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#if defined(Hiro_RadioLabel)
auto mRadioLabel::allocate() -> pObject* {
return new pRadioLabel(*this);
}
//
auto mRadioLabel::checked() const -> bool {
return state.checked;
}
auto mRadioLabel::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mRadioLabel::group() const -> Group {
return state.group;
}
auto mRadioLabel::onActivate(const function<void ()>& callback) -> type& {
state.onActivate = callback;
return *this;
}
auto mRadioLabel::setChecked() -> type& {
if(auto group = this->group()) {
for(auto& weak : group->state.objects) {
if(auto object = weak.acquire()) {
if(auto radioLabel = dynamic_cast<mRadioLabel*>(object.data())) {
radioLabel->state.checked = false;
}
}
}
}
state.checked = true;
signal(setChecked);
return *this;
}
auto mRadioLabel::setGroup(sGroup group) -> type& {
state.group = group ? group : Group{&instance};
signal(setGroup, group);
return *this;
}
auto mRadioLabel::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mRadioLabel::text() const -> string {
return state.text;
}
#endif
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