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#define GL_ALPHA_TEST 0x0bc0
#include "opengl/opengl.hpp"
struct VideoCGL;
@interface RubyVideoCGL : NSOpenGLView {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
-(void) reshape;
@end
struct VideoCGL : Video, OpenGL {
~VideoCGL() { term(); }
RubyVideoCGL* view = nullptr;
struct {
NSView* handle = nullptr;
bool synchronize = false;
uint filter = Video::FilterNearest;
string shader;
} settings;
auto cap(const string& name) -> bool {
if(name == Video::Handle) return true;
if(name == Video::Synchronize) return true;
if(name == Video::Filter) return true;
if(name == Video::Shader) return true;
return false;
}
auto get(const string& name) -> any {
if(name == Video::Handle) return (uintptr)settings.handle;
if(name == Video::Synchronize) return settings.synchronize;
if(name == Video::Filter) return settings.filter;
return {};
}
auto set(const string& name, const any& value) -> bool {
if(name == Video::Handle && value.is<uintptr>()) {
settings.handle = (NSView*)value.get<uintptr>();
return true;
}
if(name == Video::Synchronize && value.is<bool>()) {
if(settings.synchronize != value.get<bool>()) {
settings.synchronize = value.get<bool>();
if(view) {
@autoreleasepool {
[[view openGLContext] makeCurrentContext];
int synchronize = settings.synchronize;
[[view openGLContext] setValues:&synchronize forParameter:NSOpenGLCPSwapInterval];
}
}
}
return true;
}
if(name == Video::Filter && value.is<uint>()) {
settings.filter = value.get<uint>();
if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
return true;
}
if(name == Video::Shader && value.is<string>()) {
settings.shader = value.get<string>();
@autoreleasepool {
[[view openGLContext] makeCurrentContext];
}
OpenGL::shader(settings.shader);
if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
return true;
}
return false;
}
auto lock(uint32*& data, uint& pitch, uint width, uint height) -> bool {
OpenGL::size(width, height);
return OpenGL::lock(data, pitch);
}
auto unlock() -> void {
}
auto clear() -> void {
@autoreleasepool {
[view lockFocus];
OpenGL::clear();
[[view openGLContext] flushBuffer];
[view unlockFocus];
}
}
auto refresh() -> void {
@autoreleasepool {
if([view lockFocusIfCanDraw]) {
auto area = [view frame];
outputWidth = area.size.width;
outputHeight = area.size.height;
OpenGL::refresh();
[[view openGLContext] flushBuffer];
[view unlockFocus];
}
}
}
auto init() -> bool {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADoubleBuffer,
0
};
auto size = [settings.handle frame].size;
auto format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes] autorelease];
auto context = [[[NSOpenGLContext alloc] initWithFormat:format shareContext:nil] autorelease];
view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
[view setOpenGLContext:context];
[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[settings.handle addSubview:view];
[context setView:view];
[view lockFocus];
OpenGL::init();
//print((const char*)glGetString(GL_VERSION), "\n");
int synchronize = settings.synchronize;
[[view openGLContext] setValues:&synchronize forParameter:NSOpenGLCPSwapInterval];
[view unlockFocus];
}
clear();
return true;
}
auto term() -> void {
OpenGL::term();
@autoreleasepool {
[view removeFromSuperview];
[view release];
view = nil;
}
}
};
@implementation RubyVideoCGL : NSOpenGLView
-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
video = videoPointer;
}
return self;
}
-(void) reshape {
video->refresh();
}
@end
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