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#if defined(Hiro_Frame)
auto mFrame::allocate() -> pObject* {
return new pFrame(*this);
}
auto mFrame::destruct() -> void {
if(auto& layout = state.layout) layout->destruct();
mWidget::destruct();
}
//
auto mFrame::append(sLayout layout) -> type& {
if(auto& layout = state.layout) remove(layout);
state.layout = layout;
layout->setParent(this, 0);
signal(append, layout);
return *this;
}
auto mFrame::layout() const -> Layout {
return state.layout;
}
auto mFrame::remove(sLayout layout) -> type& {
signal(remove, layout);
layout->setParent();
state.layout.reset();
return *this;
}
auto mFrame::reset() -> type& {
if(auto& layout = state.layout) remove(layout);
return *this;
}
auto mFrame::setParent(mObject* object, signed offset) -> type& {
if(auto& layout = state.layout) layout->destruct();
mObject::setParent(object, offset);
if(auto& layout = state.layout) layout->setParent(this, 0);
return *this;
}
auto mFrame::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mFrame::text() const -> string {
return state.text;
}
#endif
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