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#if defined(Hiro_Viewport)
auto mViewport::allocate() -> pObject* {
return new pViewport(*this);
}
//
auto mViewport::doDrop(string_vector names) const -> void {
if(state.onDrop) return state.onDrop(names);
}
auto mViewport::doMouseLeave() const -> void {
if(state.onMouseLeave) return state.onMouseLeave();
}
auto mViewport::doMouseMove(Position position) const -> void {
if(state.onMouseMove) return state.onMouseMove(position);
}
auto mViewport::doMousePress(Mouse::Button button) const -> void {
if(state.onMousePress) return state.onMousePress(button);
}
auto mViewport::doMouseRelease(Mouse::Button button) const -> void {
if(state.onMouseRelease) return state.onMouseRelease(button);
}
auto mViewport::droppable() const -> bool {
return state.droppable;
}
auto mViewport::handle() const -> uintptr_t {
return signal(handle);
}
auto mViewport::onDrop(const function<void (string_vector)>& callback) -> type& {
state.onDrop = callback;
return *this;
}
auto mViewport::onMouseLeave(const function<void ()>& callback) -> type& {
state.onMouseLeave = callback;
return *this;
}
auto mViewport::onMouseMove(const function<void (Position)>& callback) -> type& {
state.onMouseMove = callback;
return *this;
}
auto mViewport::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
state.onMousePress = callback;
return *this;
}
auto mViewport::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
state.onMouseRelease = callback;
return *this;
}
auto mViewport::setDroppable(bool droppable) -> type& {
state.droppable = droppable;
signal(setDroppable, droppable);
return *this;
}
#endif
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