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#include <gb/gb.hpp>
namespace GameBoy {
Interface* interface = nullptr;
void Interface::lcdScanline() {
if(hook) hook->lcdScanline();
}
void Interface::joypWrite(bool p15, bool p14) {
if(hook) hook->joypWrite(p15, p14);
}
string Interface::title() {
return cartridge.title();
}
double Interface::videoFrequency() {
return 4194304.0 / (154.0 * 456.0);
}
double Interface::audioFrequency() {
return 4194304.0 / 2.0;
}
bool Interface::loaded() {
return cartridge.loaded();
}
string Interface::sha256() {
return cartridge.sha256();
}
unsigned Interface::group(unsigned id) {
switch(id) {
case ID::GameBoyBootROM:
case ID::SuperGameBoyBootROM:
case ID::GameBoyColorBootROM:
return 0;
case ID::Manifest:
case ID::ROM:
case ID::RAM:
switch(system.revision) {
case System::Revision::GameBoy: return ID::GameBoy;
case System::Revision::SuperGameBoy: return ID::SuperGameBoy;
case System::Revision::GameBoyColor: return ID::GameBoyColor;
}
throw;
}
throw;
}
void Interface::load(unsigned id) {
if(id == ID::GameBoy) cartridge.load(System::Revision::GameBoy);
if(id == ID::SuperGameBoy) cartridge.load(System::Revision::SuperGameBoy);
if(id == ID::GameBoyColor) cartridge.load(System::Revision::GameBoyColor);
}
void Interface::save() {
for(auto& memory : cartridge.memory) {
interface->saveRequest(memory.id, memory.name);
}
}
void Interface::load(unsigned id, const stream& stream) {
if(id == ID::GameBoyBootROM) {
stream.read(system.bootROM.dmg, min( 256u, stream.size()));
}
if(id == ID::SuperGameBoyBootROM) {
stream.read(system.bootROM.sgb, min( 256u, stream.size()));
}
if(id == ID::GameBoyColorBootROM) {
stream.read(system.bootROM.cgb, min(2048u, stream.size()));
}
if(id == ID::Manifest) cartridge.information.markup = stream.text();
if(id == ID::ROM) {
stream.read(cartridge.romdata, min(cartridge.romsize, stream.size()));
}
if(id == ID::RAM) {
stream.read(cartridge.ramdata, min(stream.size(), cartridge.ramsize));
}
}
void Interface::save(unsigned id, const stream& stream) {
if(id == ID::RAM) {
stream.write(cartridge.ramdata, cartridge.ramsize);
}
}
void Interface::unload() {
save();
cartridge.unload();
}
void Interface::power() {
system.power();
}
void Interface::reset() {
system.power();
}
void Interface::run() {
system.run();
}
serializer Interface::serialize() {
system.runtosave();
return system.serialize();
}
bool Interface::unserialize(serializer& s) {
return system.unserialize(s);
}
void Interface::cheatSet(const lstring& list) {
cheat.reset();
for(auto& codeset : list) {
lstring codes = codeset.split("+");
for(auto& code : codes) {
lstring part = code.split("/");
if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
}
}
}
void Interface::paletteUpdate(PaletteMode mode) {
video.generate_palette(mode);
}
Interface::Interface() {
interface = this;
hook = nullptr;
information.name = "Game Boy";
information.width = 160;
information.height = 144;
information.overscan = false;
information.aspectRatio = 1.0;
information.resettable = false;
information.capability.states = true;
information.capability.cheats = true;
media.append({ID::GameBoy, "Game Boy", "gb" , true});
media.append({ID::GameBoyColor, "Game Boy Color", "gbc", true});
{
Device device{0, ID::Device, "Controller"};
device.input.append({0, 0, "Up" });
device.input.append({1, 0, "Down" });
device.input.append({2, 0, "Left" });
device.input.append({3, 0, "Right" });
device.input.append({4, 0, "B" });
device.input.append({5, 0, "A" });
device.input.append({6, 0, "Select"});
device.input.append({7, 0, "Start" });
device.order = {0, 1, 2, 3, 4, 5, 6, 7};
this->device.append(device);
}
port.append({0, "Device", {device[0]}});
}
}
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