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struct Video {
static const char* Handle;
static const char* Synchronize;
static const char* Depth;
static const char* Filter;
static const char* Shader;
static const unsigned FilterNearest;
static const unsigned FilterLinear;
virtual bool cap(const nall::string& name) { return false; }
virtual nall::any get(const nall::string& name) { return false; }
virtual bool set(const nall::string& name, const nall::any& value) { return false; }
virtual bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) { return false; }
virtual void unlock() {}
virtual void clear() {}
virtual void refresh() {}
virtual bool init() { return true; }
virtual void term() {}
Video() {}
virtual ~Video() {}
};
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