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#ifdef CONTROLLER_CPP
void Justifier::enter() {
unsigned prev = 0;
while(true) {
unsigned next = cpu.vcounter() * 1364 + cpu.hcounter();
signed x = (active == 0 ? player1.x : player2.x), y = (active == 0 ? player1.y : player2.y);
bool offscreen = (x < 0 || y < 0 || x >= 256 || y >= (ppu.overscan() ? 240 : 225));
if(offscreen == false) {
unsigned target = y * 1364 + (x + 24) * 4;
if(next >= target && prev < target) {
//CRT raster detected, toggle iobit to latch counters
iobit(0);
iobit(1);
}
}
if(next < prev) {
int nx1 = interface->inputPoll(port, device, 0 + (unsigned)Input::JustifierID::X);
int ny1 = interface->inputPoll(port, device, 0 + (unsigned)Input::JustifierID::Y);
nx1 += player1.x;
ny1 += player1.y;
player1.x = max(-16, min(256 + 16, nx1));
player1.y = max(-16, min(240 + 16, ny1));
}
if(next < prev && chained) {
int nx2 = interface->inputPoll(port, device, 4 + (unsigned)Input::JustifierID::X);
int ny2 = interface->inputPoll(port, device, 4 + (unsigned)Input::JustifierID::Y);
nx2 += player2.x;
ny2 += player2.y;
player2.x = max(-16, min(256 + 16, nx2));
player2.y = max(-16, min(240 + 16, ny2));
}
prev = next;
step(2);
}
}
uint2 Justifier::data() {
if(counter >= 32) return 1;
if(counter == 0) {
player1.trigger = interface->inputPoll(port, device, 0 + (unsigned)Input::JustifierID::Trigger);
player1.start = interface->inputPoll(port, device, 0 + (unsigned)Input::JustifierID::Start);
}
if(counter == 0 && chained) {
player2.trigger = interface->inputPoll(port, device, 4 + (unsigned)Input::JustifierID::Trigger);
player2.start = interface->inputPoll(port, device, 4 + (unsigned)Input::JustifierID::Start);
}
switch(counter++) {
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 0;
case 4: return 0;
case 5: return 0;
case 6: return 0;
case 7: return 0;
case 8: return 0;
case 9: return 0;
case 10: return 0;
case 11: return 0;
case 12: return 1; //signature
case 13: return 1; // ||
case 14: return 1; // ||
case 15: return 0; // ||
case 16: return 0;
case 17: return 1;
case 18: return 0;
case 19: return 1;
case 20: return 0;
case 21: return 1;
case 22: return 0;
case 23: return 1;
case 24: return player1.trigger;
case 25: return player2.trigger;
case 26: return player1.start;
case 27: return player2.start;
case 28: return active;
case 29: return 0;
case 30: return 0;
case 31: return 0;
}
}
void Justifier::latch(bool data) {
if(latched == data) return;
latched = data;
counter = 0;
if(latched == 0) active = !active; //toggle between both controllers, even when unchained
}
Justifier::Justifier(bool port, bool chained):
Controller(port),
chained(chained),
device(chained == false ? (unsigned)Input::Device::Justifier : (unsigned)Input::Device::Justifiers)
{
create(Controller::Enter, 21477272);
latched = 0;
counter = 0;
active = 0;
player1.x = 256 / 2;
player1.y = 240 / 2;
player1.trigger = false;
player2.start = false;
player2.x = 256 / 2;
player2.y = 240 / 2;
player2.trigger = false;
player2.start = false;
if(chained == false) {
player2.x = -1;
player2.y = -1;
} else {
player1.x -= 16;
player2.x += 16;
}
}
#endif
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