1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371
|
/*
htop - Table.c
(C) 2004,2005 Hisham H. Muhammad
(C) 2023 htop dev team
Released under the GNU GPLv2+, see the COPYING file
in the source distribution for its full text.
*/
#include "config.h" // IWYU pragma: keep
#include "Table.h"
#include <assert.h>
#include <stdint.h>
#include <stdlib.h>
#include "CRT.h"
#include "Hashtable.h"
#include "Machine.h"
#include "Macros.h"
#include "Panel.h"
#include "RowField.h"
#include "Vector.h"
Table* Table_init(Table* this, const ObjectClass* klass, Machine* host) {
this->rows = Vector_new(klass, true, DEFAULT_SIZE);
this->displayList = Vector_new(klass, false, DEFAULT_SIZE);
this->table = Hashtable_new(200, false);
this->needsSort = true;
this->following = -1;
this->host = host;
return this;
}
void Table_done(Table* this) {
Hashtable_delete(this->table);
Vector_delete(this->displayList);
Vector_delete(this->rows);
}
static void Table_delete(Object* cast) {
Table* this = (Table*) cast;
Table_done(this);
free(this);
}
void Table_setPanel(Table* this, Panel* panel) {
this->panel = panel;
}
void Table_add(Table* this, Row* row) {
assert(Vector_indexOf(this->rows, row, Row_idEqualCompare) == -1);
assert(Hashtable_get(this->table, row->id) == NULL);
// highlighting row found in first scan by first scan marked "far in the past"
row->seenStampMs = this->host->monotonicMs;
Vector_add(this->rows, row);
Hashtable_put(this->table, row->id, row);
assert(Vector_indexOf(this->rows, row, Row_idEqualCompare) != -1);
assert(Hashtable_get(this->table, row->id) != NULL);
assert(Vector_countEquals(this->rows, Hashtable_count(this->table)));
}
// Table_removeIndex removes a given row from the lists map and soft deletes
// it from its vector. Vector_compact *must* be called once the caller is done
// removing items.
// Note: for processes should only be called from ProcessTable_iterate to avoid
// breaking dying process highlighting.
static void Table_removeIndex(Table* this, const Row* row, int idx) {
int rowid = row->id;
assert(row == (Row*)Vector_get(this->rows, idx));
assert(Hashtable_get(this->table, rowid) != NULL);
Hashtable_remove(this->table, rowid);
Vector_softRemove(this->rows, idx);
if (this->following != -1 && this->following == rowid) {
this->following = -1;
Panel_setSelectionColor(this->panel, PANEL_SELECTION_FOCUS);
}
assert(Hashtable_get(this->table, rowid) == NULL);
assert(Vector_countEquals(this->rows, Hashtable_count(this->table)));
}
static void Table_buildTreeBranch(Table* this, int rowid, unsigned int level, int32_t indent, bool show) {
// Do not treat zero as root of any tree.
// (e.g. on OpenBSD the kernel thread 'swapper' has pid 0.)
if (rowid == 0)
return;
// The vector is sorted by parent, find the start of the range by bisection
int vsize = Vector_size(this->rows);
int l = 0;
int r = vsize;
while (l < r) {
int c = (l + r) / 2;
Row* row = (Row*)Vector_get(this->rows, c);
int parent = row->isRoot ? 0 : Row_getGroupOrParent(row);
if (parent < rowid) {
l = c + 1;
} else {
r = c;
}
}
// Find the end to know the last line for indent handling purposes
int lastShown = r;
while (r < vsize) {
Row* row = (Row*)Vector_get(this->rows, r);
if (!Row_isChildOf(row, rowid))
break;
if (row->show)
lastShown = r;
r++;
}
for (int i = l; i < r; i++) {
Row* row = (Row*)Vector_get(this->rows, i);
if (!show)
row->show = false;
Vector_add(this->displayList, row);
int32_t nextIndent = indent | ((int32_t)1 << MINIMUM(level, sizeof(row->indent) * 8 - 2));
Table_buildTreeBranch(this, row->id, level + 1, (i < lastShown) ? nextIndent : indent, row->show && row->showChildren);
if (i == lastShown)
row->indent = -nextIndent;
else
row->indent = nextIndent;
row->tree_depth = level + 1;
}
}
static int compareRowByKnownParentThenNatural(const void* v1, const void* v2) {
return Row_compareByParent((const Row*) v1, (const Row*) v2);
}
// Builds a sorted tree from scratch, without relying on previously gathered information
static void Table_buildTree(Table* this) {
Vector_prune(this->displayList);
// Mark root processes
int vsize = Vector_size(this->rows);
for (int i = 0; i < vsize; i++) {
Row* row = (Row*) Vector_get(this->rows, i);
int parent = Row_getGroupOrParent(row);
row->isRoot = false;
if (row->id == parent) {
row->isRoot = true;
continue;
}
if (!parent) {
row->isRoot = true;
continue;
}
// We don't know about its parent for whatever reason
if (Table_findRow(this, parent) == NULL)
row->isRoot = true;
}
// Sort by known parent (roots first), then row ID
Vector_quickSortCustomCompare(this->rows, compareRowByKnownParentThenNatural);
// Find all processes whose parent is not visible
for (int i = 0; i < vsize; i++) {
Row* row = (Row*)Vector_get(this->rows, i);
// If parent not found, then construct the tree with this node as root
if (row->isRoot) {
row = (Row*)Vector_get(this->rows, i);
row->indent = 0;
row->tree_depth = 0;
Vector_add(this->displayList, row);
Table_buildTreeBranch(this, row->id, 0, 0, row->showChildren);
continue;
}
}
this->needsSort = false;
// Check consistency of the built structures
assert(Vector_size(this->displayList) == vsize); (void)vsize;
}
void Table_updateDisplayList(Table* this) {
const Settings* settings = this->host->settings;
if (settings->ss->treeView) {
if (this->needsSort)
Table_buildTree(this);
} else {
if (this->needsSort)
Vector_insertionSort(this->rows);
Vector_prune(this->displayList);
int size = Vector_size(this->rows);
for (int i = 0; i < size; i++)
Vector_add(this->displayList, Vector_get(this->rows, i));
}
this->needsSort = false;
}
void Table_expandTree(Table* this) {
int size = Vector_size(this->rows);
for (int i = 0; i < size; i++) {
Row* row = (Row*) Vector_get(this->rows, i);
row->showChildren = true;
}
}
// Called on collapse-all toggle and on startup, possibly in non-tree mode
void Table_collapseAllBranches(Table* this) {
Table_buildTree(this); // Update `tree_depth` fields of the rows
this->needsSort = true; // Table is sorted by parent now, force new sort
int size = Vector_size(this->rows);
for (int i = 0; i < size; i++) {
Row* row = (Row*) Vector_get(this->rows, i);
// FreeBSD has pid 0 = kernel and pid 1 = init, so init has tree_depth = 1
if (row->tree_depth > 0 && row->id > 1)
row->showChildren = false;
}
}
void Table_rebuildPanel(Table* this) {
Table_updateDisplayList(this);
const int currPos = Panel_getSelectedIndex(this->panel);
const int currScrollV = this->panel->scrollV;
const int currSize = Panel_size(this->panel);
Panel_prune(this->panel);
/* Follow main group row instead if following a row that is occluded (hidden) */
if (this->following != -1) {
const Row* followed = (const Row*) Hashtable_get(this->table, this->following);
if (followed != NULL
&& Hashtable_get(this->table, followed->group)
&& Row_isVisible(followed, this) == false ) {
this->following = followed->group;
}
}
const int rowCount = Vector_size(this->displayList);
bool foundFollowed = false;
int idx = 0;
for (int i = 0; i < rowCount; i++) {
Row* row = (Row*) Vector_get(this->displayList, i);
if ( !row->show || (Row_matchesFilter(row, this) == true) )
continue;
Panel_set(this->panel, idx, (Object*)row);
if (this->following != -1 && row->id == this->following) {
foundFollowed = true;
Panel_setSelected(this->panel, idx);
/* Keep scroll position relative to followed row */
this->panel->scrollV = idx - (currPos - currScrollV);
}
idx++;
}
if (this->following != -1 && !foundFollowed) {
/* Reset if current followed row not found */
this->following = -1;
Panel_setSelectionColor(this->panel, PANEL_SELECTION_FOCUS);
}
if (this->following == -1) {
/* If the last item was selected, keep the new last item selected */
if (currPos > 0 && currPos == currSize - 1)
Panel_setSelected(this->panel, Panel_size(this->panel) - 1);
else
Panel_setSelected(this->panel, currPos);
this->panel->scrollV = currScrollV;
}
}
void Table_printHeader(const Settings* settings, RichString* header) {
RichString_rewind(header, RichString_size(header));
const ScreenSettings* ss = settings->ss;
const RowField* fields = ss->fields;
RowField key = ScreenSettings_getActiveSortKey(ss);
for (int i = 0; fields[i]; i++) {
int color;
if (ss->treeView && ss->treeViewAlwaysByPID) {
color = CRT_colors[PANEL_HEADER_FOCUS];
} else if (key == fields[i]) {
color = CRT_colors[PANEL_SELECTION_FOCUS];
} else {
color = CRT_colors[PANEL_HEADER_FOCUS];
}
RichString_appendWide(header, color, RowField_alignedTitle(settings, fields[i]));
if (key == fields[i] && RichString_getCharVal(*header, RichString_size(header) - 1) == ' ') {
bool ascending = ScreenSettings_getActiveDirection(ss) == 1;
RichString_rewind(header, 1); // rewind to override space
RichString_appendWide(header,
CRT_colors[PANEL_SELECTION_FOCUS],
CRT_treeStr[ascending ? TREE_STR_ASC : TREE_STR_DESC]);
}
if (COMM == fields[i] && settings->showMergedCommand) {
RichString_appendAscii(header, color, "(merged)");
}
}
}
// set flags on an existing rows before refreshing table
void Table_prepareEntries(Table* this) {
for (int i = 0; i < Vector_size(this->rows); i++) {
Row* row = (struct Row_*) Vector_get(this->rows, i);
row->updated = false;
row->wasShown = row->show;
row->show = true;
}
}
// tidy up Row state after refreshing the table
void Table_cleanupRow(Table* table, Row* row, int idx) {
Machine* host = table->host;
const Settings* settings = host->settings;
if (row->tombStampMs > 0) {
// remove tombed process
if (host->monotonicMs >= row->tombStampMs) {
Table_removeIndex(table, row, idx);
}
} else if (row->updated == false) {
// process no longer exists
if (settings->highlightChanges && row->wasShown) {
// mark tombed
row->tombStampMs = host->monotonicMs + 1000 * settings->highlightDelaySecs;
} else {
// immediately remove
Table_removeIndex(table, row, idx);
}
}
}
void Table_cleanupEntries(Table* this) {
// Finish process table update, culling any removed rows
for (int i = Vector_size(this->rows) - 1; i >= 0; i--) {
Row* row = (Row*) Vector_get(this->rows, i);
Table_cleanupRow(this, row, i);
}
// compact the table in case of any earlier row removals
Table_compact(this);
}
const TableClass Table_class = {
.super = {
.extends = Class(Object),
.delete = Table_delete,
},
.prepare = Table_prepareEntries,
.cleanup = Table_cleanupEntries,
};
|