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#include <SDL/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include "keyboard/xlib.cpp"
#include "mouse/xlib.cpp"
#include "joypad/sdl.cpp"
struct InputSDL : Input {
InputKeyboardXlib xlibKeyboard;
InputMouseXlib xlibMouse;
InputJoypadSDL sdl;
InputSDL() : xlibKeyboard(*this), xlibMouse(*this), sdl(*this) {}
~InputSDL() { term(); }
struct Settings {
uintptr_t handle = 0;
} settings;
auto cap(const string& name) -> bool {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
auto get(const string& name) -> any {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return {};
}
auto set(const string& name, const any& value) -> bool {
if(name == Input::Handle && value.is<uintptr_t>()) {
settings.handle = value.get<uintptr_t>();
return true;
}
return false;
}
auto acquire() -> bool {
return xlibMouse.acquire();
}
auto release() -> bool {
return xlibMouse.release();
}
auto acquired() -> bool {
return xlibMouse.acquired();
}
auto poll() -> vector<shared_pointer<HID::Device>> {
vector<shared_pointer<HID::Device>> devices;
xlibKeyboard.poll(devices);
xlibMouse.poll(devices);
sdl.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool {
return false;
}
auto init() -> bool {
if(!xlibKeyboard.init()) return false;
if(!xlibMouse.init(settings.handle)) return false;
if(!sdl.init()) return false;
return true;
}
auto term() -> void {
xlibKeyboard.term();
xlibMouse.term();
sdl.term();
}
};
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