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#include <nall/nall.hpp>
#include <nall/beat/patch.hpp>
#include "heuristics/famicom.hpp"
#include "heuristics/super-famicom.hpp"
#include "heuristics/game-boy.hpp"
#include "heuristics/game-boy-advance.hpp"
using namespace nall;
#include <phoenix/phoenix.hpp>
using namespace phoenix;
namespace Database {
#include "database/super-famicom.hpp"
#include "database/sufami-turbo.hpp"
#include "database/bsx-satellaview.hpp"
};
struct Ananke {
#include "configuration.cpp"
string libraryPath;
Ananke();
struct Information {
string path; //path to selected file
string name; //name of selected file (inside of archive if .zip)
string archive; //pathname of archive
string manifest; //manifest from successfully applied patch
} information;
//archive.cpp
vector<uint8_t> extractROM();
vector<uint8_t> extractFile(const string &filename);
//patch.cpp
void applyBeatPatch(vector<uint8_t> &buffer);
//famicom.cpp
void copyFamicomSaves(const string &pathname);
string createFamicomHeuristic(vector<uint8_t> &buffer);
string openFamicom(vector<uint8_t> &buffer);
string syncFamicom(const string &pathname);
//super-famicom.cpp
void copySuperFamicomSaves(const string &pathname);
string createSuperFamicomDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest);
string createSuperFamicomHeuristic(vector<uint8_t> &buffer);
void createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended);
string openSuperFamicom(vector<uint8_t> &buffer);
string syncSuperFamicom(const string &pathname);
//sufami-turbo.cpp
void copySufamiTurboSaves(const string &pathname);
string createSufamiTurboDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest);
string createSufamiTurboHeuristic(vector<uint8_t> &buffer);
string openSufamiTurbo(vector<uint8_t> &buffer);
string syncSufamiTurbo(const string &pathname);
//bsx-satellaview.cpp
string createBsxSatellaviewDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest);
string createBsxSatellaviewHeuristic(vector<uint8_t> &buffer);
string openBsxSatellaview(vector<uint8_t> &buffer);
string syncBsxSatellaview(const string &pathname);
//game-boy.cpp
void copyGameBoySaves(const string &pathname);
string createGameBoyHeuristic(vector<uint8_t> &buffer);
string openGameBoy(vector<uint8_t> &buffer);
string syncGameBoy(const string &pathname);
//game-boy-advance.cpp
void copyGameBoyAdvanceSaves(const string &pathname);
string createGameBoyAdvanceHeuristic(vector<uint8_t> &buffer);
string openGameBoyAdvance(vector<uint8_t> &buffer);
string syncGameBoyAdvance(const string &pathname);
static bool supported(const string &filename);
string open(string filename = "");
string sync(string pathname);
};
#include "resource/resource.cpp"
#include "file-dialog.cpp"
#include "archive.cpp"
#include "patch.cpp"
#include "famicom.cpp"
#include "super-famicom.cpp"
#include "sufami-turbo.cpp"
#include "bsx-satellaview.cpp"
#include "game-boy.cpp"
#include "game-boy-advance.cpp"
FileDialog *fileDialog = nullptr;
Ananke::Ananke() {
libraryPath = string::read({configpath(), "higan/library.bml"}).strip().ltrim<1>("Path: ").replace("\\", "/");
if(libraryPath.empty()) libraryPath = {userpath(), "Emulation/"};
if(libraryPath.endsWith("/") == false) libraryPath.append("/");
}
bool Ananke::supported(const string &filename) {
string extension = nall::extension(filename);
if(extension == "fc" ) return true;
if(extension == "nes") return true;
if(extension == "sfc") return true;
if(extension == "smc") return true;
if(extension == "st" ) return true;
if(extension == "bs" ) return true;
if(extension == "gb" ) return true;
if(extension == "gbc") return true;
if(extension == "gba") return true;
if(extension == "zip") return true;
return false;
}
string Ananke::open(string filename) {
if(filename.empty()) {
if(!fileDialog) {
fileDialog = new FileDialog;
fileDialog->setGeometry(config.geometry);
}
fileDialog->setPath(config.path);
filename = fileDialog->open();
config.geometry = fileDialog->geometry().text();
}
if(filename.empty()) return "";
information.path = dir(filename);
information.name = notdir(filename);
config.path = information.path; //remember last used directory
vector<uint8_t> buffer;
if(filename.endsWith(".zip")) {
information.archive = filename;
buffer = extractROM();
} else {
buffer = file::read(filename);
}
if(buffer.size() == 0) return ""; //failed to read file
applyBeatPatch(buffer);
if(information.name.endsWith(".fc") || information.name.endsWith(".nes")) return openFamicom(buffer);
if(information.name.endsWith(".sfc") || information.name.endsWith(".smc")) return openSuperFamicom(buffer);
if(information.name.endsWith(".st")) return openSufamiTurbo(buffer);
if(information.name.endsWith(".bs")) return openBsxSatellaview(buffer);
if(information.name.endsWith(".gb") || information.name.endsWith(".gbc")) return openGameBoy(buffer);
if(information.name.endsWith(".gba")) return openGameBoyAdvance(buffer);
return "";
}
string Ananke::sync(string pathname) {
if(pathname.endsWith(".fc/")) return syncFamicom(pathname);
if(pathname.endsWith(".sfc/")) return syncSuperFamicom(pathname);
if(pathname.endsWith(".st/")) return syncSufamiTurbo(pathname);
if(pathname.endsWith(".bs/")) return syncBsxSatellaview(pathname);
if(pathname.endsWith(".gb/")) return syncGameBoy(pathname);
if(pathname.endsWith(".gbc/")) return syncGameBoy(pathname);
if(pathname.endsWith(".gba/")) return syncGameBoyAdvance(pathname);
return "";
}
extern "C" string ananke_browse(const string &filename) {
Ananke ananke;
return ananke.open();
}
extern "C" string ananke_open(const string &filename) {
Ananke ananke;
return ananke.open(filename);
}
extern "C" string ananke_sync(const string &pathname) {
Ananke ananke;
return ananke.sync(pathname);
}
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