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#if defined(Hiro_Console)
auto mConsole::allocate() -> pObject* {
return new pConsole(*this);
}
//
auto mConsole::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mConsole::doActivate(string command) const -> void {
if(state.onActivate) return state.onActivate(command);
}
auto mConsole::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mConsole::onActivate(const function<void (string)>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mConsole::print(const string& text) -> type& {
signal(print, text);
return *this;
}
auto mConsole::prompt() const -> string {
return state.prompt;
}
auto mConsole::reset() -> type& {
signal(reset);
return *this;
}
auto mConsole::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mConsole::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mConsole::setPrompt(const string& prompt) -> type& {
state.prompt = prompt;
signal(setPrompt, prompt);
return *this;
}
#endif
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