1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|
#pragma once
#include <iostream>
namespace Colors {
constexpr const char* RED = "\x1b[31m";
constexpr const char* GREEN = "\x1b[32m";
constexpr const char* YELLOW = "\x1b[33m";
constexpr const char* BLUE = "\x1b[34m";
constexpr const char* MAGENTA = "\x1b[35m";
constexpr const char* CYAN = "\x1b[36m";
constexpr const char* RESET = "\x1b[0m";
};
#define EXPECT(expr, val) \
if (const auto RESULT = expr; RESULT != (val)) { \
std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected " << val << " but got " << RESULT << "\n"; \
ret = 1; \
} else { \
std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got " << val << "\n"; \
}
#define EXPECT_VECTOR2D(expr, val) \
do { \
const auto& RESULT = expr; \
const auto& EXPECTED = val; \
if (!(std::abs(RESULT.x - EXPECTED.x) < 1e-6 && std::abs(RESULT.y - EXPECTED.y) < 1e-6)) { \
std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected (" << EXPECTED.x << ", " << EXPECTED.y << ") but got (" << RESULT.x << ", " \
<< RESULT.y << ")\n"; \
ret = 1; \
} else { \
std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got (" << RESULT.x << ", " << RESULT.y << ")\n"; \
} \
} while (0)
|