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/* Do not edit this file. It was automatically generated. */
#ifndef HEADER_Vector
#define HEADER_Vector
/*
htop - Vector.h
(C) 2004-2011 Hisham H. Muhammad
Released under the GNU GPL, see the COPYING file
in the source distribution for its full text.
*/
#include "Object.h"
#define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0)
#ifndef DEFAULT_SIZE
#define DEFAULT_SIZE -1
#endif
typedef struct Vector_ {
Object **array;
ObjectClass* type;
int arraySize;
int growthRate;
int items;
bool owner;
} Vector;
Vector* Vector_new(ObjectClass* type, bool owner, int size);
void Vector_delete(Vector* this);
#ifdef DEBUG
int Vector_count(Vector* this);
#endif
void Vector_prune(Vector* this);
// If I were to use only one sorting algorithm for both cases, it would probably be this one:
/*
*/
void Vector_quickSort(Vector* this);
void Vector_insertionSort(Vector* this);
void Vector_insert(Vector* this, int idx, void* data_);
Object* Vector_take(Vector* this, int idx);
Object* Vector_remove(Vector* this, int idx);
void Vector_moveUp(Vector* this, int idx);
void Vector_moveDown(Vector* this, int idx);
void Vector_set(Vector* this, int idx, void* data_);
#ifdef DEBUG
extern Object* Vector_get(Vector* this, int idx);
#else
#define Vector_get(v_, idx_) ((v_)->array[idx_])
#endif
extern int Vector_size(Vector* this);
/*
*/
void Vector_add(Vector* this, void* data_);
extern int Vector_indexOf(Vector* this, void* search_, Object_Compare compare);
#endif
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