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// Hyperbolic Rogue
// Copyright (C) 2011 Zeno Rogue
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// disable for the Android version
#define ISANDROID 0
#define VER "4.2"
#include <SDL/SDL.h>
#ifndef MAC
#undef main
#endif
#include <SDL/SDL_ttf.h>
#include <math.h>
#include <time.h>
#include <vector>
#include <string>
#include <algorithm>
const char *scorefile = "hyperrogue.log";
const char *conffile = "hyperrogue.ini";
const char *musicfile = "";
using namespace std;
typedef long double ld;
template<class T> int size(T x) {return x.size(); }
string its(int i) { char buf[64]; sprintf(buf, "%d", i); return buf; }
string fts(float x) { char buf[64]; sprintf(buf, "%4.2f", x); return buf; }
#undef DEBT
void DEBT(const char *buf) {
printf("%4d %s\n", SDL_GetTicks(), buf);
}
string s0;
void addMessage(string s);
int clWidth, clHeight, clFont;
string commandline;
#include "hyperpoint.cpp"
#include "heptagon.cpp"
#include "classes.cpp"
#include "cell.cpp"
#include "game.cpp"
#include "graph.cpp"
int main(int argc, char **argv) {
printf("HyperRogue by Zeno Rogue <zeno@attnam.com>, version "VER"\n");
printf("released under GNU General Public License version 2 and thus\n");
printf("comes with absolutely no warranty; see COPYING for details\n");
// printf("cell size = %d\n", int(sizeof(cell)));
srand(time(NULL));
#ifdef FHS
char sbuf[640], cbuf[640];
if(getenv("HOME")) {
snprintf(sbuf, 640, "%s/.%s", getenv("HOME"), scorefile); scorefile = sbuf;
snprintf(cbuf, 640, "%s/.%s", getenv("HOME"), conffile); conffile = cbuf;
}
#endif
for(int i=1; i<argc; i++) {
if(strcmp(argv[i], "-c") == 0 && i != argc-1) {conffile = argv[i+1]; i++;}
else if(strcmp(argv[i], "-s") == 0 && i != argc-1) {scorefile = argv[i+1]; i++;}
else if(strcmp(argv[i], "-m") == 0 && i != argc-1) {musicfile = argv[i+1]; i++;}
else if(strcmp(argv[i], "-f") == 0) { commandline += "f"; }
else if(strcmp(argv[i], "-w") == 0) { commandline += "w"; }
else if(strcmp(argv[i], "-e") == 0) { commandline += "e"; }
else if(strcmp(argv[i], "-a") == 0) { commandline += "a"; }
else if(strcmp(argv[i], "-p") == 0) { commandline += "p"; }
else if(strcmp(argv[i], "-o") == 0) { commandline += "o"; }
else if(strcmp(argv[i], "-r") == 0) {
i++;
sscanf(argv[i], "%dx%dx%d", &clWidth, &clHeight, &clFont);
}
else if(strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
printf("HyperRogue version " VER "\n");
exit(0);
}
else if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) {
printf("Press F1 while playing to get ingame options.\n\n");
printf("HyperRogue accepts the following command line options:\n");
printf(" -c FILE - use the specified configuration file\n");
printf(" -s FILE - use the specified highscore file\n");
printf(" -m FILE - use the specified soundtrack (music)\n");
printf(" --version, -v - show the version number\n");
printf(" --help, -h - show the commandline options\n");
printf(" -f, -w - start in the fullscreen or windowed mode\n");
printf(" -e, -a, -p - start in the Escher, ASCII, or Plain mode\n");
printf(" -r WxHxF - use the given resolution and font size\n");
printf(" -o - switch the OpenGL mode on or off\n");
exit(0);
}
else {
printf("Unknown option: %s\n", argv[i]);
exit(3);
}
}
/* transmatrix T;
for(int a=0; a<3; a++) for(int b=0; b<3; b++)
T[a][b] = (10 + a*a + b*4 + (b==1?a:0)) / 20.;
display(T);
transmatrix T2 = inverse(T);
display(T2);
display(T*T2); */
initcells();
/* for(int uu=9; uu >= 0; uu--) {
printf("uu=%d\n", uu);
initgame(uu);
restartGame();
} */
initgame();
// exit(1);
initgraph();
int t1 = SDL_GetTicks();
mainloop();
SDL_Quit();
saveStats();
int msec = SDL_GetTicks() - t1;
printf("frame : %f ms (%f fps)\n", 1.*msec/frames, 1000.*frames/msec);
clearMemory();
cleargraph();
return 0;
}
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