ""
"%{img C 175 0 10 119}\n"
"%{img L 96 200 40 50}%{img R 96 200 40 50} We take care of today's "
"environmental and ecological issues and did our best to use only recycled "
"bytes in this program.\n"
"%{img C 175 0 10 119}\n"
"\n"
"\n"
"%{img CG 145 150 40 120}\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"%{img C 220 3 60 130}\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"%{center}Copyright 1997, 1998, 2000  Alexandre Duret-Lutz, Romuald Genevois, "
"Alexandre Liverneaux and Philippe Meisburger.\n"
"\n"
msgstr ""

#: src/heroes.c:677 src/heroes.c:763
#, c-format
msgid "Cannot load level %s (error %d)"
msgstr ""

#: src/heroes.c:1969
#, c-format
msgid "INVERTED %d"
msgstr ""

#: src/heroes.c:2003
#, c-format
msgid "STOPPED %d"
msgstr ""

#. TRANS: %d, the number of remaining lives, is always
#. positive.
#: src/heroes.c:2300
msgid "LAST LIFE"
msgid_plural "%d LIVES LEFT"
msgstr[0] ""
msgstr[1] ""

#: src/heroes.c:2873
msgid "Error during level loading"
msgstr ""

#: src/heroes.c:2909
#, c-format
msgid "-LEVEL %d-"
msgstr ""

#: src/heroes.c:2911
#, c-format
msgid "-ROUND %d/%d-"
msgstr ""

#: src/heroes.c:3416
msgid "error in sfx.cfg"
msgstr ""

#: src/heroeslvl.c:63
#, c-format
msgid "Copyright (C) %d  Alexandre Duret-Lutz.\n"
msgstr ""

#: src/heroeslvl.c:79
#, c-format
msgid ""
"Usage: %s [OPTIONS]... levels\n"
"\n"
msgstr ""

#: src/heroeslvl.c:80
msgid "Heroeslvl is a tool used to inspect Heroes' level files.\n"
msgstr ""

#: src/heroeslvl.c:83
msgid "  -v, --version               display version number"
msgstr ""

#: src/heroeslvl.c:85
msgid "  -h, --help                  display this help"
msgstr ""

#: src/heroeslvl.c:87
msgid ""
"  -p, --print=WHAT            select information to display.  WHAT should "
"be\n"
"                                one or more of these characters:"
msgstr ""

#: src/heroeslvl.c:90
msgid "d   print square directions"
msgstr ""

#: src/heroeslvl.c:91
msgid "f   print filename"
msgstr ""

#: src/heroeslvl.c:92
msgid "h   print header"
msgstr ""

#: src/heroeslvl.c:93
msgid "i   print tile details"
msgstr ""

#: src/heroeslvl.c:94
msgid "t   print square type map"
msgstr ""

#: src/heroeslvl.c:95
msgid "T   print type keys"
msgstr ""

#: src/heroeslvl.c:96
msgid "w   print square wall map"
msgstr ""

#: src/heroeslvl.c:97
msgid "@   print tunnels"
msgstr ""

#: src/heroeslvl.c:98
msgid "  -i, --indent                indent everything but the filename"
msgstr ""

#: src/heroeslvl.c:101
msgid "When no options are given, the default is -ipfh."
msgstr ""

#: src/heroeslvl.c:201
#, c-format
msgid "%sheight:\t%d tiles\t(%d squares)\n"
msgstr ""

#: src/heroeslvl.c:203
#, c-format
msgid "%swidth:\t%d tiles\t(%d squares)\n"
msgstr ""

#: src/heroeslvl.c:206
#, c-format
msgid "%sY-wrap:\tno\n"
msgstr ""

#: src/heroeslvl.c:208
#, c-format
msgid "%sY-wrap:\t%d tiles\t(%d squares)\n"
msgstr ""

#: src/heroeslvl.c:211
#, c-format
msgid "%sX-wrap:\tno\n"
msgstr ""

#: src/heroeslvl.c:213
#, c-format
msgid "%sX-wrap:\t%d tiles\t(%d squares)\n"
msgstr ""

#: src/heroeslvl.c:215
#, c-format
msgid "%ssound track alias:\t%s\n"
msgstr ""

#: src/heroeslvl.c:217
#, c-format
msgid "%stile map basename:\t%s\n"
msgstr ""

#: src/heroeslvl.c:219
#, c-format
msgid "%sstarting squares and directions (y x dir):\n"
msgstr ""

#: src/heroeslvl.c:261
msgid "none"
msgstr ""

#: src/heroeslvl.c:262
msgid "stop"
msgstr ""

#: src/heroeslvl.c:263
msgid "speed"
msgstr ""

#: src/heroeslvl.c:264
msgid "tunnel"
msgstr ""

#: src/heroeslvl.c:265
msgid "boom"
msgstr ""

#: src/heroeslvl.c:266
msgid "anim"
msgstr ""

#: src/heroeslvl.c:267
msgid "ice"
msgstr ""

#: src/heroeslvl.c:268
msgid "dust"
msgstr ""

#: src/heroeslvl.c:269
msgid "outway"
msgstr ""

#: src/heroeslvl.c:389
#, c-format
msgid "%sTunnels:\n"
msgstr ""

#. TRANS: This is the header of an array (output by heroeslvl -p@),
#. so the position of these words is important.
#.
#. SRCIDX is a short for 'source index' (entrance of a tunnel) and
#. DESTIDX means 'destination index' (output of the tunnel).
#: src/heroeslvl.c:395
#, c-format
msgid "%s  NBR  SRCIDX   Y   X  DIR      DESTIDX\n"
msgstr ""

#. TRANS: `still' is used to describe tiles which are not animated.
#: src/heroeslvl.c:426
msgid "still"
msgstr ""

#. TRANS: `loop' is for animated tiles where frames are displayed
#. from 1 to n, and then again from 1 to n, etc.
#: src/heroeslvl.c:430
msgid "loop"
msgstr ""

#. TRANS: `pingpong' is for tiles animated in loop where frame
#. displayed from 1 to n, then from n to 1, and then again from 1
#. to n, etc.
#: src/heroeslvl.c:435
msgid "pingpong"
msgstr ""

#. TRANS: This is the header of an array (output by heroeslvl -pi) so
#. the position of these word is important.
#.
#. SPRITE is the address of the sprite used to render the tile.  OVERLAY
#. is the address of a sprite that should be displayed on top
#. of the players (e.g. trees).  ANIM-TYPE is the kind of animation used
#. for the tile, FRM the number of frame to display, DEL the delay
#. between each frame.
#: src/heroeslvl.c:453
#, c-format
msgid "%sTILE  Y  X    TYPE      SPRITE    OVERLAY  ANIM-TYPE FRM DEL\n"
msgstr ""

#: src/heroeslvl.c:503
#, c-format
msgid "cannot load %s"
msgstr ""

#: src/heroeslvl.c:507
#, c-format
msgid "File:\t%s\n"
msgstr ""

#: src/heroeslvl.c:539
msgid "Missing filename."
msgstr ""

#: src/levellst.c:53
#, c-format
msgid "cannot open directory %s"
msgstr ""

#. TRANS: in QUEST mode, the player goes throught all the levels, but
#. have to search for specific powerups in order to jump to the next
#. level.  Hence this is a `quest' for those powerups.
#: src/menus.c:146
msgid "QUEST"
msgstr ""

#. TRANS: in DEATH MATCH mode, the user has to kill all other players.
#: src/menus.c:148
msgid "DEATH MATCH"
msgstr ""

#. TRANS: in KILL'EM ALL mode there are lemmings moving on the ground
#. and the player must run over them all.  You may want to translate
#. `kill' as `run over', `squash', `mash' or something among those
#. lines.
#: src/menus.c:153
msgid "KILL'EM ALL"
msgstr ""

#. TRANS: in TIME CA$H mode, the player must collect dollars with
#. restricted time.
#: src/menus.c:156
msgid "TIME CA$H"
msgstr ""

#. TRANS: in COLOR mode, the player must collect some colored gems
#. with restricted time.
#: src/menus.c:159
msgid "COLORS"
msgstr ""

#: src/menus.c:192
msgid "GAME"
msgstr ""

#: src/menus.c:193
msgid "SCREEN"
msgstr ""

#: src/menus.c:194
msgid "SOUND"
msgstr ""

#: src/menus.c:195
msgid "CONTROL"
msgstr ""

#: src/menus.c:196
msgid "KEYS"
msgstr ""

#: src/menus.c:197
msgid "EXTRAS"
msgstr ""

#: src/menus.c:198 src/menus.c:222 src/menus.c:385 src/menus.c:395
#: src/menus.c:409 src/menus.c:421 src/menus.c:431 src/menus.c:454
#: src/menus.c:545
msgid "GO BACK"
msgstr ""

#. play menu
#: src/menus.c:205 src/menus.c:539
msgid "PLAY"
msgstr ""

#. options menu
#: src/menus.c:206 src/menus.c:526
msgid "OPTIONS"
msgstr ""

#: src/menus.c:207 src/menus.c:406
msgid "INFOS"
msgstr ""

#: src/menus.c:208
msgid "CREDITS"
msgstr ""

#: src/menus.c:209
msgid "SCORES"
msgstr ""

#. editor first menu
#: src/menus.c:210 src/menus.c:536
msgid "EDITOR"
msgstr ""

#: src/menus.c:211
msgid "QUIT"
msgstr ""

#. TRANS: Create a new level.
#: src/menus.c:219 src/menus.c:503
msgid "NEW LEVEL"
msgstr ""

#. TRANS: Load an existing level for edition.
#: src/menus.c:221
msgid "LOAD LEVEL"
msgstr ""

#: src/menus.c:375
msgid "CONTROL OPTIONS"
msgstr ""

#. 1st player
#: src/menus.c:377 src/menus.c:416 src/menus.c:433
msgid "PLAYER 1"
msgstr ""

#: src/menus.c:379 src/menus.c:383
msgid "AUTO PILOT"
msgstr ""

#. 2nd player
#: src/menus.c:381 src/menus.c:417 src/menus.c:441
msgid "PLAYER 2"
msgstr ""

#: src/menus.c:391
msgid "SOUND OPTIONS"
msgstr ""

#: src/menus.c:393
msgid "MUSIC"
msgstr ""

#: src/menus.c:394
msgid "SFX"
msgstr ""

#: src/menus.c:398
msgid "MUSIC VOL"
msgstr ""

#: src/menus.c:399
msgid "SFX VOL"
msgstr ""

#: src/menus.c:403
msgid "SCREEN OPTIONS"
msgstr ""

#: src/menus.c:405
msgid "RADAR"
msgstr ""

#: src/menus.c:407
msgid "LIGHTING"
msgstr ""

#: src/menus.c:408
msgid "INERTIA"
msgstr ""

#: src/menus.c:414
msgid "GAME OPTIONS"
msgstr ""

#: src/menus.c:418
msgid "PLAYER 3"
msgstr ""

#: src/menus.c:419
msgid "PLAYER 4"
msgstr ""

#: src/menus.c:420
msgid "SPEED"
msgstr ""

#: src/menus.c:429
msgid "KEYBOARD DEFS"
msgstr ""

#: src/menus.c:434 src/menus.c:442
msgid "UP"
msgstr ""

#: src/menus.c:435 src/menus.c:443
msgid "LEFT"
msgstr ""

#: src/menus.c:436 src/menus.c:444
msgid "DOWN"
msgstr ""

#: src/menus.c:437 src/menus.c:445
msgid "RIGHT"
msgstr ""

#: src/menus.c:438 src/menus.c:446
msgid "TURBO"
msgstr ""

#: src/menus.c:439 src/menus.c:447
msgid "STOP"
msgstr ""

#: src/menus.c:452
msgid "EXTRAS LEVELS"
msgstr ""

#: src/menus.c:456
msgid "ORIGINAL LEVELS"
msgstr ""

#: src/menus.c:458
msgid "ORIGINAL+EXTRAS"
msgstr ""

#: src/menus.c:460
msgid "EXTRAS ONLY"
msgstr ""

#: src/menus.c:462
msgid "EXTRAS: NONE"
msgstr ""

#: src/menus.c:464
msgid "EXTRAS: ALL"
msgstr ""

#: src/menus.c:466
msgid "EXTRAS: SELECT"
msgstr ""

#. pause menu
#: src/menus.c:491
msgid "PAUSE"
msgstr ""

#. quit y/n menus
#: src/menus.c:495
msgid "QUIT THIS GAME?"
msgstr ""

#: src/menus.c:497
msgid "REALLY QUIT?"
msgstr ""

#: src/menus.c:499
msgid "NO"
msgstr ""

#: src/menus.c:500
msgid "YES"
msgstr ""

#: src/menus.c:505
msgid "EXISTING LEVEL"
msgstr ""

#: src/menus.c:507
msgid "NAME"
msgstr ""

#. TRANS: in wrapped levels are unbounded level, e.g. whenever the
#. player reach the left border it continue its way from the right border
#. (except that the player doesn't even know there are borders, because
#. the level is tiled infinitely).  In unwrapped levels there are explicit
#. bounds that you cannot cross.  X-WRAP is a check box used to specified
#. whether a level must be wrapped horizontally or not when creating a
#. new level.
#: src/menus.c:515
msgid "X-WRAP"
msgstr ""

#. TRANS: Y-WRAP is a check box used to specified whether a level
#. must be wrapped vertically or not.
#: src/menus.c:518
msgid "Y-WRAP"
msgstr ""

#. TRANS: width of the level
#: src/menus.c:520
msgid "X-SIZE"
msgstr ""

#. TRANS: height of the level
#: src/menus.c:522
msgid "Y-SIZE"
msgstr ""

#: src/menus.c:523
msgid "EDIT"
msgstr ""

#. main menu
#: src/menus.c:529
msgid "HEROES"
msgstr ""

#. editor selector
#: src/menus.c:532
msgid "SELECT A LEVEL"
msgstr ""

#: src/menus.c:541
msgid "ONE PLAYER"
msgstr ""

#: src/menus.c:543
msgid "TWO PLAYERS"
msgstr ""

#: src/menus.c:547
msgid "LOAD..."
msgstr ""

#. saved game selection
#: src/menus.c:556
msgid "CHOOSE A SAVE SLOT"
msgstr ""

#: src/menus.c:558
msgid "CHOOSE A LOAD SLOT"
msgstr ""

#. enter your name
#: src/menus.c:562
msgid "ENTER YOUR NAME:"
msgstr ""

#. end level info
#. TRANS: SIZE is the size of the player trail, PTS the
#. number of PoinTS
#: src/menus.c:568
msgid "SIZE  PTS  LIVES"
msgstr ""

#: src/menus.c:570
msgid "PTS  LIVES"
msgstr ""

#. TRANS: this is for KILL'EM ALL mode, and MEN is the number
#. of lemmings killed by one player
#: src/menus.c:574
msgid " MEN  PTS  LIVES"
msgstr ""

#: src/menus.c:576
msgid "CA$H  PTS  LIVES"
msgstr ""

#: src/menus.c:578
msgid "COLORS  PTS  LIVES"
msgstr ""

#: src/menus.c:583
msgid "NEXT LEVEL"
msgstr ""

#. TRANS: this is a menu entry that introduce the user to another
#. menu.  This is NOT displayed DURING saving.
#: src/menus.c:588
msgid "SAVE..."
msgstr ""

#: src/menus.c:593
msgid "PRESS RETURN"
msgstr ""

#: src/menus.c:602
msgid "WINS  PTS  LIVES"
msgstr ""

#. higher scores
#: src/menus.c:613
msgid "HIGHER SCORES"
msgstr ""

#: src/menus.c:1231
#, c-format
msgid "%d ROUND"
msgid_plural "%d ROUNDS"
msgstr[0] ""
msgstr[1] ""

#: src/menus.c:2220
#, c-format
msgid "PLAYER %d, YOU CAME IN THE TOP 10"
msgstr ""

#: src/menus.c:2287
#, c-format
msgid "PLAYER %d WON!"
msgstr ""

#: src/menus.c:2293
msgid "EVERYONE LOST!"
msgstr ""

#: src/menus.c:2295
msgid "YOU LOST!"
msgstr ""

#: src/menus.c:2374
#, c-format
msgid "ROUND %d/%d"
msgstr ""

#: src/musicfiles.c:174
#, c-format
msgid "%s:%d: missing alias name"
msgstr ""

#: src/musicfiles.c:176
#, c-format
msgid "%s:%d: missing file name"
msgstr ""

#: src/musicfiles.c:178
#, c-format
msgid "%s:%d: missing title"
msgstr ""

#: src/musicfiles.c:180
#, c-format
msgid "%s:%d: missing author"
msgstr ""

#: src/pcx.c:53
#, c-format
msgid "Cannot open %s"
msgstr ""

#: src/people.c:39
msgid "%{center}You owe this game to the following people"
msgstr ""

#: src/people.c:41
msgid "Authors\n"
msgstr ""

#: src/people.c:49
msgid "Contributors\n"
msgstr ""

#: src/people.c:56
msgid "Translators\n"
msgstr ""

#: src/people.c:59 src/people.c:74
msgid "German"
msgstr ""

#: src/people.c:62
msgid "Dutch"
msgstr ""

#: src/people.c:65
msgid "Brazilian Portuguese"
msgstr ""

#: src/people.c:68
msgid "Italian"
msgstr ""

#: src/people.c:71
msgid "French"
msgstr ""

#: src/people.c:78
msgid "Packagers\n"
msgstr ""

#: src/people.c:87
msgid "Porters\n"
msgstr ""

#: src/people.c:94
msgid "Other people we wish to thanks\n"
msgstr ""

#: src/readmake.c:188
#, c-format
msgid "Unknown option '%c' for command '%s'."
msgstr ""

#: src/relocate.c:70
msgid "HOME variable not found in environment, defaulting to `.'"
msgstr ""

#: src/relocate.c:182
msgid ""
"It looks like the game is not correctly installed.\n"
"Maybe the data files have not been installed with the same configure "
"options\n"
"as the executable, or maybe the data files have been moved elsewhere.\n"
"In the latter case it's probably enough to set the environment variable\n"
"HEROES_PREFIX to the new location.  You may also want to set\n"
"HEROES_DEBUG=system to see what files Heroes is looking after.\n"
"If none of this helps, contact <heroes-bugs@lists.sourceforge.net>\n"
msgstr ""

#: src/rsc_files.c:31
#, c-format
msgid "%s: no such resource, possible misspelling of '%s'."
msgstr ""

#: src/rsc_files.c:34
#, c-format
msgid "%s: no such resource."
msgstr ""

#: src/rsc_files.c:149
#, c-format
msgid "%s: null resource"
msgstr ""

#: src/rsc_files.c:151
#, c-format
msgid "%s: empty resource"
msgstr ""

#: src/savegame.c:90 src/scores.c:103
#, c-format
msgid "cannot write %s"
msgstr ""

#: src/savegame.c:95 src/scores.c:107
#, c-format
msgid "%s: truncate error"
msgstr ""

#: src/savegame.c:126
#, c-format
msgid "%s:%d: parse error.  Clearing saved-games table."
msgstr ""

#: src/scores.c:150
#, c-format
msgid "%s:%d: parse error.  Clearing score table."
msgstr ""

#: src/userconf.c:82 src/userconf.c:115
#, c-format
msgid "%s:%d: missing variable name"
msgstr ""

#: src/userconf.c:107
#, c-format
msgid "%s:%d: missing resource name"
msgstr ""

#: src/userconf.c:131 src/userconf.c:145
#, c-format
msgid "%s:%d: %s: can only be used from the system configuration file"
msgstr ""

#: src/userconf.c:140 src/userconf.c:154
#, c-format
msgid "%s:%d: %s: unknown value: %s"
msgstr ""

#: src/userconf.c:158
#, c-format
msgid "%s:%d: unknown keyword `%s'"
msgstr ""

#: src/debughash.gperf:45
msgid "all messages"
msgstr ""

#: src/debughash.gperf:46
msgid "different parts of the game"
msgstr ""

#: src/debughash.gperf:47
msgid "system related messages"
msgstr ""

#: src/debughash.gperf:48
msgid "filename resources handling"
msgstr ""

#: src/debughash.gperf:49
msgid "files and directories handling"
msgstr ""

#: src/debughash.gperf:50
msgid "levels handling"
msgstr ""

#: src/debughash.gperf:51
msgid "sound track events"
msgstr ""

#: src/debughash.gperf:52
msgid "sound effects events"
msgstr ""

#: src/debughash.gperf:53
msgid "communication with the display driver"
msgstr ""

#: src/debughash.gperf:54
msgid "joystick initialization and events"
msgstr ""

#: src/debughash.gperf:55
msgid "timer handling"
msgstr ""

#: src/debughash.gperf:56
msgid "miscellaneous events"
msgstr ""

#: src/debughash.gperf:57
msgid "palette fade events"
msgstr ""

#: src/debughash.gperf:58
msgid "bonus"
msgstr ""

#: src/debughash.gperf:87
#, c-format
msgid "%s: no such channel, assuming you meant '%s'."
msgstr ""

#: src/debughash.gperf:90
#, c-format
msgid "%s: no such channel (--list=debug will list all known channels)"
msgstr ""

#: src/media/sfx.c:94
#, c-format
msgid ""
"Cannot open %s, disabling sound-effects\n"
"(run with -X to suppress this message)."
msgstr ""

#: src/media/sfx.c:260
#, c-format
msgid "Unable to load sample %s"
msgstr ""

#: src/media/allegro/joystick.c:45 src/media/gii/joystick.c:109
#: src/media/sdl/joystick.c:50
msgid "No joystick found (run with `-J' to suppress this message)."
msgstr ""

#: src/media/dummy/strack.c:75
msgid "Heroes has been compiled without sound support."
msgstr ""

#. FIXME: ask to send a bug report with a trace
#: src/media/ggi/video.c:174
msgid "failed to get any direct buffer for this visual"
msgstr ""

#. TRANS: a `visual' is associated by LibGGI to a display.  You can
#. actually call it a `display', this makes no big difference.
#: src/media/ggi/video.c:196
msgid "failed to open visual."
msgstr ""

#: src/media/ggi/video.c:204
msgid "cannot setup a correct display."
msgstr ""

#: src/media/ggi/video.c:211
#, c-format
msgid "negotiated video mode is too small (width=%d, height=%d)"
msgstr ""

#. TRANS: `display-memory' is the name of a LibGGI driver and
#. make no sense to translate.
#: src/media/ggi/video.c:224
msgid "Failed to open an internal `display-memory' visual."
msgstr ""

#: src/media/ggi/video.c:226
msgid "Failed to set 320x200x8 mode on display-memory"
msgstr ""

#: src/media/ggi/video.c:304
msgid "failed to acquire direct-buffer"
msgstr ""

#: src/media/ggi/video.c:321
msgid "failed to release direct-buffer"
msgstr ""

#: src/media/gii/joystick.c:96
#, c-format
msgid "unexpected event %d\n"
msgstr ""

#: src/media/mikmod/strack.c:104
#, c-format
msgid ""
"Could not initialize sound, reason: %s\n"
"Disabling sound output (use -S to suppress this message)."
msgstr ""

#: src/media/mikmod/strack.c:114
msgid ""
"Could not initialize sound, reason: LibMikMod is not thread safe.\n"
"Disabling sound output (use -S to suppress this message)."
msgstr ""

#: src/media/mikmod/strack.c:149 src/media/sdl_mixer/strack.c:133
#, c-format
msgid "Could not load %s, reason: %s"
msgstr ""

#: src/media/mikmod/strack.c:214
#, c-format
msgid "LibMikMod version %ld.%ld.%ld\n"
msgstr ""

#: src/media/mikmod/strack.c:217
#, c-format
msgid ""
"\n"
"Available drivers:\n"
"%s\n"
msgstr ""

#: src/media/mikmod/strack.c:233
#, c-format
msgid ""
"Argument '%s' out of bounds, must be between %d and %d.\n"
"Use '%s --help' for more information."
msgstr ""

#: src/media/sdl/video.c:114
#, c-format
msgid "Failed to open visual: %s"
msgstr ""

#: src/media/sdl_mixer/strack.c:95
#, c-format
msgid ""
"Couldn't open audio: %s\n"
"Disabling sound output (use -S to suppress this message)."
msgstr ""

#: src/media/sdl_mixer/strack.c:171
msgid ""
"Heroes has been compiled with SDL_mixer, there is no driver list available."
msgstr ""

#: src/media/sdl_mixer/strack.c:187
#, c-format
msgid "%s: missing parameter for 'freq'"
msgstr ""

#: src/media/sdl_mixer/strack.c:193
#, c-format
msgid "%s: missing parameter for `buffers'"
msgstr ""

#: src/media/sdl_mixer/strack.c:195
#, c-format
msgid "%s: recognized sound options are freq=nnn and buffers=nnn"
msgstr ""