File: async.py

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# -*- coding: utf-8 -*-
#
#   Id: asyncore.py,v 2.51 2000/09/07 22:29:26 rushing Exp
# Modified for hplips 2003/06/20
#   Author: Sam Rushing <rushing@nightmare.com>

# ======================================================================
# Copyright 1996 by Sam Rushing
#
#                         All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Sam
# Rushing not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
#
# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================
#
# (c) Copyright 2003-2006 Hewlett-Packard Development Company, L.P.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
#
# Modified by: Don Welch
#



"""
Basic infrastructure for asynchronous socket service clients and servers.

There are only two ways to have a program on a single processor do "more
than one thing at a time".  Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.

If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background."  Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.

NOTICE: This copy of asyncore has been modified from the Python Std Lib version.

"""


from g import *
from codes import *
import select, socket, sys, time, os, thread, fcntl
from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, \
     ENOTCONN, ESHUTDOWN, EINTR, EISCONN

socket_map = {}

class ExitNow(Exception):
    pass



def loop(timeout=1.0, sleep_time=0.1):
    while socket_map:
        #log.debug( "async loop: %f" % time.time() )
        r = []; w = []; e = []
        for fd, obj in socket_map.items():
            if obj.readable():
                r.append(fd)
            if obj.writable():
                w.append(fd)
        if [] == r == w == e:
            time.sleep(timeout)
        else:
            try:
                r,w,e = select.select(r, w, e, timeout)
            except select.error, err:
                if err[0] != EINTR:
                    raise Error(ERROR_INTERNAL)
                r = []; w = []; e = []
        
        for fd in r:
            try:
                obj = socket_map[fd]
            except KeyError:
                continue

            try:
                obj.handle_read_event()
            except ExitNow:
                raise ExitNow
            except Error, e:
                obj.handle_error(e)

        for fd in w:
            try:
                obj = socket_map[fd]
            except KeyError:
                continue

            try:
                obj.handle_write_event()
            except ExitNow:
                raise ExitNow
            except Error, e:
                obj.handle_error(e)
                
            time.sleep(sleep_time)




class dispatcher:
    connected = False
    accepting = False
    closing = False
    addr = None

    def __init__ (self, sock=None):
        if sock:
            self.set_socket(sock) 
            self.socket.setblocking(0)
            self.connected = True
            try:
                self.addr = sock.getpeername()
            except socket.error:
                # The addr isn't crucial
                pass
        else:
            self.socket = None

    def __repr__ (self):
        status = [self.__class__.__module__+"."+self.__class__.__name__]
        if self.accepting and self.addr:
            status.append ('listening')
        elif self.connected:
            status.append ('connected')
        if self.addr is not None:
            try:
                status.append ('%s:%d' % self.addr)
            except TypeError:
                status.append (repr(self.addr))
        return '<%s at %#x>' % (' '.join (status), id (self))

    def add_channel (self): 
        global socket_map
        socket_map[self._fileno] = self

    def del_channel(self): 
        global socket_map
        fd = self._fileno
        if socket_map.has_key(fd):
            del socket_map[fd]

    def create_socket(self, family, type):
        self.family_and_type = family, type
        self.socket = socket.socket (family, type)
        self.socket.setblocking(0)
        self._fileno = self.socket.fileno()
        self.add_channel()

    def set_socket(self, sock): 
        self.socket = sock
        self._fileno = sock.fileno()
        self.add_channel()

    def set_reuse_addr(self):
        # try to re-use a server port if possible
        try:
            self.socket.setsockopt (
                socket.SOL_SOCKET, socket.SO_REUSEADDR,
                self.socket.getsockopt (socket.SOL_SOCKET,
                                        socket.SO_REUSEADDR) | 1
                )
        except socket.error:
            pass

    # ==================================================
    # predicates for select()
    # these are used as filters for the lists of sockets
    # to pass to select().
    # ==================================================

    def readable (self):
        return True

    def writable (self):
        return True

    # ==================================================
    # socket object methods.
    # ==================================================

    def listen (self, num):
        self.accepting = True
        return self.socket.listen(num)

    def bind(self, addr):
        self.addr = addr
        return self.socket.bind(addr)

    def connect(self, address):
        self.connected = False
        err = self.socket.connect_ex(address)
        if err in (EINPROGRESS, EALREADY, EWOULDBLOCK):
            return
        if err in (0, EISCONN):
            self.addr = address
            self.connected = True
            self.handle_connect()
        else:
            raise socket.error, err

    def accept (self):
        try:
            conn, addr = self.socket.accept()
            return conn, addr
        except socket.error, why:
            if why[0] == EWOULDBLOCK:
                pass
            else:
                raise socket.error, why

    def send (self, data):
        try:
            result = self.socket.send(data)
            return result
        except socket.error, why:
            if why[0] == EWOULDBLOCK:
                return 0
            else:
                raise socket.error, why
            return 0

    def recv(self, buffer_size):
        try:
            data = self.socket.recv (buffer_size)
            if not data:
                # a closed connection is indicated by signaling
                # a read condition, and having recv() return 0.
                self.handle_close()
                return ''
            else:
                return data
        except socket.error, why:
            # winsock sometimes throws ENOTCONN
            if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
                self.handle_close()
                return ''
            else:
                raise socket.error, why

    def close (self):
        self.del_channel()
        self.socket.close()

    # cheap inheritance, used to pass all other attribute
    # references to the underlying socket object.
    def __getattr__ (self, attr):
        return getattr (self.socket, attr)

    def handle_read_event(self):
        if self.accepting:
            # for an accepting socket, getting a read implies
            # that we are connected
            if not self.connected:
                self.connected = True
            self.handle_accept()
        elif not self.connected:
            self.handle_connect()
            self.connected = True
            self.handle_read()
        else:
            self.handle_read()

    def handle_write_event(self):
        # getting a write implies that we are connected
        if not self.connected:
            self.handle_connect()
            self.connected = True
        self.handle_write()

    def handle_expt_event(self):
        self.handle_expt()

    def handle_error(self, e):
        #self.close()
        log.error("Error processing request.")
        #raise e
        raise Error(ERROR_INTERNAL)#( e.msg, e.opt )

    def handle_expt(self):
        raise Error

    def handle_read(self):
        raise Error

    def handle_write(self):
        raise Error
        
    def handle_connect(self):
        raise Error

    def handle_accept(self):
        raise Error

    def handle_close(self):
        self.close()

        
##class loopback_channel( dispatcher ):
##
##    def __init__( self ):
##        self.address = ( prop.server_host, prop.loopback_port )
##        print self.address
##        a = socket.socket( socket.AF_INET, socket.SOCK_STREAM )
##        w = socket.socket( socket.AF_INET, socket.SOCK_STREAM )
##
##        a.bind( self.address )
##        a.listen( 1 )
##        w.setblocking( 0 )
##        try:
##            w.connect( self.address )
##        except:
##            pass
##        r, addr = a.accept()
##        a.close()
##        w.setblocking( 1 )
##        self.trigger = w
##
##        dispatcher.__init__( self, r )
##        self.lock = thread.allocate_lock()
##        self.thunks = []
##        self._trigger_connected = 0
##
##
##    def __str__( self ):
##        return '<loopback_channel %d>' % self._fileno
##
##    def readable( self ):
##        return True
##
##    def writable( self ):
##        return False
##
##    def handle_connect( self ):
##        pass
##
##    def pull_trigger(self, thunk=None):
##        if thunk:
##            try:
##                self.lock.acquire()
##                self.thunks.append( thunk )
##            finally:
##                self.lock.release()
##        self.trigger.send( '.' )
##
##    def handle_read( self ):
##        self.recv( 1 )
##        try:
##            self.lock.acquire()
##            for thunk in self.thunks:
##                try:
##                    thunk()
##                except Exception, e:
##                    log.fatal( e )
##            self.thunks = []
##        finally:
##            self.lock.release()


class file_wrapper:
    def __init__(self, fd):
        self.fd = fd

    def recv(self, *args):
        return os.read(self.fd, *args)

    def send(self, *args):
        return os.write(self.fd, *args)

    read = recv
    write = send

    def close(self):
        os.close(self.fd)

    def fileno(self):
        return self.fd


class file_dispatcher(dispatcher):

    def __init__(self, fd):
        dispatcher.__init__(self, None)
        self.connected = True
        self.set_file(fd)
        flags = fcntl.fcntl(fd, fcntl.F_GETFL, 0)
        flags = flags | os.O_NONBLOCK
        fcntl.fcntl(fd, fcntl.F_SETFL, flags)

    def set_file(self, fd):
        self._fileno = fd
        self.socket = file_wrapper(fd)
        self.add_channel()    


class trigger(file_dispatcher):
        def __init__(self):
            r, w = os.pipe()
            self.trigger = w
            file_dispatcher.__init__(self, r)
            self.send_events = False

        def readable(self):
            return 1

        def writable(self):
            return 0

        def handle_connect(self):
            pass

        def pull_trigger(self):
            os.write(self.trigger, '.')

        def handle_read (self):
            self.recv(8192)

            
            
def close_all(): 
    global channels
    for x in channels.values():
        x.channels.close()
    channels.clear()