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#if defined(Hiro_SourceEdit)
auto mSourceEdit::allocate() -> pObject* {
return new pSourceEdit(*this);
}
//
auto mSourceEdit::cursor() const -> Cursor {
return state.cursor;
}
auto mSourceEdit::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mSourceEdit::doMove() const -> void {
if(state.onMove) return state.onMove();
}
auto mSourceEdit::onChange(const function<void ()>& callback) -> type& {
state.onChange = callback;
return *this;
}
auto mSourceEdit::onMove(const function<void ()>& callback) -> type& {
state.onMove = callback;
return *this;
}
auto mSourceEdit::setCursor(Cursor cursor) -> type& {
state.cursor = cursor;
signal(setCursor, cursor);
return *this;
}
auto mSourceEdit::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mSourceEdit::text() const -> string {
return signal(text);
}
#endif
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