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#if defined(Hiro_TextEdit)
auto mTextEdit::allocate() -> pObject* {
return new pTextEdit(*this);
}
//
auto mTextEdit::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mTextEdit::cursor() const -> Cursor {
return state.cursor;
}
auto mTextEdit::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mTextEdit::doMove() const -> void {
if(state.onMove) return state.onMove();
}
auto mTextEdit::editable() const -> bool {
return state.editable;
}
auto mTextEdit::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mTextEdit::onChange(const function<void ()>& callback) -> type& {
state.onChange = callback;
return *this;
}
auto mTextEdit::onMove(const function<void ()>& callback) -> type& {
state.onMove = callback;
return *this;
}
auto mTextEdit::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mTextEdit::setCursor(Cursor cursor) -> type& {
state.cursor = cursor;
signal(setCursor, cursor);
return *this;
}
auto mTextEdit::setEditable(bool editable) -> type& {
state.editable = editable;
signal(setEditable, editable);
return *this;
}
auto mTextEdit::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mTextEdit::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mTextEdit::setWordWrap(bool wordWrap) -> type& {
state.wordWrap = wordWrap;
signal(setWordWrap, wordWrap);
return *this;
}
auto mTextEdit::text() const -> string {
return signal(text);
}
auto mTextEdit::wordWrap() const -> bool {
return state.wordWrap;
}
#endif
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