File: menus.cpp

package info (click to toggle)
hyperrogue 12.1q-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 73,972 kB
  • sloc: cpp: 166,609; makefile: 145; sh: 10
file content (1172 lines) | stat: -rw-r--r-- 33,831 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
// Hyperbolic Rogue -- menus
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details

/** \file menus.cpp
 *  \brief generic menus (start menu, main menu, Overview, etc.)
 */

// -- overview --

#include "hyper.h"
#define BLACKISH 0x404040
#define REDDISH 0x400000

namespace hr {
EX ld whatever[16];
EX int whateveri[16];

int PREC(ld x) {
  ld sh = shiftmul;
  if(sh > -.2 && sh < .2) x = 10.01; 
  return int(shiftmul * x);
  }

EX void showOverview() {
  cmode = sm::ZOOMABLE | sm::OVERVIEW;  
  DEBBI(DF_GRAPH, ("show overview"));

  if(dialog::infix != "")
    mouseovers = dialog::infix;
  else {
    mouseovers = XLAT("world overview");
    mouseovers += "       ";
    mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
    mouseovers += XLAT(" $$$: %1", its(gold()));
    if(randomPatternsMode) ;
    else if(landUnlocked(laHell)) {
      int i1, i2; countHyperstoneQuest(i1, i2);
      mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
      }
    else
      mouseovers += XLAT(" Hell: %1/%2", its(orbsUnlocked()), its(lands_for_hell()));
    }
  
  bool pages = false;
  
  {
  dynamicval<int> ds(dual::state, dual::state ? 2 : 0);
  generateLandList(isLandIngame);
  }
  
  bool not_in_game = false;
  
  if(dialog::infix != "") {
    auto land_matches = [] (eLand l) {
      string s = dnameof(l);
      s += "@";
      s += dnameof(treasureType(l));
      s += "@";
      s += dnameof(nativeOrbType(l));
      return dialog::hasInfix(s);
      };
    
    vector<eLand> filtered;
    for(eLand l: landlist) if(land_matches(l)) filtered.push_back(l);
    if(filtered.size())
      landlist = filtered;
    else {
      for(int i=0; i<landtypes; i++) if(land_matches(eLand(i))) filtered.push_back(eLand(i));
      if(filtered.size()) landlist = filtered, not_in_game = true;
      }
    }
  
  int nl = isize(landlist), nlm;
  
  int lstart = 0;
  
  if(nl > 30) {
    pages = true;
    lstart += dialog::handlePage(nl, nlm, (nl+1)/2);
    }
  else nlm = nl;
  
  int vf = min((vid.yres-64-vid.fsize*2) / nlm + (not_in_game ? 1 : 0), vid.xres/40);

  eLand curland = getLandForList(cwt.at);
  
  getcstat = '0';
  
  if(not_in_game) {
    int i0 = 56 + vid.fsize + nl * vf;
    displayfrZ(64, i0, 1, vf-4, "(these lands are not in game)", forecolor, 0);
    }
  
  for(int i=0; i<nl; i++) {
    eLand l = landlist[lstart + i];
    int xr = vid.xres / 64;
    int i0 = 56 + vid.fsize + i * vf;
    color_t col;
    if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
    if(l == curland)
      displayfrZ(1, i0, 1, vf-4, "*", forecolor, 0);
    if(displayfrZH(xr*1, i0, 1, vf-4, XLAT1(linf[l].name), col, 0))
      getcstat = 1000 + l;
    eItem it = treasureType(l);
    int lv = items[it] * landMultiplier(l);
    if(lv >= 25) col = 0xFFD500;
    else if(lv && it == itSavedPrincess) col = 0xFFD500;
    else if(lv >= 10) col = 0x00D500;
    else if(items[it]) col = 0xC0C0C0;
    else col = BLACKISH;
    int c8 = (vf+2)/3;
    if(displayfrZH(xr*24-c8*6, i0, 1, vf-4, (required_for_hyperstones(it) ? "" : "*") + its(items[it]), col, 16))
      getcstat = 2000+it;
    if(!cheater)
    if(displayfrZH(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16))
      getcstat = 2000+it;
    if(items[it]) col = iinf[it].color; else col = BLACKISH;
    if(displayfrZH(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16))
      getcstat = 2000+it;
    if(displayfrZH(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0))
      getcstat = 2000+it;
    eItem io = nativeOrbType(l);
    if(io == itShard) {
      if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH;
      if(displayfrZH(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0))
        getcstat = 3000+waMirror;
      if(getcstat == 3000+waMirror) {
        string olrdesc = olrDescriptions[getOLR(io, cwt.at->land)];
        mouseovers = XLAT(olrdesc, cwt.at->land, it, treasureTypeUnlock(curland, io));
        }
      }
    else if(io) {
      if(lv >= 25) col = 0xFFD500;
      else if(lv >= 10) col = 0xC0C0C0;
      else col = BLACKISH;
      if(displayfrZH(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16))
        getcstat = 2000+io;
      if(lv >= 10) col = iinf[io].color; else col = BLACKISH;
      if(displayfrZH(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16))
        getcstat = 2000+io;
      if(displayfrZH(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0))
        getcstat = 2000+io;
      if(getcstat == 2000+io) {
        string olrdesc = olrDescriptions[getOLR(io, curland)];
        mouseovers = XLAT(olrdesc, curland, it, treasureTypeUnlock(curland, io));
        }
      }
    }

  dialog::displayPageButtons(3, pages);
  
  keyhandler = [] (int sym, int uni) {
    int umod = uni % 1000;
    int udiv = uni / 1000;
    if(udiv == 1 && umod < landtypes) {
      const eLand l = eLand(umod);
      gotoHelp(""); gotoHelpFor(l);
      if(cheater) {
        help_extension hex;
        hex.key = 't';
        hex.text = XLAT("teleport");
        hex.action = [l] () {
          cheater++;
          bool princ = (l == laPrincessQuest);
          if(princ) {
            if(kills[moVizier] == 0) kills[moVizier] = 1;
            princess::forceMouse = true;
            princess::gotoPrincess = true;
            cheatMoveTo(laPalace);
            }
          else cheatMoveTo(l);
          canmove = true;
          if(princ) fullcenter();
          popScreen();
          popScreen();
          };
        help_extensions.push_back(hex);
        }
      }
    else if(udiv == 2 && umod < ittypes) {
      gotoHelp(generateHelpForItem(eItem(umod)));
      if(cheater) {
        dialog::helpToEdit(items[umod], 0, 200, 10, 10);
        dialog::reaction = [] () {
          if(hardcore) canmove = true;
          else checkmove();
          cheater++;
          };
        dialog::bound_low(0);
        }
      }
    else if(udiv == 3 && umod < walltypes) gotoHelp(generateHelpForWall(eWall(umod)));
    else if(uni == SDLK_F1) gotoHelp(
      "This displays all lands available in the game. "
      "Bonus lands (available only in separate challenges) "
      "are not included. Lands written in dark have to be "
      "unlocked, and lands in dark red are unavailable "
      "because of using special options. Click on any "
      "land or item to get information about it. Hover over "
      "an Orb to know its relation to the current land. "
      "Cheaters can click to move between lands, and use the "
      "mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)."
      );
    else if(dialog::handlePageButtons(uni)) ;
    else if(dialog::editInfix(uni)) dialog::list_skip = 0;
    else if(doexiton(sym, uni)) popScreen();
    };
  }

// -- display modes --

EX void editScale() {
  dialog::editNumber(vpconf.scale, .001, 1000, .1, 1, XLAT("scale factor"), 
    XLAT("Scale the displayed model."));
  dialog::scaleSinh();
  }

EX const char *wdmodes[7] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D", "ASCII/3D"};
EX const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "3D", "?", "?"};
EX const char *hlmodes[3] = {"press Alt", "highlight", "super-highlight"};

EX void showGraphQuickKeys() {
  cmode = sm::SIDE | sm::MAYDARK;
  gamescreen();

  dialog::init(XLAT("quick options"));
  
  dialog::addItem("quick projection", '1');

  dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), '5');

  dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), '8');

  dialog::addSelItem(XLAT("highlight stuff"), XLAT(hlmodes[vid.highlightmode]), 508);

  dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6');
  dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7');

  dialog::addBreak(50);  
  dialog::addInfo(XLAT("Hint: these keys usually work during the game"));
  dialog::addInfo(XLAT("also hold Alt during the game to toggle high contrast"));
 
  dialog::addBreak(50);  
  dialog::addBack();
  dialog::display();

  keyhandler = [] (int sym, int uni) {
    dialog::handleNavigation(sym, uni);
    
    if(gmodekeys(sym, uni)) ;
    else if(doexiton(sym, uni)) popScreen();
    };
  }

EX void enable_cheat() {
  if(tactic::on && gold()) {
    addMessage(XLAT("Not available in the pure tactics mode!"));
    }
  else if(daily::on) {
    addMessage(XLAT("Not available in the daily challenge!"));
    }
  else if(!cheater) dialog::cheat_if_confirmed([] {
    cheater++;
    addMessage(XLAT("You activate your demonic powers!"));
#if !ISMOBILE
    addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
#endif
    popScreen();
    });
  else {
    popScreen();
    specialland = firstland = princess::challenge ? laPalace : laIce;
    restart_game();
    }
  }
  
// -- game modes -- 

EX void switchHardcore() {
  if(hardcore && !canmove) { 
    restart_game();
    hardcore = false;
    }
  else if(hardcore && canmove) { hardcore = false; }
  else { hardcore = true; canmove = true; hardcoreAt = turncount; }
  if(hardcore)
      addMessage(XLAT("One wrong move and it is game over!"));
  else
      addMessage(XLAT("Not so hardcore?"));
  if(pureHardcore()) popScreenAll();
  }

EX void switch_casual() {
  if(savecount > 0) {
    dialog::push_confirm_dialog([] {
      restart_game();
      casual = !casual;
      }, XLAT("Switching casual allowed only before saving the game. Do you want to restart?"));
    return;
    }
  else
    casual = !casual;
  if(casual) {
    addMessage(XLAT("You are in the casual mode! Achievements are disabled.")); 
    addMessage(XLAT("Collect an Orb of Safety to save a checkpoint."));
    }
  popScreenAll();
  }

EX void showCreative() {
  cmode = sm::SIDE | sm::MAYDARK;
  gamescreen();
  dialog::init(XLAT("creative mode"));

#if CAP_EDIT
  dialog::addItem(XLAT("map editor"), 'm');
  dialog::add_action([] {
    dialog::cheat_if_confirmed([] {
      cheater++;
      pushScreen(mapeditor::showMapEditor);
      lastexplore = turncount;
      addMessage(XLAT("You activate your terraforming powers!"));
      });
    });
#endif

#if CAP_EDIT
  dialog::addItem(XLAT("shape editor"), 'g');
  dialog::add_action([] {
    mapeditor::drawing_tool = false;
    mapeditor::intexture = false;
    pushScreen(mapeditor::showDrawEditor);
    mapeditor::initdraw(cwt.at);
    });
#endif

#if CAP_EDIT
  dialog::addItem(XLAT("drawing tool"), 'd');
  dialog::add_action([] {
    dialog::cheat_if_confirmed([] {
      mapeditor::drawing_tool = true;
      mapeditor::intexture = false;
      pushScreen(mapeditor::showDrawEditor);
      mapeditor::initdraw(cwt.at);
      });
    });
#endif

  // display modes  
#if CAP_MODEL
  if(GDIM == 2) {
    dialog::addItem(XLAT("paper model creator"), 'n');
    dialog::add_action([] { netgen::run(); });
    }
#endif

  #if CAP_SHOT
  dialog::addItem(XLAT("screenshots"), 's');
  dialog::add_action_push(shot::menu);
  #endif
     
  #if CAP_ANIMATIONS
  dialog::addBoolItem(XLAT("animations"), anims::any_on(), 'a');
  dialog::add_action_push(anims::show);
  #endif

  dialog::addBoolItem(XLAT("history mode"), history::on || history::includeHistory, 'h');
  dialog::add_action_push(history::history_menu);

#if CAP_TEXTURE
  if(GDIM == 2) {
    dialog::addBoolItem(XLAT("texture mode"), texture::config.tstate == texture::tsActive, 't');
    dialog::add_action_push(texture::showMenu);
    }
#endif

//  dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
  
  dialog::addBreak(50);
  dialog::addBack();
  dialog::display();
  }

EX void show_chaos() {
  cmode = sm::SIDE | sm::MAYDARK;
  gamescreen();
  dialog::init(XLAT("land structure"));
  chaosUnlocked = chaosUnlocked || autocheat;

  dialog::addHelp(
    "In the Chaos mode, lands change very often, and "
    "there are no walls between them. "
    "Some lands are incompatible with this."
    "\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
    );
  
  dialog::addBreak(100);
  
  char key = 'a';
  for(int i=0; i<lsGUARD; i++) {
    dynamicval<eLandStructure> dls(land_structure);
    auto li = eLandStructure(i);
    land_structure = li;
    fix_land_structure_choice();
    if(ls::any_chaos() && !chaosUnlocked) continue;
    if(li == lsNoWalls && geometry == gNormal && !chaosUnlocked) continue;
    if(land_structure == i) {
      dialog::addBoolItem(land_structure_name(false), land_structure == dls.backup, key + i);
      dialog::add_action(dual::mayboth([li] {
        dialog::do_if_confirmed([li] {
          stop_game();
          land_structure = li;
          start_game();
          });
        }));
      }
    }
  
  dialog::addBreak(100);
  dialog::addSelItem(XLAT("land"), XLAT1(linf[specialland].name), 'l');
  dialog::add_action(activate_ge_land_selection);

  dialog::addBreak(100);
  if(ineligible_starting_land)
    dialog::addInfo("this starting land is not eligible for achievements");
  else if(land_structure == lsNiceWalls)
    dialog::addInfo("eligible for most achievements");
  else if(land_structure == lsChaos)
    dialog::addInfo("eligible for Chaos mode achievements");
  else if(land_structure == lsSingle)
    dialog::addInfo("eligible for special achievements");
  else
    dialog::addInfo("not eligible for achievements");
  if(cheater) dialog::addInfo("(but the cheat mode is on)");
  if(casual) dialog::addInfo("(but the casual mode is on)");

  dialog::addBreak(100);
  dialog::addBack();
  dialog::display();
  }

EX void mode_higlights() {
  cmode = sm::NOSCR;
  gamescreen();
  dialog::init(XLAT("highlights & achievements"));
  
  dialog::addBigItem(XLATN("Space Rocks"), 'r');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    stop_game();
    resetModes();
    specialland = laAsteroids;
    set_geometry(gKleinQuartic);
    set_variation(eVariation::bitruncated);
    land_structure = lsSingle;
    shmup::on = true;
    start_game();
    }));
  dialog::addInfo(XLAT("classic game except hyperbolic"));
  dialog::extend();

  dialog::addBigItem(XLATN("hyperbolic Minesweeper"), 'e');
  dialog::add_action([] { 
    dialog::do_if_confirmed([] {
      resetModes();
      specialland = firstland = laMinefield;
      if(!closed_or_bounded) {
        set_geometry(gBring);
        gp::param = gp::loc(2, 1);
        set_variation(eVariation::goldberg);
        mine_adjacency_rule = true;
        bounded_mine_percentage = .2;
        }
      start_game();
      popScreenAll();
      });
    });
  dialog::addInfo(XLAT("yet another classic game"));
  dialog::extend();

  #if CAP_RACING && MAXMDIM >= 4
  dialog::addBigItem(XLAT("Racing in Thurston geometries"), 't'-96);
  dialog::add_action(dialog::add_confirmation(racing::start_thurston));
  dialog::addInfo(XLAT("race through a maze in exotic 3D geometry!"));
  dialog::extend();
  #endif

  dialog::addBigItem(XLAT1("Halloween"), 'Z');
  dialog::add_action(dialog::add_confirmation(halloween::start_all));
  dialog::addInfo(XLAT("Halloween mini-game"));
  dialog::extend();

  dialog::addBigItem(XLAT1("heptagonal mode"), 'H');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    resetModes('7');
    land_structure = lsNiceWalls;
    start_game();
    clearMessages();
    welcomeMessage();
    }));
  dialog::addInfo(XLAT("can you find the Heptagonal Grail?"));
  dialog::extend();

  dialog::addBreak(100);
  dialog::addBigItem(XLAT1("other achievements:"), 0);
  dialog::addItem(XLAT("General Euclid"), 'e');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    resetModes();
    set_geometry(gEuclid);
    firstland = specialland = laMirrorOld;
    land_structure = lsSingle;
    start_game();
    clearMessages();
    welcomeMessage();
    }));

  dialog::addItem(XLAT("Worm of the World"), 'w');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    resetModes();
    set_geometry(gZebraQuotient);
    firstland = specialland = laDesert;
    land_structure = lsSingle;
    start_game();
    clearMessages();
    welcomeMessage();
    }));

  dialog::addItem(XLAT("Lovász Conjecture"), 'L');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    resetModes();
    set_geometry(gKleinQuartic);
    gp::param = gp::loc(1, 1);
    set_variation(eVariation::untruncated);
    
    firstland = specialland = laMotion;
    land_structure = lsSingle;
    start_game();
    clearMessages();
    welcomeMessage();
    }));

  #if CAP_CRYSTAL
  if(hiitemsMax(itHolyGrail) || cheater || autocheat) {
    dialog::addItem(XLAT("Knight of the 16-Cell Table"), '1');
    dialog::add_action(dialog::add_confirmation([] {
      popScreenAll();
      resetModes();
      crystal::set_crystal(8);
      firstland = specialland = laCamelot;
      land_structure = lsSingle;
      start_game();
      clearMessages();
      welcomeMessage();
      pushScreen(crystal::crystal_knight_help);
      }));
  
    dialog::addItem(XLAT("Knight of the 3-Spherical Table"), '3');
    dialog::add_action(dialog::add_confirmation([] {
      popScreenAll();
      resetModes();
      crystal::set_crystal(8);
      set_variation(eVariation::bitruncated);
      set_variation(eVariation::bitruncated);
      land_structure = lsSingle;
      firstland = specialland = laCamelot;
      start_game();
      clearMessages();
      welcomeMessage();
      pushScreen(crystal::crystal_knight_help);
      }));
    }
  else {
    dialog::addItem("(locked until you find a Holy Grail)", 0);
    }
  #endif

  #if MAXMDIM >= 4
  dialog::addBreak(100);
  dialog::addBigItem(XLAT1("some cool visualizations"), 0);
  dialog::addItem(XLAT("Emerald Mine in {5,3,4}"), '5');
  dialog::add_action(dialog::add_confirmation([] {
    popScreenAll();
    resetModes();
    specialland = laEmerald;
    land_structure = lsSingle;
    set_geometry(gSpace534);
    check_cgi();
    cgi.require_basics();
    cgi.require_shapes();
    fieldpattern::field_from_current();
    set_geometry(gFieldQuotient);
    int p = 2;
    for(;; p++) { currfp.Prime = p; currfp.force_hash = 0x72414D0C; if(!currfp.solve()) break; }
    start_game();
    clearMessages();
    welcomeMessage();
    }));
  #endif

  dialog::addBreak(100);
  dialog::addBack();
  dialog::display();
  }  

EX eLandStructure default_land_structure() {
  if(closed_or_bounded) return lsSingle;
  if(tactic::on || princess::challenge) return lsSingle;
  if(yendor::on) return yendor::get_land_structure();
  if(specialland == laCanvas) return lsSingle;
  if(nice_walls_available()) return lsNiceWalls;
  return lsNoWalls;
  }

EX void menuitem_land_structure(char key) {

  if(default_land_structure() == land_structure && !ineligible_starting_land)
    dialog::addBoolItem(XLAT("land structure"), false, key);
  else
    dialog::addSelItem(XLAT("land structure"), land_structure_name(true), key);
  dialog::add_action_push(show_chaos);
  }
  
EX void showChangeMode() {
  cmode = sm::SIDE | sm::MAYDARK;
  gamescreen();
  dialog::init(XLAT("special modes"));

  dialog::addBoolItem(XLAT("experiment with geometry"), geometry || CHANGED_VARIATION || viewdists, 'e');
  dialog::add_action(runGeometryExperiments);

  dialog::addBoolItem(XLAT(SHMUPTITLE), shmup::on, 's');
  dialog::add_action_confirmed(shmup::switch_shmup);

  dialog::addBoolItem(XLAT("multiplayer"), multi::players > 1, 'm');
  dialog::add_action_push(multi::showConfigureMultiplayer);

  #if CAP_SAVE
  dialog::addSelItem(XLAT("casual mode"), ONOFF(casual), 'C');
  dialog::add_action(switch_casual);
  #endif
  
  if(!shmup::on) {
    dialog::addSelItem(XLAT("hardcore mode"),
    hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h');
    dialog::add_action(switchHardcore);
    }
  if(getcstat == 'h')
    mouseovers = XLAT("One wrong move and it is game over!");
  
  multi::cpid = 0;
  menuitem_land_structure('l');

  dialog::addBoolItem(XLAT("puzzle/exploration mode"), peace::on, 'p');
  dialog::add_action_push(peace::showMenu);

  dialog::addBoolItem(XLAT("Orb Strategy mode"), (inv::on), 'i');
  dialog::add_action_confirmed([] { restart_game(rg::inv); });

  dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r');
  dialog::add_action_confirmed([] { 
    stop_game();
    firstland = laIce;
    restart_game(rg::randpattern); 
    });

#if CAP_ARCM && !ISWEB
  if(multi::players == 1) {
    dialog::addBoolItem(XLAT("dual geometry mode"), dual::state, 'D');
    dialog::add_action_confirmed([] { restart_game(rg::dualmode); });
    }
#endif

  dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c');
  dialog::add_action(enable_cheat);

  dialog::addBreak(50);
#if CAP_TOUR
  dialog::addBoolItem(XLAT("guided tour"), tour::on, 'T');
  dialog::add_action_confirmed(tour::start);
#endif
#if CAP_DAILY
  dialog::addBoolItem(XLAT("Strange Challenge"), daily::on, 'z');
  dialog::add_action_push(daily::showMenu);    
#endif
  dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
  dialog::add_action_confirmed([] {
    if(!princess::everSaved)
      addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
    else restart_game(rg::princess);
    });  
  dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't');
  dialog::add_action(tactic::start);

  dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y');
  dialog::add_action([] {
    clearMessages();
    if(yendor::everwon || autocheat)
      pushScreen(yendor::showMenu);
    else gotoHelp(yendor::chelp);
    });
#if CAP_RACING
  dialog::addBoolItem(XLAT("racing mode"), racing::on, 'R');
  dialog::add_action(racing::configure_race);
#endif  

  dialog::addBreak(50);

  dialog::addItem(XLAT("highlights & achievements"), 'h');
  dialog::add_action_push(mode_higlights);
  
  dialog::addBack();
  dialog::display();  
  }

EX bool showstartmenu;

EX bool showHalloween() {
  time_t t = time(NULL);
  struct tm tm = *localtime(&t);
  int month = tm.tm_mon + 1;
  int day = tm.tm_mday;
  if(month == 10 && day >= 24) return true;
  if(month == 11 && day <= 7) return true;
  return false;
  }

int daily_mode;

void announce_random() {
  dialog::addBreak(100);
  dialog::addTitle("(random option)", 0x808080, 50);
  }

void announce_nothing() {
  dialog::addBreak(100);
  dialog::addTitle("", 0x808080, 50);
  }

void announce_seasonal() {
  dialog::addBreak(100);
  dialog::addTitle("(seasonal option)", 0x808080, 50);
  }

EX void showStartMenu() {
  if(!daily_mode) {
    daily_mode = hrand(10) + 1;
    if(showHalloween())
      daily_mode = 20;
    }
  
  getcstat = ' ';
  
  #if CAP_STARTANIM
  cmode = sm::DARKEN;
  startanims::display();
  #endif

  dialog::init();
  
  dialog::addInfo(XLAT("Welcome to HyperRogue!"));
  dialog::addBreak(100);

  dialog::addBigItem(XLAT("HyperRogue classic"), 'c');
  dialog::addInfo(XLAT("explore the world, collect treasures"));
  dialog::addInfo(XLAT("do not get checkmated"));

#if CAP_INV
  dialog::addBreak(100);
  dialog::addBigItem(XLAT("Orb Strategy mode"), 'i');
  dialog::addInfo(XLAT("use your Orbs in tough situations"));
#endif

#if CAP_TOUR
  dialog::addBreak(100);
  dialog::addBigItem(XLAT("guided tour"), 't');
  dialog::addInfo(XLAT("learn about hyperbolic geometry!"));
#endif

  if(have_current_settings()) {
    dialog::addBreak(100);
    dialog::addBigItem(XLAT1("use current/saved settings"), SDLK_ESCAPE);
    }
  
  if(have_current_graph_settings()) {
    dialog::addBreak(100);
    dialog::addBigItem(XLAT1("reset the graphics settings"), 'r');
    dialog::add_action([] () { reset_graph_settings(); });
    }
  
  dialog::addBreak(100);
  dialog::addBigItem(XLAT("main menu"), 'm');
  dialog::addInfo(XLAT("more options"));

  switch(daily_mode) { 
    case 1:
      #if CAP_SHMUP_GOOD
        announce_random();
        dialog::addBigItem(XLAT("shoot'em up mode"), 's');
        dialog::addInfo(XLAT("continuous spacetime"));
      #if CAP_ACHIEVE
        dialog::addInfo(XLAT("(most achievements are not available)"));
      #endif
      #endif
      break;
    
    case 2: 
      announce_random();
      dialog::addBigItem(XLAT("heptagonal mode"), '7');
      dialog::addInfo(XLAT("more curvature"));
      dialog::addInfo(XLAT("(most achievements are not available)"));
      break;      
    
    case 3: 
      announce_random();
      dialog::addBigItem(XLAT("experiment with geometry"), 'g');
      dialog::addInfo(XLAT("(most achievements are not available)"));
      break;      
    
    case 4: 
      if(chaosUnlocked) {
        announce_random();
        dialog::addBigItem(XLAT("Chaos mode"), 'C');
        dialog::addInfo(XLAT("(most achievements are not available)"));
        }
      break;      

#if CAP_RUG    
    case 5:
      announce_random();
      dialog::addBigItem(XLAT("hypersian rug mode"), 'M');
      dialog::addInfo(XLAT("see the true form"));
      break;
#endif

#if CAP_TEXTURE && CAP_EDIT
    case 6:
      announce_random();
      dialog::addBigItem(XLAT("texture mode"), 'T');
      dialog::addInfo(XLAT("paint pictures"));
      break;
#endif

#if CAP_DAILY
    case 7:
      announce_random();
      dialog::addBigItem(XLAT("Strange Challenge"), 'z');
      dialog::addInfo(XLAT("compete with other players on random lands in random geometries"));
      break;
#endif

#if CAP_RACING
    case 8:
      announce_random();
      dialog::addBigItem(XLAT("Racing"), 'r'-96);
      dialog::addInfo(XLAT("how fast can you reach the end?"));
      break;

    case 9:
      announce_random();
      dialog::addBigItem(XLAT("Racing in Thurston geometries"), 't'-96);
      dialog::addInfo(XLAT("race through a maze in exotic 3D geometry!"));
      break;
#endif

    case 20:
      announce_seasonal();
      dialog::addBigItem(XLAT1("Halloween"), 'Z');
      dialog::addInfo(XLAT("Halloween mini-game"));
      break;

    default:
      announce_nothing();
      dialog::addBigItem("", 0);
      dialog::addInfo("");
      break;    
    }

  dialog::display();
  clearMessages();

  timerstart = time(NULL);
  
  keyhandler = [] (int sym, int uni) {
    dialog::handleNavigation(sym, uni);
    if(uni == 'o') uni = 'i';
#if CAP_STARTANIM
    else if(uni == startanims::EXPLORE_START_ANIMATION)
      startanims::explore();
#endif
#if CAP_RUG
    else if(uni == 'M') {
      rug::init();
      popScreenAll();
      resetModes('c');
      clearMessages();
      welcomeMessage();
      vid.wallmode = 3;
      vid.monmode = 2;
      rug::model_distance *= 2;
      rug::init();
      }
#endif
#if CAP_TEXTURE && CAP_EDIT
    else if(uni == 'T') {
      popScreenAll();
      pushScreen(texture::showMenu);
      resetModes('c');
      stop_game();
      enable_canvas();
      cheater = true;
      patterns::canvasback = 0xFFFFFF;
      mapeditor::drawplayer = false;
      start_game();
      clearMessages();
      welcomeMessage();
      calcparam();
      drawthemap();
      texture::start_editor();
      }
#endif
    else if(uni == 'g') {
      popScreenAll();
      resetModes('c');
      clearMessages();
      welcomeMessage();
      pushScreen(showEuclideanMenu);
      }
    else if(uni == 'c' || uni == 'i' || uni == 's' || uni == 'C' || uni == '7') {
      if(uni == 'C' && !chaosUnlocked) {
        return;
        }
      popScreenAll();
      resetModes(uni);
      clearMessages();
      welcomeMessage();
      progress_warning();
      stampbase = ticks;
      if(uni == 's') 
        multi::configure();
      }
    else if(uni == 'Z') 
      halloween::start_all();
#if CAP_RACING && MAXMDIM >= 4
    else if(uni == 'r' - 96) {
      popScreenAll();
      resetModes();
      stop_game();
      switch_game_mode(rg::racing);
      specialland = racing::race_lands[rand() % isize(racing::race_lands)];
      start_game();
      pmodel = mdBand;
      pconf.model_orientation = racing::race_angle;
      racing::race_advance = 1;
      vid.yshift = 0;
      pconf.camera_angle = 0;
      pconf.xposition = 0;
      pconf.yposition = 0;
      pconf.scale = 1;
      vid.use_smart_range = 1;
      vid.smart_range_detail = 3;
      }
    else if(uni == 't' - 96) 
      racing::start_thurston();
#endif
#if CAP_TOUR
    else if(uni == 't') {
      popScreenAll();
      resetModes('c');
      tour::start();
      }
#endif
#if CAP_DAILY
    else if(uni == 'z') {
      popScreenAll();
      pushScreen(daily::showMenu);
      }
#endif
    else if(uni == 'm') {
      popScreen();
      pushScreen(showGameMenu);
      }
    else if(sym == SDLK_F10)
      quitmainloop = true;
    else if(sym == SDLK_F1)
      gotoHelp("@");
    else if(sym == SDLK_ESCAPE || uni == ' ') {
      popScreen();
      timerstart = time(NULL);
      stampbase = ticks;
      clearMessages();
      welcomeMessage();
      progress_warning();
      }
    else if(sym == SDLK_F5) { 
      #if CAP_STARTANIM
      startanims::pick(); 
      #endif
      daily_mode = 0; 
      }
    };
  }
 
// -- overview --

#if HDR
struct named_functionality {
    std::string first;
    reaction_t second;
    explicit named_functionality() = default;
    explicit named_functionality(std::string s, reaction_t r) : first(std::move(s)), second(std::move(r)) {}
    friend bool operator==(const named_functionality& a, const named_functionality& b) { return a.first == b.first; }
    friend bool operator!=(const named_functionality& a, const named_functionality& b) { return a.first != b.first; }
};
inline named_functionality named_dialog(string x, reaction_t dialog) { return named_functionality(x, [dialog] () { pushScreen(dialog); }); }
#endif

#if HDR
using o_funcs = vector<named_functionality>;
#endif

EX hookset<void(o_funcs&)> hooks_o_key;

EX named_functionality get_o_key() {
  vector<named_functionality> res;
  callhooks(hooks_o_key, res);

  if(in_full_game() && !yendor::on)
    res.push_back(named_dialog(XLAT("world overview"), showOverview));
  
#if CAP_DAILY
  if(daily::on) 
    res.push_back(named_functionality(XLAT("Strange Challenge"), [] () {
      achievement_final(false);
      pushScreen(daily::showMenu);
      }));
#endif

  if(viewdists)
    res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments));

  if(tactic::on)
    res.push_back(named_dialog(XLAT("pure tactics mode"), tactic::showMenu));
    
  if(yendor::on)
    res.push_back(named_dialog(XLAT("Yendor Challenge"), yendor::showMenu));

  if(peace::on)
    res.push_back(named_dialog(XLAT("puzzles and exploration"), peace::showMenu));
  
  #if CAP_TEXTURE
  if(texture::config.tstate)
    res.push_back(named_dialog(XLAT("texture mode"), texture::showMenu));
  #endif

  dialog::infix = "";

  if((geometry != gNormal || NONSTDVAR || disksize) && !daily::on)
    res.push_back(named_functionality(XLAT("experiment with geometry"), runGeometryExperiments));
  
  if(res.empty()) return named_dialog(XLAT("world overview"), showOverview);
  
  if(isize(res) == 1) return res[0];
  
  return named_dialog(res[0].first + "/...", [res] {
    emptyscreen();
    dialog::init();
    char id = 'o';
    for(auto& r: res) {
      dialog::addItem(r.first, id++);
      dialog::add_action([r] { popScreen(); r.second(); });
      }
    dialog::display();
    });
  }

EX int messagelogpos;
EX int timeformat;
EX int stampbase;

EX string gettimestamp(msginfo& m) {
  char buf[128]; 
  switch(timeformat) {
    case 0:
      return its(m.turnstamp);
    case 1:
      strftime(buf, 128, "%H:%M:%S", localtime(&m.rtstamp));
      return buf;
    case 2:
      snprintf(buf, 128, "%2d:%02d", m.gtstamp/60, m.gtstamp % 60);
      return buf;
    case 3:
      { int t = m.stamp - stampbase; 
      bool sign = t < 0;
      if(sign) t = -t;
      snprintf(buf, 128, "%2d:%02d.%03d", t/60000, (t/1000) % 60, t % 1000);
      string s = buf;
      if(sign) s = "-"+s;
      return s;
      }
    }     
  return "";
  }
  
EX void showMessageLog() {
  DEBBI(DF_GRAPH, ("show message log"));

  int lines = vid.yres / vid.fsize - 2;
  int maxpos = isize(gamelog) - lines;
  messagelogpos = min(messagelogpos, maxpos);
  messagelogpos = max(messagelogpos, 0);
    
  for(int y=0; y<lines && messagelogpos+y < isize(gamelog); y++) {
    msginfo& m = gamelog[messagelogpos+y];
    displaystr(vid.fsize*8, vid.fsize*(y+1), 0, vid.fsize, fullmsg(m), 0xC0C0C0, 0);
    displaystr(vid.fsize*7, vid.fsize*(y+1), 0, vid.fsize, gettimestamp(m), 0xC0C0C0, 16);
    }

  int i0 = vid.yres - vid.fsize;
  int xr = vid.xres / 80;
  
  string timeformats[5] = {"turns", "real time", "game time", "precise", "no time"};
  
  displayButton(xr*70, i0, IFM(dialog::keyname(SDLK_ESCAPE) + " - ") + XLAT("go back"), SDLK_ESCAPE, 8);
  displayButton(xr*10, i0, IFM("c - ") + XLAT("clear"), 'c', 8);
  displayButton(xr*40, i0, IFM("t - ") + XLAT(timeformats[timeformat]), 't', 8);
  
  keyhandler = [lines] (int sym, int uni) {
    if(uni == PSEUDOKEY_WHEELDOWN) messagelogpos++;
    else if(uni == PSEUDOKEY_WHEELUP) messagelogpos--;
    else if(DKEY == SDLK_DOWN) messagelogpos++;
    else if(DKEY == SDLK_UP) messagelogpos--;
    else if(DKEY == SDLK_PAGEUP) messagelogpos -= lines;
    else if(DKEY == SDLK_PAGEDOWN) messagelogpos -= lines;
    else if(uni == 'c') gamelog.clear();
    else if(uni == 't') { timeformat++; timeformat %= 5; }
    else if(doexiton(sym, uni)) popScreen();
    };
  }

#if CAP_COMMANDLINE

int read_menu_args() {
  using namespace arg;

  if(argis("-d:over")) {
    PHASEFROM(2); launch_dialog(showOverview);
    }
  else if(argis("-d:main")) {
    PHASEFROM(2); launch_dialog(showGameMenu);
    }
  else if(argis("-d:mode")) {
    PHASEFROM(2); launch_dialog(showChangeMode);
    }
  else if(argis("-d:history")) {
    PHASEFROM(2); launch_dialog(history::history_menu);
    }
  else if(argis("-d:shmup")) {
    PHASEFROM(2); launch_dialog(); multi::configure();
    }
  else return 1;
  return 0;
  }

auto ah_menu = addHook(hooks_args, 0, read_menu_args);

#endif

}