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#! /usr/bin/env python
# encoding: utf-8
import os,sys,types
import Utils,Build
UNDEFINED=0
DIR=1
FILE=2
BUILD=3
type_to_string={UNDEFINED:"unk",DIR:"dir",FILE:"src",BUILD:"bld"}
class Node(object):
__slots__=("name","parent","id","childs")
def __init__(self,name,parent,node_type=UNDEFINED):
self.name=name
self.parent=parent
self.__class__.bld.id_nodes+=4
self.id=self.__class__.bld.id_nodes+node_type
if node_type==DIR:self.childs={}
if Utils.split_path(name)[0]!=name:
raise Utils.WafError('name forbidden '+name)
if parent and name in parent.childs:
raise Utils.WafError('node %s exists in the parent files %s already'%(name,str(parent)))
if parent:parent.childs[name]=self
def __str__(self):
if not self.parent:return''
return"%s://%s"%(type_to_string[self.id&3],self.abspath())
def __repr__(self):
return self.__str__()
def __hash__(self):
raise Utils.WafError('nodes, you are doing it wrong')
def get_type(self):
return self.id&3
def set_type(self,t):
self.id=self.id+t-self.id&3
def dirs(self):
return[x for x in self.childs.values()if x.id&3==DIR]
def files(self):
return[x for x in self.childs.values()if x.id&3==FILE]
def get_dir(self,name,default=None):
node=self.childs.get(name,None)
if not node or node.id&3!=DIR:return default
return node
def get_file(self,name,default=None):
node=self.childs.get(name,None)
if not node or node.id&3!=FILE:return default
return node
def get_build(self,name,default=None):
node=self.childs.get(name,None)
if not node or node.id&3!=BUILD:return default
return node
def find_resource(self,lst):
if type(lst)is types.StringType:
lst=Utils.split_path(lst)
if not lst[:-1]:
parent=self
else:
parent=self.find_dir(lst[:-1])
if not parent:return None
self.__class__.bld.rescan(parent)
name=lst[-1]
node=parent.childs.get(name,None)
if node:
tp=node.id&3
if tp==FILE or tp==BUILD:
return node
tree=self.__class__.bld
if not name in tree.cache_dir_contents[parent.id]:
return None
path=parent.abspath()+os.sep+name
try:
st=Utils.h_file(path)
except IOError:
return None
child=self.__class__(name,parent,FILE)
tree.node_sigs[0][child.id]=st
return child
def find_or_declare(self,lst):
if type(lst)is types.StringType:
lst=Utils.split_path(lst)
if not lst[:-1]:
parent=self
else:
parent=self.find_dir(lst[:-1])
if not parent:return None
self.__class__.bld.rescan(parent)
name=lst[-1]
node=parent.childs.get(name,None)
if node:
tp=node.id&3
if tp!=BUILD:
raise Utils.WafError("find_or_declare returns a build node, not a source nor a directory"+str(lst))
return node
node=self.__class__(name,parent,BUILD)
return node
def find_dir(self,lst):
if type(lst)is types.StringType:
lst=Utils.split_path(lst)
current=self
for name in lst:
self.__class__.bld.rescan(current)
prev=current
if not current.parent and name==current.name:
continue
elif not name:
continue
elif name=='.':
continue
elif name=='..':
current=current.parent or current
else:
current=prev.childs.get(name,None)
if current is None:
dir_cont=self.__class__.bld.cache_dir_contents
if prev.id in dir_cont and name in dir_cont[prev.id]:
current=self.__class__(name,prev,DIR)
else:
return None
return current
def ensure_dir_node_from_path(self,lst):
if type(lst)is types.StringType:
lst=Utils.split_path(lst)
current=self
for name in lst:
if not name:
continue
elif name=='.':
continue
elif name=='..':
current=current.parent or current
else:
prev=current
current=prev.childs.get(name,None)
if current is None:
current=self.__class__(name,prev,DIR)
return current
def exclusive_build_node(self,path):
lst=Utils.split_path(path)
name=lst[-1]
if len(lst)>1:
parent=None
try:
parent=self.find_dir(lst[:-1])
except OSError:
pass
if not parent:
parent=self.ensure_dir_node_from_path(lst[:-1])
self.__class__.bld.cache_scanned_folders[parent.id]=1
else:
try:
self.__class__.bld.rescan(parent)
except OSError:
pass
else:
parent=self
node=parent.childs.get(name,None)
if not node:
node=self.__class__(name,parent,BUILD)
return node
def path_to_parent(self,parent):
lst=[]
p=self
h1=parent.height()
h2=p.height()
while h2>h1:
h2-=1
lst.append(p.name)
p=p.parent
if lst:
lst.reverse()
ret=os.path.join(*lst)
else:
ret=''
return ret
def find_ancestor(self,node):
dist=self.height()-node.height()
if dist<0:return node.find_ancestor(self)
cand=self
while dist>0:
cand=cand.parent
dist-=1
if cand==node:return cand
cursor=node
while cand.parent:
cand=cand.parent
cursor=cursor.parent
if cand==cursor:return cand
def relpath_gen(self,going_to):
if self==going_to:return'.'
if going_to.parent==self:return'..'
ancestor=self.find_ancestor(going_to)
lst=[]
cand=self
while not cand.id==ancestor.id:
lst.append(cand.name)
cand=cand.parent
cand=going_to
while not cand.id==ancestor.id:
lst.append('..')
cand=cand.parent
lst.reverse()
return os.sep.join(lst)
def nice_path(self,env=None):
tree=self.__class__.bld
ln=tree.launch_node()
name=self.name
if self.id&3==FILE:return self.relpath_gen(ln)
else:return os.path.join(tree.bldnode.relpath_gen(ln),env.variant(),self.relpath_gen(tree.srcnode))
def is_child_of(self,node):
p=self
diff=self.height()-node.height()
while diff>0:
diff-=1
p=p.parent
return p.id==node.id
def variant(self,env):
if not env:return 0
elif self.id&3==FILE:return 0
else:return env.variant()
def height(self):
d=self
val=-1
while d:
d=d.parent
val+=1
return val
def abspath(self,env=None):
if not self.name:
return'/'
variant=self.variant(env)
ret=self.__class__.bld.cache_node_abspath[variant].get(self.id,None)
if ret:return ret
if not variant:
if not self.parent:
val=os.sep
elif not self.parent.name:
val=os.sep+self.name
else:
val=self.parent.abspath()+os.sep+self.name
else:
val=os.sep.join((self.__class__.bld.bldnode.abspath(),env.variant(),self.path_to_parent(self.__class__.bld.srcnode)))
self.__class__.bld.cache_node_abspath[variant][self.id]=val
return val
def change_ext(self,ext):
name=self.name
k=name.rfind('.')
if k>=0:
name=name[:k]+ext
else:
name=name+ext
node=self.parent.childs.get(name,None)
if not node:
node=self.__class__(name,self.parent,BUILD)
return node
def src_dir(self,env):
return self.parent.srcpath(env)
def bld_dir(self,env):
return self.parent.bldpath(env)
def bld_base(self,env):
s=self.name
s=s[:s.rfind('.')]
return os.path.join(self.bld_dir(env),s)
def bldpath(self,env=None):
if self.id&3==FILE:
return self.relpath_gen(self.__class__.bld.bldnode)
if self.path_to_parent(self.__class__.bld.srcnode)is not'':
return os.path.join(env.variant(),self.path_to_parent(self.__class__.bld.srcnode))
return env.variant()
def srcpath(self,env=None):
if self.id&3==BUILD:
return self.bldpath(env)
return self.relpath_gen(self.__class__.bld.bldnode)
def read(self,env):
try:
file=open(self.abspath(env),'rb')
return file.read()
finally:
if file:file.close()
def dir(self,env):
return self.parent.abspath(env)
def file(self):
return self.name
def file_base(self):
s=self.name
if s.rfind('.')<0:
return s
return s[:s.rfind('.')]
def suffix(self):
s=self.name
if s.rfind('.')<0:
return s
return s[s.rfind('.'):]
if sys.platform=="win32":
def find_dir_win32(self,lst):
if type(lst)is types.StringType:
lst=Utils.split_path(lst)
current=self
for name in lst:
self.__class__.bld.rescan(current)
prev=current
if not current.parent and name==current.name:
continue
if not name:
continue
elif name=='.':
continue
elif name=='..':
current=current.parent or current
else:
current=prev.childs.get(name,None)
if current is None:
if(name in self.__class__.bld.cache_dir_contents[prev.id]or(not prev.parent and name[1]==":")):
current=self.__class__(name,prev,DIR)
else:
return None
return current
Node.find_dir=find_dir_win32
def abspath_win32(self,env=None):
variant=self.variant(env)
ret=self.__class__.bld.cache_node_abspath[variant].get(self.id,None)
if ret:return ret
if not variant:
cur=self
lst=[]
while cur:
lst.append(cur.name)
cur=cur.parent
lst.reverse()
val=os.sep.join(lst)
else:
val=os.sep.join((self.__class__.bld.bldnode.abspath(),env.variant(),self.path_to_parent(self.__class__.bld.srcnode)))
if val.startswith("\\"):val=val[1:]
if val.startswith("\\"):val=val[1:]
self.__class__.bld.cache_node_abspath[variant][self.id]=val
return val
Node.abspath=abspath_win32
class Nodu(Node):
pass
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