1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683
|
// Hyperbolic Rogue -- the mission screen
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
/** \file quit.cpp
* \brief the mission screen, and routines related to it
*/
#include "hyper.h"
namespace hr {
EX bool quitsaves() {
if(casual) return false;
return (items[itOrbSafety] && CAP_SAVE && !arcm::in());
}
EX bool needConfirmationEvenIfSaved() {
return canmove && (gold() >= 30 || tkills() >= 50) && !cheater;
}
EX bool needConfirmation() {
if(casual) return needConfirmationEvenIfSaved() && turncount > save_turns + 10;
else return needConfirmationEvenIfSaved() && !quitsaves();
}
EX int getgametime() {
return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
}
EX string getgametime_s(int timespent IS(getgametime())) {
char buf[20];
sprintf(buf, "%d:%02d", timespent/60, timespent % 60);
return buf;
}
EX bool display_yasc_codes;
string timeline() {
string s;
if(shmup::on)
s = XLAT("%1 knives (%2)", its(turncount), getgametime_s());
else {
s = XLAT("%1 turns (%2)", its(turncount), getgametime_s());
if(display_yasc_codes)
s+= XLAT(" YASC code: ") + its(yasc_code);
}
return s;
}
EX void noaction() {}
EX function<void()> cancel = noaction;
#if HDR
struct hint {
time_t last;
function<bool()> usable;
function<void()> display;
function<void()> action;
};
#endif
EX hint hints[] = {
{
0,
[]() {
return !inv::on && items[localTreasureType()] >= 18 && in_full_game();
},
[]() {
dialog::addHelp(XLAT(
"If you collect too many treasures in a given land, it will become "
"extremely dangerous. Try other lands once you have enough!"));
},
noaction},
{
0,
[]() {
return !ISMOBILE;
},
[]() {
dialog::addHelp(XLAT(
"Remember that you can right click almost anything for more information."));
#if ISMAC
dialog::addHelp(XLAT(
"(You can also use right Shift)\n\n"));
#endif
},
noaction},
{
0,
[]() { return !canmove; },
[]() {
dialog::addHelp(XLAT(
"Want to understand the geometry in HyperRogue? Try the Guided Tour!"
));
dialog::addBreak(50);
dialog::addItem(XLAT("guided tour"), 'z');
},
[]() {
#if CAP_TOUR
tour::start();
#else
addMessage("Not in this version");
#endif
}},
{
0,
[]() { return !inv::on && in_full_game(); },
[]() {
dialog::addHelp(XLAT(
"Collecting 25 treasures in a given land may be dangerous, "
"but allows magical Orbs of this land to appear in other places!"
));
},
noaction},
{
0,
[]() { return !canmove; },
[]() {
dialog::addInfo(XLAT(
"Press ESC to view this screen during the game."
));
},
noaction
},
{
0,
[]() { return in_full_game(); },
[]() {
dialog::addInfo(
#if ISMOBILE
XLAT("The 'world overview' shows all the lands in HyperRogue.")
#else
XLAT("Press 'o' to see all the lands in HyperRogue.")
#endif
);
dialog::addBreak(50);
dialog::addItem(XLAT("world overview") + " ", 'z');
},
[]() {
pushScreen(showOverview);
}},
{
0,
[]() { return !canmove; },
[]() {
dialog::addHelp(XLAT(
"Want another type of game? Want more challenge?\n"
"HyperRogue has many special modes and challenges that "
"significantly change the gameplay. Try them!"
));
dialog::addBreak(50);
dialog::addItem(XLAT("special game modes"), 'z');
},
[]() {
pushScreen(showChangeMode);
}},
{
0,
[]() { return true; },
[]() {
dialog::addInfo(XLAT(
"Hyperbolic geometry can be shown in many ways."
));
dialog::addBreak(50);
dialog::addItem(XLAT("special display modes"), 'z');
},
[]() {
pushScreen(models::model_menu);
}},
{
0,
[]() { return !canmove && !inv::on; },
[]() {
dialog::addHelp(XLAT(
"You do not want to lose the game from a single mistake?\n"
"Do you want to use the Orbs strategically?\n"
"Try the Orb Strategy mode!")
);
dialog::addBreak(50);
dialog::addItem(XLAT("Orb Strategy mode"), 'z');
},
[]() {
#if CAP_INV
restart_game(rg::inv);
#endif
}
},
{
0,
[]() { return CAP_RUG && geometry == gNormal; },
[]() {
dialog::addHelp(XLAT(
"Do you think you are playing on a ball? "
"This is far from the truth!\n"
));
dialog::addBreak(50);
dialog::addItem(XLAT("hypersian rug mode"), 'z');
},
[] () {
#if CAP_RUG
popScreen();
int wm, mm;
rug::init();
wm = vid.wallmode;
mm = vid.monmode;
vid.wallmode = 3;
vid.monmode = 2;
cancel = [wm, mm] () {
rug::close();
vid.wallmode = wm;
vid.monmode = mm;
};
#endif
}
},
{
0,
[]() { return !canmove && geometry == gNormal && celldist(cwt.at) >= 50; },
[]() {
dialog::addHelp(XLAT(
"Did you know that the path you take during the game "
"is usually very close to a straight line?\n"
));
dialog::addBreak(50);
dialog::addItem(XLAT("Show me!"), 'z');
},
[] () {
popScreen();
auto m = pmodel;
pmodel = mdBand;
int r = models::rotation;
bool h = history::includeHistory;
models::rotation = 0;
history::includeHistory = true;
history::create_playerpath();
cancel = [m,r,h] () {
history::clear(); pmodel = m;
models::rotation = r;
history::includeHistory = h;
fullcenter(); };
}
},
{
0,
[]() { return !canmove && sizes_known() && celldist(cwt.at) >= 50; },
[]() {
int d = celldist(cwt.at);
string s = get_expansion().approximate_descendants(d, 10000);
dialog::addHelp(XLAT(
"You are %1 cells away from the starting point, or "
"the place where you used an Orb of Safety last time. "
"There are %2 such cells.\n",
its(d), s
));
dialog::addBreak(50);
dialog::addItem(XLAT("expansion"), 'z');
},
[] () {
viewdists = !viewdists;
popScreen();
cancel = [] () { viewdists = false; };
}
},
{
0,
[]() { return !canmove && showHalloween(); },
[]() {
dialog::addItem(XLAT("Halloween mini-game"), 'z');
},
[] () {
if(!sphere) {
resetModes();
stop_game();
specialland = laHalloween;
set_geometry(gSphere);
start_game();
pconf.alpha = 999;
pconf.scale = 998;
}
else {
resetModes();
pconf.alpha = 1;
pconf.scale = 1;
}
}
},
{-1, []() { return false; }, noaction, noaction}
};
EX int hinttoshow;
string contstr() {
return canmove ? XLAT("continue") : XLAT("see how it ended");
}
eLand nextHyperstone() {
generateLandList(isLandIngame);
for(eLand l: landlist)
if(items[treasureType(l)] < R10 && !isCrossroads(l) && l != laPrincessQuest && l != laCamelot)
return l;
if(items[itHyperstone] >= 10) return laNone;
return laCrossroads;
}
EX void showGameMenu() {
cmode = sm::DOTOUR | sm::MISSION | sm::CENTER | sm::MAYDARK | sm::SIDE;
gamescreen(); drawStats();
getcstat = SDLK_ESCAPE;
dialog::init(
#if CAP_TOUR
tour::on ? (canmove ? XLAT("guided tour") : XLAT("GAME OVER")) :
#endif
(cheater && !autocheat)? XLAT("It is a shame to cheat!") :
racing::on ? "racing mode" :
(canmove && princess::challenge) ? XLAT("%1 Challenge", moPrincess) :
canmove ? XLAT("Quest status") :
XLAT("GAME OVER"),
0xC00000, 200, 100
);
#if CAP_COMPLEX2
bool sweeper = mine::in_minesweeper();
#else
const bool sweeper = false;
#endif
if(!peace::on && !racing::on && !sweeper && !in_lovasz())
dialog::addInfo(XLAT("Your score: %1", its(gold())));
if(!peace::on && !racing::on && !sweeper && !in_lovasz())
dialog::addInfo(XLAT("Enemies killed: %1", its(tkills())));
#if CAP_TOUR
if(tour::on) ; else
#endif
if(items[itOrbYendor]) {
dialog::addInfo(XLAT("Orbs of Yendor found: %1", its(items[itOrbYendor])), iinf[itOrbYendor].color);
dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
}
#if CAP_COMPLEX2
else if(mine::in_minesweeper()) {
int to_uncover = kills[moBomberbird];
if(to_uncover) {
dialog::addInfo(XLAT("Uncover all cells which do not contain mines"));
dialog::addInfo(XLAT("Cells to uncover: %1", its(to_uncover)));
}
else {
dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
dialog::addInfo(XLAT("You won in %1", getgametime_s(mine::victory_time)));
}
}
#endif
else if(in_lovasz()) {
int score = 0, all = 0;
for(cell *c: currentmap->allcells()) {
if(c->wall == waChasm || c->item == itOrbInvis)
score++;
all++;
}
dialog::addInfo(XLAT("Dropped floors: %1/%2", its(score), its(all)));
if(score == all) dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color);
if(score == all && geometry == gKleinQuartic && variation == eVariation::untruncated && gp::param == gp::loc(1,1) && !disksize)
achievement_gain_once("LOVASZ", rg::special_geometry);
}
else {
if(0)
;
#if CAP_TOUR
else if(tour::on)
;
#endif
else if(racing::on) ;
else if(princess::challenge)
dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess));
else if(!in_full_game()) ;
else if(casual && savecount == 0) {
dialog::addInfo(XLAT("Find an Orb of Safety to save your game"));
}
else if(gold() < R30)
dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30)));
else if(gold() < R60)
dialog::addInfo(XLAT("Collect %1 $$$ to access even more lands", its(R60)));
else if(!landUnlocked(laHell))
dialog::addInfo(XLAT("Collect at least %1 treasures in each of %2 types to access Hell", its(R10), its(lands_for_hell())));
else if(items[itHell] < R10)
dialog::addInfo(XLAT("Collect at least %1 Demon Daisies to find the Orbs of Yendor", its(R10)));
else if(isize(yendor::yi) == 0)
dialog::addInfo(XLAT("Look for the Orbs of Yendor in Hell or in the Crossroads!"));
else
dialog::addInfo(XLAT("Unlock the Orb of Yendor!"));
}
if(!timerstopped && !canmove) {
savetime += time(NULL) - timerstart;
timerstopped = true;
}
if(canmove && !timerstart)
timerstart = time(NULL);
if(princess::challenge) ;
#if CAP_TOUR
else if(tour::on) ;
#endif
else if(peace::on) ;
else if(racing::on) ;
else if(!in_full_game()) ;
else if(tkills() < R100)
dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100)));
else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5))
dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
else if(items[itEmerald] < U5)
dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
else if(landUnlocked(laHell) && ls::any_order()) {
eLand l = nextHyperstone();
if(l)
dialog::addInfo(
l ? XLAT("Hyperstone Quest: collect at least %3 points in %the2", treasureType(l), l, its(R10))
: XLAT("Hyperstone Quest: collect at least %3 %1 in %the2", treasureType(l), l, its(R10))
);
else
dialog::addInfo(XLAT("Hyperstone Quest completed!"), iinf[itHyperstone].color);
}
else dialog::addInfo(XLAT("Some lands unlock at specific treasures or kills"));
if(cheater && !autocheat) {
dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020);
}
else if(!racing::on) {
dialog::addInfo(timeline(), dialog::dialogcolor);
}
dialog::addBreak(100);
#if CAP_TOUR
if(!tour::on) {
hints[hinttoshow].display();
dialog::addBreak(100);
}
#endif
bool intour = false;
#if CAP_TOUR
intour = tour::on;
#endif
if(intour) {
#if CAP_TOUR
if(canmove) {
if(sphere) {
dialog::addItem(XLAT("return to your game"), '1');
dialog::addItem(pconf.alpha < 2 ? XLAT("orthogonal projection") : XLAT("stereographic projection"), '3');
}
else if(euclid) {
dialog::addItem(XLAT("return to your game"), '2');
dialog::addBreak(100);
}
else {
dialog::addItem(XLAT("spherical geometry"), '1');
dialog::addItem(XLAT("Euclidean geometry"), '2');
}
// dialog::addItem(XLAT("more curved hyperbolic geometry"), '3');
}
if(!items[itOrbTeleport])
dialog::addItem(XLAT("teleport away"), '4');
else if(!items[itOrbAether])
dialog::addItem(XLAT("move through walls"), '4');
else
dialog::addItem(XLAT("flash"), '4');
if(canmove) {
if(tour::slidecommand != "")
dialog::addItem(tour::slidecommand, '5');
dialog::addItem(XLAT("static mode"), '6');
dialog::addItem(XLAT("enable/disable texts"), '7');
dialog::addItem(XLAT("next slide"), SDLK_RETURN);
dialog::addItem(XLAT("previous slide"), SDLK_BACKSPACE);
dialog::addItem(XLAT("list of slides"), '9');
dialog::addItem(XLAT("leave the tour mode"), '0');
}
else
dialog::addBreak(200);
dialog::addItem("continue", SDLK_ESCAPE);
#endif
}
else {
dialog::addItem(contstr(), SDLK_ESCAPE);
dialog::addItem(get_o_key().first, 'o');
dialog::add_action([] {
clearMessages();
get_o_key().second();
});
#if CAP_INV
if(inv::on && items[itInventory]) {
dialog::addItem(XLAT("inventory"), 'i');
dialog::add_action([] {
clearMessages();
pushScreen(inv::show);
});
}
#endif
if(casual || ISMOBILE) {
if(casual && savecount)
dialog::addItem(XLAT("load (%1 turns passed)", its(turncount - save_turns)), SDLK_F9);
else
dialog::addItem(XLAT("how to find an Orb of Safety?"), SDLK_F9);
}
#if CAP_ANDROIDSHARE
dialog::addItem(XLAT("SHARE"), 's'-96);
#endif
}
dialog::addItem(XLAT("message log"), 'l');
if(cheater) {
dialog::addItem(XLAT("cheats"), 'C');
dialog::add_action_push(showCheatMenu);
}
dialog::addItem(XLAT("settings"), 's');
dialog::add_action_push(showSettings);
dialog::addItem(XLAT("creative mode"), 'c');
dialog::add_action_push(showCreative);
dialog::addItem(XLAT("special modes"), 'm');
dialog::add_action_push(showChangeMode);
#if CAP_SAVE
dialog::addItem(XLAT("local highscores"), 't');
dialog::add_action([] { scores::load(); });
#endif
#if ISMOBILE
dialog::addItem(XLAT("visit the website"), 'q');
dialog::add_action([] {
extern void openURL();
openURL();
});
#endif
#if ISMOBILE
#if CAP_ACHIEVE
dialog::addItem(XLAT("leaderboards/achievements"), '3');
dialog::add_action([] {
achievement_final(false);
pushScreen(leader::showMenu);
});
#endif
#endif
dialog::addHelp();
dialog::add_action([] { buildHelpText(); gotoHelp(help); });
dialog::addItem(XLAT("restart"), SDLK_F5);
dialog::addItem(inSpecialMode() ? XLAT("reset special modes") : XLAT("back to the start menu"), 'R');
dialog::add_action([] {
dialog::do_if_confirmed([] {
#if CAP_STARTANIM
startanims::pick();
#endif
popScreenAll(), pushScreen(showStartMenu);
});
});
#if !ISMOBILE
dialog::addItem(quitsaves() ? XLAT("save") : XLAT("quit"), SDLK_F10);
#endif
keyhandler = handleKeyQuit;
dialog::display();
}
EX string safety_help() {
return XLAT(
"To save the game you need an Orb of Safety.\n\n"
"Orbs of Safety appear:\n\n"
"* in the Crossroads and the Land of Eternal Motion, after you collect %1 Phoenix Feathers in the Land of Eternal Motion\n\n"
"* in the Ocean after you unlock it (%2 treasures)\n\n"
"* in the Prairie after you unlock it (%3 treasures)\n\n",
its(inv::on ? 25 : 10),
its(R30), its(R90)
);
}
EX void handleKeyQuit(int sym, int uni) {
dialog::handleNavigation(sym, uni);
// ignore the camera movement keys
#if CAP_RUG
if(rug::rugged && (sym == SDLK_UP || sym == SDLK_DOWN || sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN ||
sym == SDLK_RIGHT || sym == SDLK_LEFT))
sym = 0;
#endif
if(sym == SDLK_RETURN || sym == SDLK_KP_ENTER || sym == SDLK_F10) {
if(needConfirmation()) pushScreen([] {
dialog::confirm_dialog(
XLAT("This will exit HyperRogue without saving your current game. Are you sure?") + "\n\n" +
safety_help(),
[] {
quitmainloop = true;
});
});
else quitmainloop = true;
}
else if(uni == 'r' || sym == SDLK_F5) dialog::do_if_confirmed([] {
restart_game(rg::nothing);
msgs.clear();
});
else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = isize(gamelog);
else if(uni == 'z') hints[hinttoshow].action();
#if CAP_SAVE
else if(sym == SDLK_F9) {
if(casual && savecount) {
stop_game();
load_last_save();
start_game();
}
else
gotoHelp(safety_help());
}
#endif
else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME))
fullcenter();
else if(uni == 'o') get_o_key().second();
#if CAP_INV
else if(uni == 'i' && inv::on)
pushScreen(inv::show);
#endif
#if CAP_SAVE
else if(uni == 't') {
msgs.clear();
scores::load();
}
#endif
else if(doexiton(sym, uni) && !didsomething) {
popScreen();
msgs.clear();
if(!canmove) {
addMessage(XLAT("GAME OVER"));
addMessage(timeline());
}
}
}
EX int counthints() {
for(int h=0;; h++) if(hints[h].last < 0) return h;
}
EX void showMissionScreen() {
cancel(); cancel = noaction;
popScreenAll();
achievement_final(false);
if(daily::on) {
#if CAP_DAILY
pushScreen(daily::showMenu);
#endif
}
else
pushScreen(showGameMenu);
#if CAP_TOUR
if(!tour::on)
#endif
{
int ch = counthints();
hinttoshow = ch;
int h;
for(h=0; h < ch; h++) {
if(!hints[h].usable()) continue;
if(hinttoshow == ch || hints[h].last < hints[hinttoshow].last) hinttoshow = h;
}
hints[hinttoshow].last = time(NULL);
}
dialog::highlight_text = contstr();
}
}
|