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#if defined(Hiro_Button)
auto mButton::allocate() -> pObject* {
return new pButton(*this);
}
//
auto mButton::bordered() const -> bool {
return state.bordered;
}
auto mButton::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mButton::icon() const -> image {
return state.icon;
}
auto mButton::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mButton::orientation() const -> Orientation {
return state.orientation;
}
auto mButton::setBordered(bool bordered) -> type& {
state.bordered = bordered;
signal(setBordered, bordered);
return *this;
}
auto mButton::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mButton::setOrientation(Orientation orientation) -> type& {
state.orientation = orientation;
signal(setOrientation, orientation);
return *this;
}
auto mButton::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mButton::text() const -> string {
return state.text;
}
#endif
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