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#if defined(Hiro_Menu)
auto mMenu::allocate() -> pObject* {
return new pMenu(*this);
}
auto mMenu::destruct() -> void {
for(auto& action : state.actions) action->destruct();
mAction::destruct();
}
//
auto mMenu::action(unsigned position) const -> Action {
if(position < actionCount()) return state.actions[position];
return {};
}
auto mMenu::actionCount() const -> unsigned {
return state.actions.size();
}
auto mMenu::actions() const -> vector<Action> {
vector<Action> actions;
for(auto& action : state.actions) actions.append(action);
return actions;
}
auto mMenu::append(sAction action) -> type& {
state.actions.append(action);
action->setParent(this, actionCount() - 1);
signal(append, *action);
return *this;
}
auto mMenu::icon() const -> image {
return state.icon;
}
auto mMenu::remove(sAction action) -> type& {
signal(remove, *action);
state.actions.remove(action->offset());
for(auto n : range(action->offset(), actionCount())) {
state.actions[n]->adjustOffset(-1);
}
action->setParent();
return *this;
}
auto mMenu::reset() -> type& {
while(state.actions) remove(state.actions.right());
return *this;
}
auto mMenu::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mMenu::setParent(mObject* parent, signed offset) -> type& {
for(auto n : rrange(state.actions)) state.actions[n]->destruct();
mObject::setParent(parent, offset);
for(auto& action : state.actions) action->setParent(this, action->offset());
return *this;
}
auto mMenu::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenu::text() const -> string {
return state.text;
}
#endif
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