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/*------------------------------------------------------------------.
| Copyright 1997, 1998, 2000, 2001 Alexandre Duret-Lutz |
| <duret_g@epita.fr> |
| |
| This file is part of Heroes. |
| |
| Heroes is free software; you can redistribute it and/or modify it |
| under the terms of the GNU General Public License version 2 as |
| published by the Free Software Foundation. |
| |
| Heroes is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA |
| 02111-1307 USA |
`------------------------------------------------------------------*/
#ifndef HEROES__SAVEGAME__H
#define HEROES__SAVEGAME__H
#include "gameid.h"
typedef struct
{
char name[16];
a_u32 level;
a_u32 points[4];
a_u32 lifes[4];
a_gameid gid;
bool used;
} saved_game;
extern saved_game saverec[10];
void init_save_records (void);
void reinit_save_records_if_needed (void);
void clear_save_records (void);
void write_save_records (void);
void write_save_records_locked (void);
void load_save_records (void);
void load_save_records_and_keep_locked (void);
void free_save_records (void);
void write_save_one_record (int rec);
#endif /* HEROES__SAVEGAME__H */
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