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// Hyperbolic Rogue
// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
// cells the game is played on
int fix6(int a) { return (a+96)% 6; }
struct cell : gcell {
char type; // 6 for hexagons, 7 for heptagons
unsigned char spn[7];
heptagon *master;
cell *mov[7]; // meaning very similar to heptagon::move
};
int cellcount = 0;
void initcell(cell *c); // from game.cpp
cell *newCell(int type, heptagon *master) {
cell *c = new cell;
cellcount++;
c->type = type;
c->master = master;
for(int i=0; i<7; i++) c->mov[i] = NULL;
initcell(c);
return c;
}
void merge(cell *c, int d, cell *c2, int d2) {
c->mov[d] = c2;
c->spn[d] = d2;
c2->mov[d2] = c;
c2->spn[d2] = d;
}
// very similar to createMove in heptagon.cpp
cell *createMov(cell *c, int d) {
if(c->mov[d]) return c->mov[d];
else if(c->type == 7) {
cell *n = newCell(6, c->master);
c->mov[d] = n; n->mov[0] = c;
c->spn[d] = 0; n->spn[0] = d;
heptspin hs; hs.h = c->master; hs.spin = d;
heptspin hs2 = hsstep(hsspin(hs, 3), 3);
// merge(hs2.h->c7, hs2.spin, n, 2);
hs2.h->c7->mov[hs2.spin] = n; n->mov[2] = hs2.h->c7;
hs2.h->c7->spn[hs2.spin] = 2; n->spn[2] = hs2.spin;
hs2 = hsstep(hsspin(hs, 4), 4);
// merge(hs2.h->c7, hs2.spin, n, 4);
hs2.h->c7->mov[hs2.spin] = n; n->mov[4] = hs2.h->c7;
hs2.h->c7->spn[hs2.spin] = 4; n->spn[4] = hs2.spin;
}
else if(d == 5) {
int di = fixrot(c->spn[0]+1);
cell *c2 = createMov(c->mov[0], di);
merge(c, 5, c2, fix6(c->mov[0]->spn[di] + 1));
// c->mov[5] = c->mov[0]->mov[fixrot(c->spn[0]+1)];
// c->spn[5] = fix6(c->mov[0]->spn[fixrot(c->spn[0]+1)] + 1);
}
else if(d == 1) {
int di = fixrot(c->spn[0]-1);
cell *c2 = createMov(c->mov[0], di);
merge(c, 1, c2, fix6(c->mov[0]->spn[di] - 1));
// c->mov[1] = c->mov[0]->mov[fixrot(c->spn[0]-1)];
// c->spn[1] = fix6(c->mov[0]->spn[fixrot(c->spn[0]-1)] - 1);
}
else if(d == 3) {
int di = fixrot(c->spn[2]-1);
cell *c2 = createMov(c->mov[2], di);
merge(c, 3, c2, fix6(c->mov[2]->spn[di] - 1));
// c->mov[3] = c->mov[2]->mov[fixrot(c->spn[2]-1)];
// c->spn[3] = fix6(c->mov[2]->spn[fixrot(c->spn[2]-1)] - 1);
}
return c->mov[d];
}
// similar to heptspin from heptagon.cpp
struct cellwalker {
cell *c;
int spin;
cellwalker(cell *c, int spin) : c(c), spin(spin) {}
cellwalker() {}
};
void cwspin(cellwalker& cw, int d) {
cw.spin = (cw.spin+d + 42) % cw.c->type;
}
void cwstep(cellwalker& cw) {
createMov(cw.c, cw.spin);
int nspin = cw.c->spn[cw.spin];
cw.c = cw.c->mov[cw.spin];
cw.spin = nspin;
}
// approximate distance of c from origin
int celldist(cell *c) {
if(c->type == 7) return c->master->distance;
int d1 = c->mov[0]->master->distance;
int d2 = c->mov[2]->master->distance;
int d3 = c->mov[4]->master->distance;
if((d1+d2+d3) % 3 == 2) return ((d1+d2+d3) / 3);
else return ((d1+d2+d3) / 3);
}
// initializer (also inits origin from heptagon.cpp)
void initcells() {
origin.s = hsOrigin;
for(int i=0; i<7; i++) origin.move[i] = NULL;
origin.distance = 0;
origin.c7 = newCell(7, &origin);
}
#define DEBMEM(x) // { x fflush(stdout); }
void clearcell(cell *c) {
if(!c) return;
DEBMEM ( printf("c%d %p\n", c->type, c); )
for(int t=0; t<c->type; t++) if(c->mov[t]) {
DEBMEM ( printf("mov %p [%p] S%d\n", c->mov[t], c->mov[t]->mov[c->spn[t]], c->spn[t]); )
if(c->mov[t]->mov[c->spn[t]] != NULL &&
c->mov[t]->mov[c->spn[t]] != c) {
printf("cell error\n");
exit(1);
}
c->mov[t]->mov[c->spn[t]] = NULL;
}
DEBMEM ( printf("DEL %p\n", c); )
delete c;
}
void clearfrom(heptagon *at) {
DEBMEM ( printf("from %p\n", at); )
for(int i=0; i<7; i++) if(at->move[i] && at->spin[i] == 0 && at->move[i] != &origin)
clearfrom(at->move[i]);
DEBMEM ( printf("at %p\n", at); )
if(at->c7) {
for(int i=0; i<7; i++)
clearcell(at->c7->mov[i]);
clearcell(at->c7);
}
for(int i=0; i<7; i++) if(at->move[i]) {
DEBMEM ( printf("!mov %p [%p]\n", at->move[i], at->move[i]->move[at->spin[i]]); )
if(at->move[i]->move[at->spin[i]] != NULL &&
at->move[i]->move[at->spin[i]] != at) {
printf("hept error\n");
exit(1);
}
at->move[i]->move[at->spin[i]] = NULL;
at->move[i] = NULL;
}
DEBMEM ( printf("!DEL %p\n", at); )
if(at != &origin) delete at;
}
void verifycell(cell *c) {
int t = c->type;
for(int i=0; i<t; i++) {
cell *c2 = c->mov[i];
if(c2) {
if(t == 7) verifycell(c2);
if(c2->mov[c->spn[i]] && c2->mov[c->spn[i]] != c)
printf("cell error %p %p\n", c, c2);
}
}
}
void verifycells(heptagon *at) {
for(int i=0; i<7; i++) if(at->move[i] && at->spin[i] == 0 && at->move[i] != &origin)
verifycells(at->move[i]);
for(int i=0; i<7; i++) if(at->move[i] && at->move[i]->move[at->spin[i]] && at->move[i]->move[at->spin[i]] != at) {
printf("hexmix error %p %p %p\n", at, at->move[i], at->move[i]->move[at->spin[i]]);
}
verifycell(at->c7);
}
void clearMemory() {
extern void clearGameMemory();
clearGameMemory();
DEBMEM ( verifycells(&origin); )
clearfrom(&origin);
DEBMEM ( printf("ok\n"); )
}
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