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/*
Copyright (C) 2005-2007 Tom Beaumont
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//
// Config block
//
// Uncomment this to check cross-platform compilation compatibility
// #undef WIN32
//#define USE_BBTABLET
//#define USE_OPENGL
#define SCREEN_W 640
#define SCREEN_H 480
//
// End of config block
//
// Hacky workaround for MSVC's broken for scoping
#define for if (0) ; else for
#include <SDL/SDL.h>
#ifdef USE_OPENGL
#include <SDL/SDL_OpenGL.h>
#endif
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
extern SDL_Surface * screen;
#ifdef WIN32
// Trigger debugger
// #define FATAL(string, string2) do{__asm{int 3};}while(0)
static inline void FATAL(const char * string="Unknown", const char * string2="") { fprintf(stderr, "Fatal error: %s \"%s\"\n", string, string2); exit(0); }
#else
static inline void FATAL(const char * string="Unknown", const char * string2="") { fprintf(stderr, "Fatal error: %s \"%s\"\n", string, string2); exit(0); }
#endif
class String
{
int len;
char* data;
public:
void reserve(int i) { if (i<0) FATAL("-ve string length."); if (i<=len) return; len=i; data=(char*)realloc(data, (len+1)*sizeof(char)); }
String() : len(0), data(NULL) {}
String(String const & s) : len(0), data(NULL) { reserve(s.len); strcpy(data, s.data); }
~String() { free(data); }
operator const char* () const {return data ? data : "";}
void operator = (String const & a) { *this = (const char*)a; }
void operator = (const char * a) { reserve(strlen(a)); strcpy(data, a); }
void operator += (const char * a) { reserve(strlen(a)+len); strcat(data, a); }
void truncate (int pos) { data[pos] = '\0'; }
void fix_backslashes() { if(data) for (int i=0; data[i]; i++) if (data[i]=='\\') data[i]='/'; }
};
class State
{
public:
virtual ~State() {}
virtual bool KeyPressed(int key, int mod) = 0;
virtual void KeyReleased(int key) {};
virtual void Mouse(int x, int y, int dx, int dy, int buttons_pressed, int buttons_released, int buttons) = 0;
virtual void Update(double timedelta) = 0;
virtual void Render() = 0;
virtual void FileDrop(const char* filename) = 0;
virtual void ScreenModeChanged() {};
};
/************************************************************************
// TEMPLATE - copy & paste
#define ClassName NEWSTATE
class ClassName : public State
{
public:
virtual bool KeyPressed(int key, int mod)
{
return false;
}
virtual void KeyReleased(int key)
{
}
virtual void Mouse(int x, int y, int dx, int dy, int buttons_pressed, int buttons_released, int buttons)
{
}
virtual void FileDrop(const char* filename)
{
}
virtual void Update(double timedelta)
{
// TODO
}
virtual void Render()
{
// TODO
}
virtual void ScreenModeChanged()
{
// TODO
}
};
MAKE_STATE(ClassName, _KEY_, false);
************************************************************************/
class StateMakerBase
{
static StateMakerBase* first;
StateMakerBase* next;
int key;
bool start;
protected:
State* state;
public:
static State* current;
public:
StateMakerBase(int key, bool start) : state(NULL)
{
for (StateMakerBase* s = first; s; s=s->next)
if(key == s->key)
{
FATAL("Duplicate key in StateMakerBase::StateMakerBase");
return;
}
this->key = key;
this->start = start;
next = first;
first = this;
}
virtual State* Create() = 0;
void Destroy()
{
delete state;
state = 0;
}
static State* GetNew(int k)
{
for (StateMakerBase* s = first; s; s=s->next)
if(k==s->key)
return current = s->Create();
return current;
}
static State* GetNew()
{
if (!first)
{
FATAL("StateMakerBase::GetNew - first is NULL");
return 0;
}
for (StateMakerBase* s = first; s; s=s->next)
if(s->start)
return current = s->Create();
return current = first->Create();
}
static void DestroyAll()
{
for (StateMakerBase* s = first; s; s=s->next)
s->Destroy();
current = 0;
}
};
template<class X>
class StateMaker : public StateMakerBase
{
public:
StateMaker(int key, bool start=false) : StateMakerBase(key, start)
{}
State* Create()
{
if (!state) state = new X;
return state;
}
};
#define MAKE_STATE(x,key,start) static StateMaker<x> _maker_##x(key, start);
extern int mouse_buttons, mousex, mousey, noMouse;
extern double stylusx, stylusy;
extern float styluspressure;
extern int stylusok;
extern int quitting;
char* LoadSaveDialog(bool save, bool levels, const char * title);
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