1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374
|
// Hyperbolic Rogue -- basic geometry
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file geometry.cpp
* \brief Calculation of basic, and less basic, constants in each geometry
*/
#include "hyper.h"
namespace hr {
#if HDR
struct usershapelayer {
vector<hyperpoint> list;
bool sym;
int rots;
color_t color;
hyperpoint shift, spin;
ld zlevel;
int texture_offset;
PPR prio;
};
extern int usershape_changes;
static const int USERLAYERS = 32;
struct usershape { usershapelayer d[USERLAYERS]; };
struct hpcshape {
int s, e;
PPR prio;
int flags;
hyperpoint intester;
struct basic_textureinfo *tinf;
int texture_offset;
int shs, she;
void clear() { s = e = shs = she = texture_offset = 0; prio = PPR::ZERO; tinf = NULL; flags = 0; }
hpcshape() { clear(); }
};
#define SIDE_SLEV 0
#define SIDE_WTS3 3
#define SIDE_WALL 4
#define SIDE_LAKE 5
#define SIDE_LTOB 6
#define SIDE_BTOI 7
#define SIDE_SKY 8
#define SIDE_HIGH 9
#define SIDE_HIGH2 10
#define SIDE_ASHA 11
#define SIDE_BSHA 12
#define SIDEPARS 13
/** GOLDBERG_BITS controls the size of tables for Goldberg. see gp::check_limits */
#ifndef GOLDBERG_BITS
#define GOLDBERG_BITS 5
#endif
static const int GOLDBERG_LIMIT = (1<<GOLDBERG_BITS);
static const int GOLDBERG_MASK = (GOLDBERG_LIMIT-1);
#ifndef BADMODEL
#define BADMODEL 0
#endif
#ifndef WINGS
static const int WINGS = (BADMODEL ? 1 : 4);
#endif
typedef array<hpcshape, WINGS+1> hpcshape_animated;
extern vector<hpcshape> shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D;
struct floorshape {
bool is_plain;
int shapeid;
int id;
int pstrength; // pattern strength in 3D
int fstrength; // frame strength in 3D
PPR prio;
vector<hpcshape> b, shadow, side[SIDEPARS], levels[SIDEPARS], cone[2];
vector<vector<hpcshape>> gpside[SIDEPARS];
floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
};
struct plain_floorshape : floorshape {
ld rad0, rad1;
void configure(ld r0, ld r1) { rad0 = r0; rad1 = r1; }
};
extern vector<ld> equal_weights;
// noftype: 0 (shapeid2 is heptagonal or just use shapeid1), 1 (shapeid2 is pure heptagonal), 2 (shapeid2 is Euclidean), 3 (shapeid2 is hexagonal)
struct escher_floorshape : floorshape {
int shapeid0, shapeid1, noftype, shapeid2;
ld scale;
};
struct basic_textureinfo {
int texture_id;
vector<glvertex> tvertices;
vector<glvertex> colors;
};
/** additional modules can add extra shapes etc. */
struct gi_extension {
virtual ~gi_extension() {}
};
struct expansion_analyzer;
/** both for 'heptagon' 3D cells and subdivided 3D cells */
struct subcellshape {
/** \brief raw coordinates of vertices of all faces */
vector<vector<hyperpoint>> faces;
/** \brief raw coordinates of all vertices in one vector */
vector<hyperpoint> vertices_only;
/** \brief cooked coordinates of vertices of all faces, computed from faces as: from_cellcenter * final_coords(v) */
vector<vector<hyperpoint>> faces_local;
/** \brief cooked coordinates of all vertices in one vector */
vector<hyperpoint> vertices_only_local;
/** \brief weights -- used to generate wall shapes in some geometries, empty otherwise */
vector<vector<double>> weights;
/** the center of every raw face */
vector<hyperpoint> face_centers;
vector<vector<char>> dirdist;
hyperpoint cellcenter;
transmatrix to_cellcenter;
transmatrix from_cellcenter;
/** \brief for adjacent directions a,b, next_dir[a][b] is the next direction adjacent to a, in (counter?)clockwise order from b */
vector<vector<char>> next_dir;
/** useful in product geometries */
vector<hyperpoint> walltester;
/** compute all the properties based on `faces`, for the main heptagon cellshape */
void compute_hept();
/** compute all the properties based on `faces`, for subcells */
void compute_sub();
/** common part of compute_hept and compute_sub */
void compute_common();
};
enum class ePipeEnd {sharp, ball};
struct embedding_method;
/** basic geometry parameters */
struct geometry_information {
/** distance from heptagon center to another heptagon center */
ld tessf;
/** distance from heptagon center to adjacent cell center (either hcrossf or tessf) */
ld crossf;
/** distance from heptagon center to small heptagon vertex */
ld hexf;
/** distance from heptagon center to big heptagon vertex */
ld hcrossf;
/** distance between adjacent hexagon vertices */
ld hexhexdist;
/** distance between hexagon vertex and hexagon center */
ld hexvdist;
/** distance between heptagon vertex and hexagon center (either hcrossf or something else) */
ld hepvdist;
/** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */
ld rhexf;
/** edge length */
ld edgelen;
/** basic parameters for 3D geometries */
map<int, int> close_distances;
int loop, face, schmid;
transmatrix spins[32], adjmoves[32];
unique_ptr<struct subcellshape> heptshape;
vector<struct subcellshape> subshapes;
ld adjcheck;
ld strafedist;
ld ultra_mirror_dist, ultra_material_part, ultra_mirror_part;
vector<transmatrix> ultra_mirrors;
int xp_order, r_order, rx_order;
transmatrix full_X, full_R, full_P;
/** for 2D geometries */
vector<transmatrix> heptmove, hexmove, invhexmove;
int base_distlimit;
unique_ptr<embedding_method> emb;
/** size of the Sword (from Orb of the Sword), used in the shmup mode */
ld sword_size;
/** scale factor for the graphics of most things*/
ld scalefactor;
ld orbsize, floorrad0, floorrad1, zhexf;
ld corner_bonus;
ld hexshift;
ld asteroid_size[8];
ld wormscale;
ld tentacle_length;
/** level in product geometries */
ld plevel;
/** level for a z-step */
int single_step;
/** the number of levels in PSL */
int psl_steps;
/** for binary tilings */
transmatrix direct_tmatrix[14];
transmatrix inverse_tmatrix[14];
/** a bitmask for hr::bt::use_direct_for */
int use_direct;
/** various parameters related to the 3D view */
ld INFDEEP, BOTTOM, HELLSPIKE, LAKE, WALL, FLOOR, STUFF,
SLEV[4], FLATEYE,
LEG0, LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
BODY, BODY1, BODY2, BODY3,
NECK1, NECK, NECK3, HEAD, HEAD1, HEAD2, HEAD3,
ALEG0, ALEG, ABODY, AHEAD, BIRD, LOWSKY, SKY, HIGH, HIGH2,
HELL, STAR, SHALLOW;
ld human_height, slev;
ld eyelevel_familiar, eyelevel_human, eyelevel_dog;
#if CAP_SHAPES
hpcshape
shSemiFloorSide[SIDEPARS],
shBFloor[2],
shWave[8][2],
shCircleFloor,
shBarrel,
shWall[2], shMineMark[2], shBigMineMark[2], shFan,
shZebra[5],
shSwitchDisk,
shTower[11],
shEmeraldFloor[6],
shSemiFeatherFloor[2],
shSemiFloor[2], shSemiBFloor[2], shSemiFloorShadow,
shMercuryBridge[2],
shTriheptaSpecial[14],
shCross, shGiantStar[2], shLake, shMirror,
shHalfFloor[6], shHalfMirror[3],
shGem[2], shStar, shFlash, shDisk, shHalfDisk, shDiskT, shDiskS, shDiskM, shDiskSq, shEccentricDisk, shDiskSegment,
shHeptagon, shHeptagram,
shTinyBird, shTinyShark,
shEgg, shSmallEgg,
shRing, shSpikedRing, shTargetRing, shSawRing, shGearRing, shPeaceRing,
shHeptaRing, shSpearRing, shLoveRing, shFrogRing,
shPowerGearRing, shProtectiveRing, shTerraRing, shMoveRing,
shReserved4, shMoonDisk,
shDaisy, shSnowflake, shTriangle, shNecro, shStatue, shKey, shWindArrow,
shGun,
shFigurine, shTreat, shSmallTreat,
shElementalShard,
// shBranch,
shIBranch, shTentacle, shTentacleX, shILeaf[3],
shMovestar,
shWolf, shYeti, shDemon, shGDemon, shEagle, shGargoyleWings, shGargoyleBody,
shFoxTail1, shFoxTail2,
shDogBody, shDogHead, shDogFrontLeg, shDogRearLeg, shDogFrontPaw, shDogRearPaw,
shDogTorso,
shHawk,
shCatBody, shCatLegs, shCatHead, shFamiliarHead, shFamiliarEye,
shWolf1, shWolf2, shWolf3,
shRatEye1, shRatEye2, shRatEye3,
shDogStripes,
shPBody, shSmallPBody, shPSword, shSmallPSword, shPKnife,
shFerocityM, shFerocityF,
shHumanFoot, shHumanLeg, shHumanGroin, shHumanNeck, shSkeletalFoot, shYetiFoot,
shMagicSword, shSmallSword, shMagicShovel, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2,
shArrow,
shPHead, shPFace, shGolemhead, shHood, shArmor,
shAztecHead, shAztecCap,
shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
shWestHat1, shWestHat2, shGunInHand,
shKnightArmor, shKnightCloak, shWightCloak,
shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shSmallWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
shSlimeEyes, shDragonEyes, shSmallDragonEyes, shWormEyes, shSmallWormEyes, shGhostEyes,
shMiniGhost, shSmallEyes, shMiniEyes,
shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer,
shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy,
shBugBody, shBugArmor, shBugLeg, shBugAntenna,
shPickAxe, shSmallPickAxe, shPike, shFlailBall, shSmallFlailBall, shFlailTrunk, shSmallFlailTrunk, shFlailChain, shHammerHead, shSmallHammerHead,
shBook, shBookCover, shGrail,
shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3,
shKnife, shTongue, shFlailMissile, shTrapArrow,
shPirateHook, shSmallPirateHook, shPirateHood, shEyepatch, shPirateX,
// shScratch,
shHeptaMarker, shSnowball, shHugeDisk, shSkyboxSun, shSun, shNightStar, shEuclideanSky,
shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental,
shPalaceGate, shFishTail,
shMouse, shMouseLegs, shMouseEyes,
shPrincessDress, shPrinceDress,
shWizardCape1, shWizardCape2,
shBigCarpet1, shBigCarpet2, shBigCarpet3,
shGoatHead, shRose, shRoseItem, shSmallRose, shThorns,
shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
shWizardHat1, shWizardHat2,
shTortoise[13][6],
shDragonLegs, shDragonTail, shDragonHead, shSmallDragonHead, shDragonSegment, shDragonNostril, shSmallDragonNostril,
shDragonWings,
shSolidBranch, shWeakBranch, shBead0, shBead1,
shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,
shParticle[16], shAsteroid[8],
shReptile[5][4],
shReptileBody, shReptileHead, shReptileFrontFoot, shReptileRearFoot,
shReptileFrontLeg, shReptileRearLeg, shReptileTail, shReptileEye,
shTrylobite, shTrylobiteHead, shTrylobiteBody,
shTrylobiteFrontLeg, shTrylobiteRearLeg, shTrylobiteFrontClaw, shTrylobiteRearClaw,
shBullBody, shBullHead, shBullHorn, shBullRearHoof, shBullFrontHoof,
shSmallBullHead, shSmallBullHorn,
shTinyBullHead, shTinyBullHorn, shTinyBullBody,
shButterflyBody, shButterflyWing, shGadflyBody, shGadflyWing, shGadflyEye,
shTerraArmor1, shTerraArmor2, shTerraArmor3, shTerraHead, shTerraFace,
shJiangShi, shJiangShiDress, shJiangShiCap1, shJiangShiCap2,
shPikeBody, shPikeEye,
shAsymmetric,
shPBodyOnly, shPBodyArm, shPBodyHand, shPHeadOnly,
shDodeca, shSmallerDodeca,
shLightningBolt, shHumanoid, shHalfHumanoid, shHourglass,
shShield, shSmallFan, shTreeIcon, shLeafIcon;
hpcshape shFrogRearFoot, shFrogFrontFoot, shFrogRearLeg, shFrogFrontLeg, shFrogRearLeg2, shFrogBody, shFrogEye, shFrogStripe, shFrogJumpFoot, shFrogJumpLeg, shSmallFrogRearFoot, shSmallFrogFrontFoot, shSmallFrogRearLeg, shSmallFrogFrontLeg, shSmallFrogRearLeg2, shSmallFrogBody;
hpcshape_animated
shAnimatedEagle, shAnimatedTinyEagle, shAnimatedGadfly, shAnimatedHawk, shAnimatedButterfly,
shAnimatedGargoyle, shAnimatedGargoyle2, shAnimatedBat, shAnimatedBat2;
hpcshape shTinyArrow;
hpcshape shReserved[16];
int orb_inner_ring; //< for shDisk* shapes, the number of vertices in the inner ring
int res1, res2;
map<int, hpcshape> shPipe;
vector<hpcshape> shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D;
vector<hyperpoint> walltester;
vector<int> wallstart;
vector<transmatrix> raywall;
vector<struct plain_floorshape*> all_plain_floorshapes;
vector<struct escher_floorshape*> all_escher_floorshapes;
plain_floorshape
shFloor,
shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor,
shBigTriangle, shTriheptaFloor, shBigHepta;
escher_floorshape
shStarFloor, shCloudFloor, shCrossFloor, shChargedFloor,
shSStarFloor, shOverFloor, shTriFloor, shFeatherFloor,
shBarrowFloor, shNewFloor, shTrollFloor, shButterflyFloor,
shLavaFloor, shLavaSeabed, shSeabed, shCloudSeabed,
shCaveSeabed, shPalaceFloor, shDemonFloor, shCaveFloor,
shDesertFloor, shPowerFloor, shRoseFloor, shSwitchFloor,
shTurtleFloor, shRedRockFloor[3], shDragonFloor;
ld dlow_table[SIDEPARS], dhi_table[SIDEPARS], dfloor_table[SIDEPARS];
int prehpc;
/** list of points in all shapes */
vector<hyperpoint> hpc;
/** what shape are we currently creating */
hpcshape *last;
/** is the current shape already started? first = not yet */
bool first;
/** starting point of the current shape, can be ultraideal */
hyperpoint starting_point;
/** first ideal point of the current shape */
hyperpoint starting_ideal;
/** last added point of the current shape, can be ultraideal */
hyperpoint last_point;
/** last ideal point of the current shape */
hyperpoint last_ideal;
bool validsidepar[SIDEPARS];
vector<glvertex> ourshape;
#endif
hpcshape shFullCross[2];
int SD3, SD6, SD7, S12, S14, S21, S28, S42, S36, S84;
ld S_step;
vector<pair<int, cell*>> walloffsets;
vector<array<int, 3>> symmetriesAt;
struct cellrotation_t {
transmatrix M;
vector<int> mapping;
int inverse_id;
};
vector<cellrotation_t> cellrotations;
#ifndef SCALETUNER
static constexpr
#endif
double bscale7 = 1, brot7 = 0, bscale6 = 1, brot6 = 0;
vector<hpcshape*> allshapes;
transmatrix shadowmulmatrix;
map<usershapelayer*, hpcshape> ushr;
void prepare_basics();
void prepare_compute3();
void prepare_shapes();
void prepare_usershapes();
void hpcpush(hyperpoint h);
void hpc_connect_ideal(hyperpoint a, hyperpoint b);
void hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4);
void chasmifyPoly(double fac, double fac2, int k);
void shift(hpcshape& sh, double dx, double dy, double dz);
void initPolyForGL();
void extra_vertices();
transmatrix ddi(int a, ld x);
void drawTentacle(hpcshape &h, ld rad, ld var, ld divby);
hyperpoint hpxyzsc(double x, double y, double z);
hyperpoint turtlevertex(int u, double x, double y, double z);
void bshape(hpcshape& sh, PPR prio);
void finishshape();
void bshape(hpcshape& sh, PPR prio, double shzoom, int shapeid, double bonus = 0, flagtype flags = 0);
void copyshape(hpcshape& sh, hpcshape& orig, PPR prio);
void zoomShape(hpcshape& old, hpcshape& newsh, double factor, PPR prio);
void pushShape(usershapelayer& ds);
void make_sidewalls();
void procedural_shapes();
void make_wall(int id, const vector<hyperpoint> vertices, vector<ld> weights = equal_weights);
void reserve_wall3d(int i);
void compute_cornerbonus();
void create_wall3d();
void configure_floorshapes();
void init_floorshapes();
void bshape2(hpcshape& sh, PPR prio, int shapeid, struct matrixlist& m);
void bshape_regular(floorshape &fsh, int id, int sides, ld shift, ld size, cell *model);
void generate_floorshapes_for(int id, cell *c, int siid, int sidir);
void generate_floorshapes();
void make_floor_textures_here();
void finish_apeirogon(hyperpoint center);
vector<hyperpoint> get_shape(hpcshape sh);
void add_cone(ld z0, const vector<hyperpoint>& vh, ld z1);
void add_prism_sync(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);
void add_prism(ld z0, vector<hyperpoint> vh0, ld z1, vector<hyperpoint> vh1);
void shift_last(ld z);
void shift_shape(hpcshape& sh, ld z);
void shift_shape_orthogonally(hpcshape& sh, ld z);
void add_texture(hpcshape& sh);
void make_ha_3d(hpcshape& sh, bool isarmor, ld scale);
void make_humanoid_3d(hpcshape& sh);
void addtri(array<hyperpoint, 3> hs, int kind);
void make_armor_3d(hpcshape& sh, int kind = 1);
void make_foot_3d(hpcshape& sh);
void make_head_only();
void make_head_3d(hpcshape& sh);
void make_paw_3d(hpcshape& sh, hpcshape& legsh);
void make_abody_3d(hpcshape& sh, ld tail);
void make_ahead_3d(hpcshape& sh);
void make_skeletal(hpcshape& sh, ld push = 0);
void make_revolution(hpcshape& sh, int mx = 180, ld push = 0);
void make_revolution_cut(hpcshape &sh, int each = 180, ld push = 0, ld width = 99);
void clone_shape(hpcshape& sh, hpcshape& target);
void animate_bird(hpcshape& orig, hpcshape_animated& animated, ld body);
void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev);
void make_ball(hpcshape& sh, ld rad, int lev);
void make_star(hpcshape& sh, ld rad);
void make_euclidean_sky();
void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1);
void shift_last_straight(ld z);
void queueball(const transmatrix& V, ld rad, color_t col, eItem what);
void make_shadow(hpcshape& sh);
void make_3d_models();
/* Goldberg parameters */
#if CAP_GP
struct gpdata_t {
vector<array<array<array<transmatrix, 6>, GOLDBERG_LIMIT>, GOLDBERG_LIMIT>> Tf;
transmatrix corners;
ld alpha;
int area;
int pshid[3][8][GOLDBERG_LIMIT][GOLDBERG_LIMIT][8];
int nextid;
};
shared_ptr<gpdata_t> gpdata = nullptr;
#endif
shared_ptr<expansion_analyzer> expansion = nullptr;
int state = 0;
int usershape_state = 0;
/** contains the texture point coordinates for 3D models */
basic_textureinfo models_texture;
geometry_information() { last = NULL; use_count = 0; }
void require_basics() { if(state & 1) return; state |= 1; prepare_basics(); }
void require_shapes() { if(state & 2) return; state |= 2; prepare_shapes(); }
void require_usershapes() { if(usershape_state == usershape_changes) return; usershape_state = usershape_changes; prepare_usershapes(); }
int timestamp;
hpcshape& generate_pipe(ld length, ld width, ePipeEnd endtype = ePipeEnd::sharp);
map<string, unique_ptr<gi_extension>> ext;
/** prevent from being destroyed */
int use_count;
};
#endif
EX subcellshape& get_hsh() {
if(!cgi.heptshape) cgi.heptshape = (unique_ptr<subcellshape>) (new subcellshape);
return *cgi.heptshape;
}
EX void add_wall(int i, const vector<hyperpoint>& h) {
auto& f = get_hsh().faces;
if(isize(f) <= i) f.resize(i+1);
f[i] = h;
}
/** values of hcrossf and hexf for the standard geometry. Since polygons are
* usually drawn in this geometry, the scale in other geometries is usually
* based on comparing these values to the values in the other geometry.
*/
#if HDR
static const ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256;
#endif
EX bool scale_used() { return (shmup::on && geometry == gNormal && BITRUNCATED) ? (cheater || autocheat) : true; }
EX bool is_subcube_based(eVariation var) {
return among(var, eVariation::subcubes, eVariation::dual_subcubes, eVariation::bch, eVariation::bch_oct);
}
EX bool is_reg3_variation(eVariation var) {
return var == eVariation::coxeter;
}
void geometry_information::prepare_basics() {
DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("prepare_basics"));
hexshift = 0;
ld ALPHA = TAU / S7;
ld fmin, fmax;
ld s3, beta;
heptshape = nullptr;
xp_order = 0;
emb = make_embed();
bool geuclid = euclid;
bool ghyperbolic = hyperbolic;
if(arcm::in() && !mproduct)
ginf[gArchimedean].cclass = gcHyperbolic;
dynamicval<eVariation> gv(variation, variation);
bool inv = INVERSE;
if(INVERSE) {
variation = gp::variation_for(gp::param);
println(hlog, "bitruncated = ", BITRUNCATED);
}
if(mhybrid) {
auto t = this;
ld d = mproduct ? 1 : 2;
hybrid::in_underlying_geometry([&] {
t->rhexf = cgi.rhexf / d;
t->hexf = cgi.hexf / d;
t->crossf = cgi.crossf / d;
t->hcrossf = cgi.crossf / d;
t->tessf = cgi.tessf / d;
t->hexvdist = cgi.hexvdist / d;
t->hexhexdist = hdist(xpush0(cgi.hcrossf), xspinpush0(TAU/S7, cgi.hcrossf)) / d;
t->base_distlimit = cgi.base_distlimit-1;
});
goto hybrid_finish;
}
if(embedded_plane) geom3::light_flip(true);
if((sphere || hyperbolic) && WDIM == 3 && !bt::in()) {
rhexf = hexf = 0.378077;
crossf = hcrossf = 0.620672;
tessf = 1.090550;
hexhexdist = 0.566256;
goto finish;
}
s3 = S3;
if(fake::in() && !arcm::in()) s3 = fake::around;
beta = (S3 >= OINF && !fake::in()) ? 0 : TAU/s3;
tessf = euclid ? 1 : edge_of_triangle_with_angles(beta, M_PI/S7, M_PI/S7);
if(elliptic && S7 == 4 && !fake::in()) tessf = 90._deg;
hcrossf = euclid ? tessf / 2 / sin(M_PI/s3) : edge_of_triangle_with_angles(90._deg, M_PI/S7, beta/2);
if(S3 >= OINF) hcrossf = 10;
crossf = BITRUNCATED ? hcrossf : tessf;
fmin = 0, fmax = tessf;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = xpush0(f);
hyperpoint H1 = spin(TAU/S7) * H;
hyperpoint H2 = xpush0(tessf-f);
ld v1 = intval(H, H1), v2 = intval(H, H2);
if(fake::in() && WDIM == 2) {
hexvdist = hdist(xpush0(f), xspinpush0(ALPHA/2, hcrossf));
v2 = hdist(
spin(90._deg/S3) * xpush0(hexvdist),
spin(-90._deg/S3) * xpush0(hexvdist)
);
v1 = hdist(
spin(M_PI/S7) * xpush0(f),
spin(-M_PI/S7) * xpush0(f)
);
}
if(v1 < v2) fmin = f; else fmax = f;
}
hexf = fmin;
rhexf = BITRUNCATED ? hexf : hcrossf;
edgelen = hdist(xpush0(rhexf), xspinpush0(TAU/S7, rhexf));
if(BITRUNCATED && !(S7&1))
hexshift = ALPHA/2 + ALPHA * ((S7-1)/2) + M_PI;
finish:
hexvdist = hdist(xpush0(hexf), xspinpush0(ALPHA/2, hcrossf));
hexhexdist = fake::in() ?
2 * hdist0(mid(xspinpush0(M_PI/S6, hexvdist), xspinpush0(-M_PI/S6, hexvdist)))
: hdist(xpush0(crossf), xspinpush0(TAU/S7, crossf));
DEBB(DF_GEOM | DF_POLY,
(format("S7=%d S6=%d hexf = " LDF" hcross = " LDF" tessf = " LDF" hexshift = " LDF " hexhex = " LDF " hexv = " LDF "\n", S7, S6, hexf, hcrossf, tessf, hexshift,
hexhexdist, hexvdist)));
base_distlimit = ginf[geometry].distlimit[!BITRUNCATED];
hybrid_finish:
#if CAP_GP
gp::compute_geometry(inv);
#endif
#if CAP_IRR
irr::compute_geometry();
#endif
#if CAP_ARCM
if(arcm::in()) {
auto& ac = arcm::current_or_fake();
if(fake::in()) ac = arcm::current;
ac.compute_geometry();
crossf = hcrossf7 * ac.scale();
hexvdist = ac.scale() * .5;
rhexf = ac.scale() * .5;
edgelen = ac.edgelength;
}
#endif
#if CAP_BT
if(bt::in()) hexvdist = rhexf = 1, tessf = 1, scalefactor = 1, crossf = hcrossf7;
if(geometry == gHoroRec || kite::in() || sol || nil || nih) hexvdist = rhexf = .5, tessf = .5, scalefactor = .5, crossf = hcrossf7/2;
if(bt::in()) scalefactor *= min<ld>(vid.binary_width, 1), crossf *= min<ld>(vid.binary_width, 1);
#endif
#if MAXMDIM >= 4
if(reg3::in()) reg3::generate();
if(euc::in(3)) euc::generate();
#if CAP_SOLV
else if(sn::in()) sn::create_faces();
#endif
#if CAP_BT
else if(bt::in()) bt::create_faces();
#endif
else if(nil) nilv::create_faces();
#endif
scalefactor = crossf / hcrossf7;
orbsize = crossf;
if(fake::in() && WDIM == 2) {
auto& u = *fake::underlying_cgip;
geometry = fake::underlying;
ld orig = xpush0(u.hcrossf)[0] / xpush0(u.hcrossf)[GDIM];
geometry = gFake;
ld our = xpush0(hcrossf)[0] / xpush0(hcrossf)[GDIM];
fake::scale = our / orig;
// if(debugflags & DF_GEOM)
}
if(fake::in() && WDIM == 3) {
auto& u = fake::underlying_cgip;
crossf = u->crossf * fake::scale;
scalefactor = u->scalefactor * fake::scale;
orbsize = u->orbsize * fake::scale;
hexf = u->hexf * fake::scale;
rhexf = u->rhexf * fake::scale;
hexvdist = u->hexvdist * fake::scale;
hcrossf = u->hcrossf * fake::scale;
}
if(arb::in()) {
auto csc = arb::current_or_slided().cscale;
scalefactor = csc;
hcrossf = crossf = orbsize = hcrossf7 * csc;
hexf = rhexf = hexvdist = csc * arb::current_or_slided().floor_scale;
base_distlimit = arb::current.range;
}
#if MAXMDIM >= 4
if(is_subcube_based(variation)) {
scalefactor /= reg3::subcube_count;
orbsize /= reg3::subcube_count;
}
#endif
if(meuclid && ghyperbolic) {
scalefactor *= exp(-vid.depth);
}
if(msphere && geuclid) scalefactor *= (1 + vid.depth);
if(msphere && ghyperbolic) scalefactor *= sinh(1 + vid.depth);
if(scale_used()) {
scalefactor *= vid.creature_scale;
orbsize *= vid.creature_scale;
}
zhexf = BITRUNCATED ? hexf : crossf* .55;
if(scale_used()) zhexf *= vid.creature_scale;
if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
if(cgi.emb->is_euc_in_hyp()) {
zhexf *= exp(-vid.depth);
orbsize *= exp(-vid.depth);
}
floorrad0 = hexvdist* (GDIM == 3 ? 1 : 1 - 0.08 * global_boundary_ratio);
floorrad1 = rhexf * (GDIM == 3 ? 1 : 1 - 0.06 * global_boundary_ratio);
if(euc::in(2,4)) {
if(!BITRUNCATED)
floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94);
else
floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9),
floorrad1 = rhexf * (GDIM == 3 ? 1 : .8);
}
plevel = vid.plevel_factor * scalefactor;
single_step = 1;
if(mhybrid && !mproduct) {
#if CAP_ARCM
if(hybrid::underlying == gArchimedean)
arcm::current.get_step_values(psl_steps, single_step);
#else
if(0) ;
#endif
else {
single_step = S3 * S7 - 2 * S7 - 2 * S3;
psl_steps = 2 * S7;
if(BITRUNCATED) psl_steps *= S3;
if(inv) psl_steps = 2 * S3;
if(single_step < 0) single_step = -single_step;
}
DEBB(DF_GEOM | DF_POLY, ("steps = ", psl_steps, " / ", single_step));
plevel = M_PI * single_step / psl_steps;
}
set_sibling_limit();
geom3::light_flip(false);
#if CAP_BT && MAXMDIM >= 4
if(bt::in()) bt::build_tmatrix();
#endif
prepare_compute3();
if(hyperbolic && &currfp != &fieldpattern::fp_invalid)
currfp.analyze();
heptmove.resize(S7);
hexmove.resize(S7);
invhexmove.resize(S7);
for(int d=0; d<S7; d++)
heptmove[d] = spin(-d * ALPHA) * lxpush(tessf) * spin(M_PI);
for(int d=0; d<S7; d++)
hexmove[d] = spin(hexshift-d * ALPHA) * lxpush(-crossf)* spin(M_PI);
for(int d=0; d<S7; d++) invhexmove[d] = iso_inverse(hexmove[d]);
gp::prepare_matrices(inv);
#if CAP_SOLV
if(asonov::in()) {
asonov::prepare();
asonov::prepare_walls();
}
#endif
}
EX purehookset hooks_swapdim;
EX namespace geom3 {
// Here we convert between the following parameters:
// abslev: level below the plane
// lev: level above the world (abslev = depth-lev)
// projection: projection parameter
// factor: zoom factor
EX ld abslev_to_projection(ld abslev) {
if(sphere || euclid) return vid.camera+abslev;
return tanh(abslev) / tanh(vid.camera);
}
ld projection_to_abslev(ld proj) {
if(sphere || euclid) return proj-vid.camera;
// tanh(abslev) / tanh(camera) = proj
return atanh(proj * tanh(vid.camera));
}
ld lev_to_projection(ld lev) {
return abslev_to_projection(vid.depth - lev);
}
ld projection_to_factor(ld proj) {
return lev_to_projection(0) / proj;
}
EX ld factor_to_projection(ld fac) {
return lev_to_projection(0) / fac;
}
EX ld lev_to_factor(ld lev) {
if(mproduct) return -lev;
if(WDIM == 3) return lev;
if(GDIM == 3) return vid.depth - lev;
return projection_to_factor(lev_to_projection(lev));
}
EX ld factor_to_lev(ld fac) {
if(mproduct) return -fac;
if(WDIM == 3) return fac;
if(GDIM == 3) return vid.depth - fac;
return vid.depth - projection_to_abslev(factor_to_projection(fac));
}
EX ld to_wh(ld val) {
return factor_to_lev(val / actual_wall_height());
}
EX void do_auto_eye() {
if(!vid.auto_eye) return;
auto& cs = getcs();
if(cs.charid < 4)
vid.eye = cgi.eyelevel_human;
else if(cs.charid < 8)
vid.eye = cgi.eyelevel_dog;
else if(cs.charid == 8)
vid.eye = cgi.eyelevel_familiar;
}
// how should we scale at level lev
EX ld scale_at_lev(ld lev) {
if(sphere || euclid) return 1;
return cosh(vid.depth - lev);
}
EX string invalid;
EX bool changing_embedded_settings;
EX ld actual_wall_height() {
if(mhybrid) return cgi.plevel;
#if CAP_GP
if(GOLDBERG && vid.gp_autoscale_heights)
return vid.wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
#endif
return vid.wall_height;
}
EX }
void geometry_information::prepare_compute3() {
using namespace geom3;
DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("geom3::compute"));
// tanh(depth) / tanh(camera) == pconf.alpha
invalid = "";
if(GDIM == 3 || flipped || changing_embedded_settings);
else if(vid.tc_alpha < vid.tc_depth && vid.tc_alpha < vid.tc_camera)
pconf.alpha = tan_auto(vid.depth) / tan_auto(vid.camera);
else if(vid.tc_depth < vid.tc_alpha && vid.tc_depth < vid.tc_camera) {
ld v = pconf.alpha * tan_auto(vid.camera);
if(hyperbolic && (v<1e-6-12 || v>1-1e-12)) invalid = XLAT("cannot adjust depth"), vid.depth = vid.camera;
else vid.depth = atan_auto(v);
}
else {
ld v = tan_auto(vid.depth) / pconf.alpha;
if(hyperbolic && (v<1e-12-1 || v>1-1e-12)) invalid = XLAT("cannot adjust camera"), vid.camera = vid.depth;
else vid.camera = atan_auto(v);
}
if(fabs(pconf.alpha) < 1e-6) invalid = XLAT("does not work with perfect Klein");
if(invalid != "") {
INFDEEP = .7;
BOTTOM = .8;
HELLSPIKE = .85;
LAKE = .9;
FLOOR = 1;
WALL = 1.25;
SLEV[0] = 1;
SLEV[1] = 1.08;
SLEV[2] = 1.16;
SLEV[3] = 1.24;
FLATEYE = 1.03;
LEG1 = 1.025;
LEG = 1.05;
LEG3 = 1.075;
GROIN = 1.09;
GROIN1 = 1.105;
GHOST = 1.1;
BODY = 1.15;
BODY1 = 1.151;
BODY2 = 1.152;
BODY3 = 1.153;
NECK1 = 1.16;
NECK = 1.17;
NECK3 = 1.18;
HEAD = 1.188;
HEAD1= 1.189;
HEAD2= 1.190;
HEAD3= 1.191;
ABODY = 1.08;
AHEAD = 1.12;
BIRD = 1.20;
SHALLOW = .95;
STUFF = 1;
LOWSKY = SKY = HIGH = HIGH2 = STAR = 1;
}
else {
ld wh = actual_wall_height();
WALL = lev_to_factor(wh);
FLOOR = lev_to_factor(0);
human_height = vid.human_wall_ratio * wh;
if(WDIM == 3) human_height = scalefactor * vid.height_width / 2;
if(mhybrid) human_height = min(human_height, cgi.plevel * .9);
ld reduce = (WDIM == 3 ? human_height / 2 : 0);
LEG0 = lev_to_factor(human_height * .0 - reduce);
LEG1 = lev_to_factor(human_height * .1 - reduce);
LEG = lev_to_factor(human_height * .2 - reduce);
LEG3 = lev_to_factor(human_height * .3 - reduce);
GROIN = lev_to_factor(human_height * .4 - reduce);
GROIN1= lev_to_factor(human_height * .5 - reduce);
BODY = lev_to_factor(human_height * .6 - reduce);
BODY1 = lev_to_factor(human_height * .61 - reduce);
BODY2 = lev_to_factor(human_height * .62 - reduce);
BODY3 = lev_to_factor(human_height * .63 - reduce);
NECK1 = lev_to_factor(human_height * .7 - reduce);
NECK = lev_to_factor(human_height * .8 - reduce);
NECK3 = lev_to_factor(human_height * .9 - reduce);
HEAD = lev_to_factor(human_height * .97 - reduce);
HEAD1 = lev_to_factor(human_height * .98 - reduce);
HEAD2 = lev_to_factor(human_height * .99 - reduce);
HEAD3 = lev_to_factor(human_height - reduce);
reduce = (GDIM == 3 ? human_height * .3 : 0);
int sgn = vid.wall_height > 0 ? 1 : -1;
ld ees = cgi.emb->is_euc_in_noniso() ? geom3::euclid_embed_scale_mean() : 1;
STUFF = lev_to_factor(0) - sgn * max(orbsize * ees * 0.3, zhexf * ees * .6);
ABODY = lev_to_factor(human_height * .4 - reduce);
ALEG0 = lev_to_factor(human_height * .0 - reduce);
ALEG = lev_to_factor(human_height * .2 - reduce);
AHEAD = lev_to_factor(human_height * .6 - reduce);
BIRD = lev_to_factor(WDIM == 3 ? 0 : (vid.human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = vid.rock_wall_ratio * wh / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3);
LAKE = lev_to_factor(wh * -vid.lake_top);
SHALLOW = lev_to_factor(wh * -vid.lake_shallow);
HELLSPIKE = lev_to_factor(wh * -(vid.lake_top+vid.lake_bottom)/2);
BOTTOM = lev_to_factor(wh * -vid.lake_bottom);
LOWSKY = lev_to_factor(vid.lowsky_height * wh);
HIGH = lev_to_factor(vid.wall_height2 * wh);
HIGH2 = lev_to_factor(vid.wall_height3 * wh);
SKY = vid.sky_height == use_the_default_value ? cgi.emb->height_limit(-sgn) : lev_to_factor(vid.sky_height * wh);
STAR = vid.star_height == use_the_default_value ? lerp(FLOOR, SKY, 0.95) : lev_to_factor(vid.star_height * wh);
HELL = -SKY;
if(embedded_plane)
INFDEEP = vid.infdeep_height == use_the_default_value ? cgi.emb->height_limit(sgn) : lev_to_factor(vid.infdeep_height * wh);
else
INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(vid.camera);
/* in spherical/cylindrical case, make sure that the high stuff does not go through the center */
if(vid.height_limits) {
auto hp = cgi.emb->height_limit(1);
auto hn = cgi.emb->height_limit(-1);
auto adjust = [&] (ld& val, ld& guide, ld lerpval) {
if(val > hp)
val = lerp(guide, hp, lerpval);
else if(val < hn)
val = lerp(guide, hn, lerpval);
};
adjust(HIGH, FLOOR, 0.8);
adjust(HIGH2, HIGH, 0.5);
adjust(SKY, FLOOR, 1);
adjust(STAR, FLOOR, 0.9);
adjust(LAKE, FLOOR, 0.8);
adjust(SHALLOW, LAKE, 0.9);
adjust(BOTTOM, SHALLOW, 0.5);
adjust(INFDEEP, FLOOR, 1);
}
}
}
EX namespace geom3 {
/** direction of swapping: +1 => from 2D to 3D; -1 => from 3D to 2D; 0 => make everything right */
EX int swap_direction;
EX void swapdim(int dir) {
swap_direction = dir;
decide_lpu();
swapmatrix_view(NLP, View);
swapmatrix_view(NLP, current_display->which_copy);
callhooks(hooks_swapdim);
for(auto m: allmaps) m->on_dim_change();
}
#if MAXMDIM >= 4
EX void switch_always3() {
if(dual::split(switch_always3)) return;
#if CAP_GL && CAP_RUG
if(rug::rugged) rug::close();
#endif
if(vid.always3) swapdim(-1);
vid.always3 = !vid.always3;
apply_always3();
check_cgi(); cgi.require_basics();
if(vid.always3) swapdim(+1);
}
#endif
EX void switch_tpp() {
if(dual::split(switch_fpp)) return;
if(rug::rugged) rug::close();
if(pmodel == mdDisk && pconf.camera_angle) {
vid.yshift = 0;
pconf.camera_angle = 0;
pconf.xposition = 0;
pconf.yposition = 0;
pconf.scale = 1;
vid.fixed_facing = false;
}
else {
vid.yshift = -0.3;
pconf.camera_angle = -45;
pconf.scale = 18/16. * vid.xres / vid.yres / multi::players;
pconf.xposition = 0;
pconf.yposition = -0.9;
vid.fixed_facing = true;
vid.fixed_facing_dir = 90;
}
}
EX void switch_fpp() {
#if MAXMDIM >= 4
#if CAP_GL && CAP_RUG
if(rug::rugged) rug::close();
#endif
if(dual::split(switch_fpp)) return;
check_cgi();
cgi.require_basics();
if(!changing_embedded_settings)
View = inverse(models::rotmatrix()) * View;
if(!vid.always3) {
vid.always3 = true;
apply_always3();
auto emb = make_embed();
emb->auto_configure();
check_cgi();
cgi.require_basics();
swapdim(+1);
}
else {
swapdim(-1);
vid.always3 = false;
apply_always3();
if(!changing_embedded_settings) {
vid.wall_height = .3;
vid.human_wall_ratio = .7;
vid.camera = 1;
vid.depth = 1;
}
if(among(pmodel, mdPerspective, mdGeodesic)) pmodel = mdDisk;
swapdim(0);
}
if(!changing_embedded_settings)
View = models::rotmatrix() * View;
#endif
}
EX void apply_settings_full() {
if(vid.always3) {
changing_embedded_settings = true;
geom3::switch_fpp();
#if MAXMDIM >= 4
delete_sky();
#endif
// not sure why this is needed...
resetGL();
geom3::switch_fpp();
changing_embedded_settings = false;
}
}
EX void apply_settings_light() {
#if MAXMDIM >= 4
if(vid.always3) {
changing_embedded_settings = true;
geom3::switch_always3();
geom3::switch_always3();
changing_embedded_settings = false;
}
#endif
}
EX }
EX geometry_information *cgip;
EX map<string, geometry_information> cgis;
#if HDR
#define cgi (*cgip)
#endif
EX int last_texture_step;
int ntimestamp;
EX hookset<void(string&)> hooks_cgi_string;
EX string cgi_string() {
string s;
auto V = [&] (string a, string b) { s += a; s += ": "; s += b; s += "; "; };
V("GEO", its(int(geometry)));
V("VAR", its(int(variation)));
if(arb::in()) {
for(auto& sl: arb::current.sliders)
V("AS", fts(sl.current));
for(auto& sl: arb::current.intsliders)
V("AS", its(sl.current));
}
if(fake::in()) {
if(hyperbolic) V("H", fts(fake::around));
if(euclid) V("E", fts(fake::around));
if(sphere) V("S", fts(fake::around));
V("G", FPIU(cgi_string()));
return s;
}
if(GOLDBERG_INV) V("GP", its(gp::param.first) + "," + its(gp::param.second));
if(IRREGULAR) V("IRR", its(irr::irrid));
#if MAXMDIM >= 4
if(is_subcube_based(variation)) V("SC", its(reg3::subcube_count));
if(variation == eVariation::coxeter) V("COX", its(reg3::coxeter_param));
#endif
#if CAP_ARCM
if(arcm::in()) V("ARCM", arcm::current.symbol);
#endif
if(arb::in()) V("ARB", its(arb::current.order));
if(arb::in()) V("AP", its(arb::apeirogon_simplified_display));
if(arb::in()) V("F", its(arb::extended_football));
V("BR", fts(global_boundary_ratio));
if(cryst) V("CRYSTAL", its(ginf[gCrystal].sides) + its(ginf[gCrystal].vertex));
if(bt::in() || GDIM == 3) V("WQ", its(vid.texture_step));
if(mhybrid) {
V("U", PIU(cgi_string()));
}
if(mproduct) V("PL", fts(vid.plevel_factor));
if(geometry == gFieldQuotient) { V("S3=", its(S3)); V("S7=", its(S7)); }
if(nil) V("NIL", its(S7));
if(bt::in()) V("BT", fts(vid.binary_width));
if(hat::in()) V("H", fts(hat::hat_param));
if(hat::in() && hat::hat_param_imag) V("HI", fts(hat::hat_param_imag));
if(nil) V("NILW", fts(nilv::nilwidth));
if(GDIM == 2) {
V("CAMERA", fts(vid.camera));
}
if(WDIM == 2) {
V("WH", fts(vid.wall_height));
V("HW", fts(vid.human_wall_ratio));
V("RW", fts(vid.rock_wall_ratio));
V("DEPTH", fts(vid.depth));
V("ASH", ONOFF(vid.gp_autoscale_heights));
V("LT", fts(vid.lake_top));
V("LB", fts(vid.lake_bottom));
if(GDIM == 3 && vid.pseudohedral) {
V("PSH", fts(vid.pseudohedral));
V("PSD", fts(vid.depth_bonus));
}
V("LS", fts(vid.lake_shallow));
V("SSu", fts(vid.sun_size));
V("SSt", fts(vid.star_size));
V("WH2", fts(vid.wall_height2));
V("WH3", fts(vid.wall_height3));
V("WHL", fts(vid.lowsky_height));
if(vid.sky_height != use_the_default_value) V("SHe", fts(vid.sky_height));
if(vid.star_height != use_the_default_value) V("StH", fts(vid.star_height));
if(vid.infdeep_height != use_the_default_value) V("ID", fts(vid.infdeep_height));
}
V("3D", ONOFF(vid.always3));
if(embedded_plane) V("X:", its(geom3::ggclass()));
if(embedded_plane && meuclid) {
V("XS:", fts(geom3::euclid_embed_scale));
V("YS:", fts(geom3::euclid_embed_scale_y));
V("RS:", fts(geom3::euclid_embed_rotate));
}
if(scale_used()) V("CS", fts(vid.creature_scale));
if(WDIM == 3) V("HTW", fts(vid.height_width));
V("LQ", its(vid.linequality));
callhooks(hooks_cgi_string, s);
return s;
}
#if CAP_PORTALS
#define IFINTRA(x,y) x
#else
#define IFINTRA(x,y) y
#endif
EX void check_cgi() {
string s = cgi_string();
cgip = &cgis[s];
cgi.timestamp = ++ntimestamp;
if(mhybrid) hybrid::underlying_cgip->timestamp = ntimestamp;
if(fake::in()) fake::underlying_cgip->timestamp = ntimestamp;
#if CAP_ARCM
if(arcm::alt_cgip) arcm::alt_cgip->timestamp = ntimestamp;
#endif
int limit = 4;
for(auto& t: cgis) if(t.second.use_count) limit++;
if(isize(cgis) > limit) {
vector<pair<int, string>> timestamps;
for(auto& t: cgis) if(!t.second.use_count) timestamps.emplace_back(-t.second.timestamp, t.first);
sort(timestamps.begin(), timestamps.end());
while(isize(timestamps) > 4) {
DEBB(DF_GEOM, ("erasing geometry ", timestamps.back().second));
cgis.erase(timestamps.back().second);
timestamps.pop_back();
}
}
if(floor_textures && last_texture_step != vid.texture_step) {
println(hlog, "changed ", last_texture_step, " to ", vid.texture_step);
delete floor_textures;
floor_textures = NULL;
}
#if MAXMDIM >= 4 && CAP_GL
if(!floor_textures && GDIM == 3 && (cgi.state & 2))
make_floor_textures();
#endif
}
void clear_cgis() {
printf("clear_cgis\n");
for(auto& p: cgis) if(&p.second != &cgi) { cgis.erase(p.first); return; }
}
auto ah_clear_geo = addHook(hooks_clear_cache, 0, clear_cgis);
}
|