1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262
|
//
// HtVectorGenericCode.h
//
// HtVectorGeneric: A Vector class which holds objects of type GType.
// (A vector is an array that can expand as necessary)
// This class is very similar in interface to the List class
//
// Part of the ht://Dig package <https://htdig.sourceforge.net/>
// Copyright (c) 1999-2004 The ht://Dig Group
// For copyright details, see the file COPYING in your distribution
// or the GNU Library General Public License (LGPL) version 2 or later
// <http://www.gnu.org/copyleft/lgpl.html>
//
// $Id: HtVectorGenericCode.h,v 1.5 2004/05/28 13:15:21 lha Exp $
//
//*********************************************************************
// void HtVectorGType::HtVectorGType()
// Default constructor
//
HtVectorGType::HtVectorGType()
{
data = new GType[4]; // After all, why would anyone want an empty vector?
element_count = 0;
allocated = 4;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::HtVectorGType(int capacity)
// Constructor with known capacity
// (has the side effect of not allocating double memory)
//
HtVectorGType::HtVectorGType(int capacity)
{
data = new GType[capacity];
element_count = 0;
allocated = capacity;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::~HtVectorGType()
// Destructor
//
HtVectorGType::~HtVectorGType()
{
Destroy();
}
//*********************************************************************
// void HtVectorGType::Destroy()
// Deletes all objects from the vector
//
void HtVectorGType::Destroy()
{
if (data)
delete [] data;
data = NULL;
allocated = 0;
element_count = 0;
current_index = -1;
}
//*********************************************************************
// void HtVectorGType::Insert(GType object, int position)
// Add an object into the list.
//
void HtVectorGType::Insert(const GType &object, int position)
{
if (position < 0) {CheckBounds(position);}
if (position >= element_count)
{
Add(object);
return;
}
Allocate(element_count + 1);
for (int i = element_count; i > position; i--)
data[i] = data[i-1];
data[position] = object;
element_count += 1;
}
//*********************************************************************
// int HtVectorGType::RemoveFrom(int position)
// Remove an object from the list.
//
void HtVectorGType::RemoveFrom(int position)
{
CheckBounds(position);
for (int i = position; i < element_count - 1; i++)
{
data[i] = data[i+1];
}
element_count -= 1;
}
//*********************************************************************
// GType HtVectorGType::Get_Next()
// Return the next object in the list.
//
GType &HtVectorGType::Get_Next()
{
current_index++;
CheckBounds(current_index);
return data[current_index];
}
//*********************************************************************
// GType HtVectorGType::Get_First()
// Return the first object in the list.
//
GType &HtVectorGType::Get_First()
{
CheckBounds(0);
return data[0];
}
#ifndef HTVECTORGENERIC_NOTCOMPARABLE
//*********************************************************************
// int HtVectorGType::Index(GType obj)
// Return the index of an object in the list.
//
int HtVectorGType::Index(const GType &obj)
{
int index0 = 0;
while (index0 < element_count && data[index0] != obj)
{
index0++;
}
if (index0 >= element_count)
return -1;
else
return index0;
}
//*********************************************************************
// GType HtVectorGType::Next(GType prev)
// Return the next object in the list. Using this, the list will
// appear as a circular list.
//
GType &HtVectorGType::Next(const GType & prev)
{
current_index = Index(prev);
CheckBounds(current_index);
current_index++; // We should probably do this with remainders
return Nth(current_index);
}
//*********************************************************************
// GType HtVectorGType::Previous(GType next)
// Return the previous object in the vector. Using this, the vector will
// appear as a circular list.
//
GType &HtVectorGType::Previous(const GType & next)
{
current_index = Index(next);
CheckBounds(current_index);
current_index--; // We should probably do this with remainders
return Nth(current_index);
}
//*********************************************************************
// int HtVectorGType::Remove(GType object)
// Remove an object from the list.
//
void HtVectorGType::Remove(const GType &object)
{
int pos = Index(object);
CheckBounds(pos);
RemoveFrom(pos);
}
#endif
//*********************************************************************
// HtVectorGType *HtVectorGType::Copy() const
// Return a deep copy of the vector.
//
Object *HtVectorGType::Copy() const
{
HtVectorGType *vector = new HtVectorGType(allocated);
for(int i = 0; i < Count(); i++)
{
#ifdef HTVECTORGENERIC_OBJECTPTRTYPE
vector->Add(data[i]->Copy());
#else
vector->Add(data[i]);
#endif
}
return vector;
}
//*********************************************************************
// HtVectorGType &HtVectorGType::operator=(HtVectorGType &vector)
// Return a deep copy of the list.
//
HtVectorGType &HtVectorGType::operator=(const HtVectorGType &vector)
{
Destroy();
for(int i = 0; i < vector.Count(); i++)
{
Add(vector.data[i]);
}
return *this;
}
//*********************************************************************
// int Allocate(int capacity)
// Ensure there is at least capacity space in the vector
//
void HtVectorGType::ActuallyAllocate(int capacity)
{
if (capacity > allocated) // Darn, we actually have to do work :-)
{
GType *old_data = data;
// Ensure we have more than the capacity and we aren't
// always rebuilding the vector (which leads to quadratic behavior)
if(!allocated){allocated=1;}
while (allocated < capacity)
allocated *= 2;
data = new GType[allocated];
for (int i = 0; i < element_count; i++)
{
data[i] = old_data[i];
}
if (old_data)
delete [] old_data;
}
}
#ifdef HTVECTORGENERIC_NOTCOMPARABLE
#undef HTVECTORGENERIC_NOTCOMPARABLE
#endif
#undef HtVectorGType
#undef GType
|