1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
|
/**
* Javascript to add events to form elements
*
* $Horde: horde/js/form_helpers.js,v 1.3.4.6 2006/03/24 05:17:59 chuck Exp $
*
* Copyright 2004-2006 Matt Kynaston <matt@kynx.org>
*
* See the enclosed file COPYING for license information (LGPL). If you
* did not receive this file, see http://www.fsf.org/copyleft/lgpl.html.
*/
/**
* Adds the given event to an element. If the element already has
* script for the event, the new event is appended.
*
* @param object element The element to add the event to.
* @param string event The name of the event.
* @param string|function function The javascript to execute.
*/
function addEvent(element, event, code)
{
if (!element) {
return false;
}
// Assign new anonymous function if we're passed a js string
// instead of a function reference.
if (typeof code == 'string') {
code = new Function(code);
}
if (element.addEventListener) {
element.addEventListener(event.replace(/on/, ''), code, false);
} else if (element.attachEvent) {
element.attachEvent(event, code);
} else if (element.onload != null) {
var OldEvent = element[event];
newCode = Function(e)
{
oldEvent(e);
code();
};
element[event] = newCode;
} else {
element[event] = code;
}
return true;
}
/**
* Returns given value as a number, or zero if NaN.
*
* @param mixed val
*
* @return number
*/
function toNumber(val)
{
if (isNaN(val)) {
return 0;
} else {
return Number(val);
}
}
/**
* Sets the enabled state of one element based on the values of another.
*
* Takes four or more arguments, in the form:
* checkEnabled(source, target, true, value1, value2, value3...)
*
* @param object The element to check
* @param string The element to enable/disable
* @param boolean Whether to enable or disable the target
* @param mixed The value to check against
*/
function checkEnabled()
{
if (arguments.length > 2) {
objSrc = arguments[0];
objTarget = objSrc.form.elements[arguments[1]];
enabled = arguments[2];
toggle = false;
if (objTarget) {
switch (objSrc.type.toLowerCase()) {
case 'select-one' :
val = objSrc.options[objSrc.selectedIndex].value;
break;
case 'select-multiple' :
val = new Array();
count = 0;
for (var i = 0; i < objSrc.length; ++i) {
if (objSrc.options[i].selected) {
val[count] = objSrc.options[i].value;
}
}
break;
case 'checkbox' :
if (objSrc.checked) {
val = objSrc.value;
toggle = true;
}
break;
default :
val = objSrc.value;
}
for (var i = 3; i < arguments.length; ++i) {
if (typeof(val) == 'object' && (arguments[i] in val)) {
toggle = true;
break;
} else if (arguments[i] == val) {
toggle = true;
break;
}
}
objTarget.disabled = toggle ? !enabled : enabled;
if (!objTarget.disabled) {
objTarget.focus();
}
}
}
}
/**
* Sets the target field to the sum of a range of fields.
*
* Takes three or more arguments, in the form:
* sumFields(form, target, field1, field2, field3...)
*
* @param object The form to check
* @param string The name of the target element
* @param string One or more field names to sum
*/
function sumFields()
{
if (arguments.length > 2) {
objFrm = arguments[0];
objTarget = objFrm.elements[arguments[1]];
sum = 0;
if (objTarget) {
for (var i = 2; i < arguments.length; ++i) {
objSrc = objFrm.elements[arguments[i]];
if (objSrc) {
switch (objSrc.type.toLowerCase()) {
case 'select-one':
sum += toNumber(objSrc.options[objSrc.selectedIndex].value);
break;
case 'select-multiple' :
for (var j = 0; j < objSrc.length; ++j) {
sum += toNumber(objSrc.options[j].value);
}
break;
case 'checkbox' :
if (objSrc.checked) {
sum += toNumber(objSrc.value);
}
break;
default :
sum += toNumber(objSrc.value);
}
}
}
objTarget.value = sum;
}
}
}
|